102156c4b3
Better particle light
2022-07-04 18:11:42 +02:00
9cb67e6283
Rain shader
2022-07-04 18:11:41 +02:00
b7c0196129
Server weather sim
2022-07-04 18:11:41 +02:00
b7096d9f2e
Scale shadow grid to multiple texels per grid cell to make it easier to examine
2022-06-05 16:35:12 -04:00
9b78d75f06
Add experimental shader option to visualize shadow map texels
2022-06-05 16:35:12 -04:00
f12f79439f
fix negative values for RGB and vary dryness and strength according to biome
2022-06-01 22:13:34 +02:00
827006e7e0
vary color, strength based on position, color on biome
2022-06-01 22:13:34 +02:00
6ddedecc05
introduce smoke strength and color
2022-06-01 22:13:34 +02:00
fe11d6d5bc
Split sky shader's twilight into dawn and dusk
...
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.
The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
6ace5adda6
Reduced point light ambiance hack
2022-05-15 16:33:03 +01:00
cc295b483a
Better snow cover
2022-05-15 15:34:36 +01:00
b42ee3fce2
Avoid expense when LoD voxels are disabled
2022-05-11 15:20:19 +01:00
01e1cb34b0
Fixed minor LoD issues
2022-05-11 15:00:44 +01:00
5e1f16fb7a
Better tree colours
2022-05-11 00:15:05 +01:00
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
7382aab13a
Upped default LoD distance
2022-05-10 17:12:12 +01:00
add9e5f9fe
Better snow cover
2022-05-10 12:40:06 +01:00
c199d17deb
Better snow cover
2022-05-10 12:40:06 +01:00
63c8ea58b9
Unbork normals
2022-05-10 12:40:06 +01:00
2d7aa1aaa3
Added no terrain pop experimental shader
2022-05-10 12:40:06 +01:00
596ae73117
Added NoLodVoxels option
2022-05-10 12:40:06 +01:00
39e8b5d468
Hacky normals
2022-05-10 12:40:06 +01:00
c3f30b2188
Offset for side/top texture
2022-05-10 12:40:06 +01:00
3693a439ac
Better reflections
2022-05-10 12:40:06 +01:00
e4e50cb50e
Better pulldown
2022-05-10 12:40:06 +01:00
a9b2018383
Better snow cover
2022-05-10 12:40:06 +01:00
2df01385d2
Voxelise trees
2022-05-10 12:38:37 +01:00
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
7cce892cff
Varying normals
2022-05-10 12:38:36 +01:00
ac0e7a7724
Use dedicated fragment shader
2022-05-10 12:38:36 +01:00
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
30e73735de
Added SpawnMode to allow for ice and water column spawning of wildlife
2022-05-08 12:37:29 +01:00
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
89bf529a5e
Addressed review comments
2022-03-03 01:12:40 -05:00
f5e0cb0045
Addressed review comments
2022-03-03 01:11:18 -05:00
5a60562eee
Addressed review comments
2022-03-03 01:11:16 -05:00
855733bdcb
tiny tweak
2022-03-03 01:11:09 -05:00
0542e46e7d
Lighting works now hackily
2022-03-03 01:11:01 -05:00
82def16969
visuals
2022-03-03 01:11:00 -05:00
c6dc96b795
Settings button to turn off weapon trails.
2022-03-03 01:10:59 -05:00
f4abe4f275
More tweaks
2022-03-03 01:10:58 -05:00
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
5018a9f476
Game now runs, still doesn't work
2022-03-03 01:10:53 -05:00
0794f980fe
Mostly snaked through another rendering pipeline
2022-03-03 01:10:47 -05:00
08f67a335f
Add experimental shader option that lowers glow strength for lights near the camera
2022-02-26 00:26:42 -05:00
f30e879cf5
Clippy fixes
2022-02-14 17:23:15 -05:00
bf7e84c6ae
Initial particle work
2022-02-10 14:58:37 -05:00
f1801560fa
Deadwood ai
2022-02-10 14:58:31 -05:00
e98f9aab63
Slight ambience at night
2022-02-09 22:47:58 +00:00