Dr. Dystopia
35d5e3379e
Create 'default.ron' file
2021-06-02 17:17:19 +03:00
Imbris
2af6cb07f8
Merge branch 'aweinstock/dungeonmap' into 'master'
...
Add voxel data to the minimap (for visualizing trees and houses and dungeons)
See merge request veloren/veloren!2301
2021-06-02 05:06:24 +00:00
Avi Weinstock
42dc86788e
Address further MR 2301 comments.
2021-06-02 00:39:58 -04:00
Avi Weinstock
9c4453508e
Address many of Imbris's comments on MR 2301.
2021-06-02 00:39:58 -04:00
Avi Weinstock
5aa98d18e3
Depend on crossbeam-utils
and crossbeam-channel
instead of crossbeam
in voxygen.
2021-06-02 00:39:58 -04:00
Avi Weinstock
8b21ed540c
Use a single HashMap with the entry API and a KeyedJobTask
enum for KeyedJobs
.
2021-06-02 00:39:58 -04:00
Avi Weinstock
6d3dcc3835
Address MR 2301 review comments.
...
- Replace tabs with spaces in map-related i18n.
- Use `retain` in `remove_unloaded_chunks`.
2021-06-02 00:39:58 -04:00
Avi Weinstock
e509a4207b
Make the minimap UI not exposed via checkbox yet (still configurable via settings.ron
).
2021-06-02 00:39:58 -04:00
Avi Weinstock
9d60a7f533
Make the chunks above dungeons/caves default to black when the ceiling is below them.
2021-06-02 00:39:58 -04:00
Avi Weinstock
523bf2be58
Fix memory leak in KeyedJobs
threadpool helper.
2021-06-02 00:39:58 -04:00
Avi Weinstock
7115b1c899
Performance and aesthetic improvements to the voxel minimap.
...
Performance:
- don't do anything when it's inactive
- only process chunks within minimap-VD
- remove chunks outside of VD
- higher thread pool fraction specified
Aesthetics:
- different water color
- wood and leaves no longer count as ceilings
2021-06-02 00:39:58 -04:00
Avi Weinstock
cbe7521259
Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry.
2021-06-02 00:39:04 -04:00
Avi Weinstock
1214715c21
Use a threadpool to speed up minimap chunk rendering. Also fix ceiling height calculations and color water blue.
2021-06-02 00:39:04 -04:00
Avi Weinstock
59e93d23c1
Improve ceiling detection for the voxel minimap.
2021-06-02 00:39:04 -04:00
Avi Weinstock
d878a2050a
Composite the layers on chunk load, and try to add an overhead mode.
2021-06-02 00:39:04 -04:00
Avi Weinstock
6df2e96d25
Improve the efficiency of the voxel minimap by only updating it when crossing a chunk boundary or changing z-level. Allows making the 9 chunks nearest to the player fancier by compositing multiple z levels.
2021-06-02 00:39:04 -04:00
Avi Weinstock
937815d8c3
Make all the offsets for voxel minimap work properly for arbitrary sizes, and fix the memory leak.
2021-06-02 00:39:04 -04:00
Avi Weinstock
7980230b7f
Add a minimap overlay based on voxel data.
2021-06-02 00:39:04 -04:00
Imbris
8cd4a39bf9
Merge branch 'imbris/fix-bench' into 'master'
...
Fix benchmarks by removing the rest of the incremental folder
See merge request veloren/veloren!2364
2021-06-02 03:33:27 +00:00
Imbris
a8ced7b959
Fix benchmarks by removing the rest of the incremental folder
2021-06-01 17:32:31 -04:00
Imbris
d256dae29e
Merge branch 'imbris/fix-pages' into 'master'
...
Fix pages by specifying a docker image
See merge request veloren/veloren!2363
2021-06-01 21:07:57 +00:00
Imbris
e3523d418c
Merge branch 'imbris/macos-ci' into 'master'
...
Use native macos runner for builds
See merge request veloren/veloren!2362
2021-06-01 20:34:07 +00:00
Imbris
659541d463
Fix pages by specifying a docker image
2021-06-01 16:26:41 -04:00
Imbris
351327c3d0
Use native macos runner for builds
2021-06-01 16:08:47 -04:00
Imbris
2c279c02d1
Merge branch 'imbris/update-toolchain' into 'master'
...
Update toolchain
See merge request veloren/veloren!2322
2021-06-01 18:49:30 +00:00
Imbris
32ab0860ca
delete all incremental things for clippy CI
2021-06-01 14:15:01 -04:00
Imbris
1a092be2a1
Re-disable incremental for veloren-network-protocol, switch back to
...
`veloren-docker` tagged runners
2021-06-01 13:35:03 -04:00
Imbris
3a1a65b134
Remove stabilized or_patterns feature
2021-06-01 13:19:20 -04:00
Imbris
1db0e2a15c
Use new multi image cache scheme in the CI and consolidate runner tag specification so that it is easier to modify
2021-06-01 13:19:12 -04:00
Imbris
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
...
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
hqurve
cd13db3f5f
Fixed loot scroller collisions and moved/cleaned up previous changes
2021-05-31 15:29:35 -04:00
Samuel Keiffer
9637d874ab
Merge branch 'adam/frozen-debuff' into 'master'
...
Frozen Debuff
See merge request veloren/veloren!2357
2021-05-30 22:39:11 +00:00
Adam Whitehurst
77cb2ae783
fix: commas
2021-05-30 14:47:42 -07:00
Samuel Keiffer
58dcec79b5
Merge branch 'ygor/fix-glider-stuck-inside-wall' into 'master'
...
Reset on_ceiling when not on ceiling
See merge request veloren/veloren!2247
2021-05-30 21:09:31 +00:00
Adam Whitehurst
daa18dd92a
fix: remove limit
2021-05-30 13:42:47 -07:00
Adam Whitehurst
2e74348813
refactor: variable names
2021-05-30 13:40:25 -07:00
Adam Whitehurst
9e7937d98f
refactor: BuffKind::Frozen comment
2021-05-30 13:39:18 -07:00
Adam Whitehurst
98fdf5c3e1
fix: more succinct checked_tick_attack
2021-05-30 13:36:18 -07:00
Adam Whitehurst
6dc1c05089
fix: better scaling
2021-05-30 13:06:01 -07:00
Adam Whitehurst
66cf4ab74c
fix: name
2021-05-30 12:56:26 -07:00
Ygor Souza
d890a58b93
Reset on_ceiling state
...
Previously, the on_ceiling state would remain true for the entire
lifetime of the entity after it touched the ceiling once.
2021-05-30 21:49:11 +02:00
Adam Whitehurst
6b1351bdc3
feat: impl attack speed modifier
2021-05-30 12:39:30 -07:00
Adam Whitehurst
0b92cc5732
feat: tick_attack utils
2021-05-30 12:39:00 -07:00
Avi Weinstock
e09ae8ad83
Address MR 2356 comments.
2021-05-30 13:36:25 -04:00
Avi Weinstock
5164b1a539
Add comments to the PID controller code.
2021-05-30 13:36:25 -04:00
Avi Weinstock
8b20175b6e
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
Adam Whitehurst
eea7eead2e
wip: impl Stats::attack_speed_modifier
2021-05-30 09:40:11 -07:00
Marcel
a8fb168315
Merge branch 'aweinstock/terrain-entity-physics-20210528' into 'master'
...
Fixed entities with voxel colliders being off by one physics tick for collision.
See merge request veloren/veloren!2355
2021-05-30 16:25:44 +00:00
Adam Whitehurst
e06bd0eaa3
feat: BuffKind::Frozen
2021-05-30 08:51:47 -07:00