Commit Graph

653 Commits

Author SHA1 Message Date
102156c4b3 Better particle light 2022-07-04 18:11:42 +02:00
9cb67e6283 Rain shader 2022-07-04 18:11:41 +02:00
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
b7096d9f2e Scale shadow grid to multiple texels per grid cell to make it easier to examine 2022-06-05 16:35:12 -04:00
9b78d75f06 Add experimental shader option to visualize shadow map texels 2022-06-05 16:35:12 -04:00
f12f79439f fix negative values for RGB and vary dryness and strength according to biome 2022-06-01 22:13:34 +02:00
827006e7e0 vary color, strength based on position, color on biome 2022-06-01 22:13:34 +02:00
6ddedecc05 introduce smoke strength and color 2022-06-01 22:13:34 +02:00
fe11d6d5bc Split sky shader's twilight into dawn and dusk
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.

The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
6ace5adda6 Reduced point light ambiance hack 2022-05-15 16:33:03 +01:00
cc295b483a Better snow cover 2022-05-15 15:34:36 +01:00
b42ee3fce2 Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
01e1cb34b0 Fixed minor LoD issues 2022-05-11 15:00:44 +01:00
5e1f16fb7a Better tree colours 2022-05-11 00:15:05 +01:00
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
7382aab13a Upped default LoD distance 2022-05-10 17:12:12 +01:00
add9e5f9fe Better snow cover 2022-05-10 12:40:06 +01:00
c199d17deb Better snow cover 2022-05-10 12:40:06 +01:00
63c8ea58b9 Unbork normals 2022-05-10 12:40:06 +01:00
2d7aa1aaa3 Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
596ae73117 Added NoLodVoxels option 2022-05-10 12:40:06 +01:00
39e8b5d468 Hacky normals 2022-05-10 12:40:06 +01:00
c3f30b2188 Offset for side/top texture 2022-05-10 12:40:06 +01:00
3693a439ac Better reflections 2022-05-10 12:40:06 +01:00
e4e50cb50e Better pulldown 2022-05-10 12:40:06 +01:00
a9b2018383 Better snow cover 2022-05-10 12:40:06 +01:00
2df01385d2 Voxelise trees 2022-05-10 12:38:37 +01:00
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
7cce892cff Varying normals 2022-05-10 12:38:36 +01:00
ac0e7a7724 Use dedicated fragment shader 2022-05-10 12:38:36 +01:00
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
30e73735de Added SpawnMode to allow for ice and water column spawning of wildlife 2022-05-08 12:37:29 +01:00
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Sam
89bf529a5e Addressed review comments 2022-03-03 01:12:40 -05:00
Sam
f5e0cb0045 Addressed review comments 2022-03-03 01:11:18 -05:00
Sam
5a60562eee Addressed review comments 2022-03-03 01:11:16 -05:00
855733bdcb tiny tweak 2022-03-03 01:11:09 -05:00
Sam
0542e46e7d Lighting works now hackily 2022-03-03 01:11:01 -05:00
82def16969 visuals 2022-03-03 01:11:00 -05:00
Sam
c6dc96b795 Settings button to turn off weapon trails. 2022-03-03 01:10:59 -05:00
Sam
f4abe4f275 More tweaks 2022-03-03 01:10:58 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Sam
5018a9f476 Game now runs, still doesn't work 2022-03-03 01:10:53 -05:00
Sam
0794f980fe Mostly snaked through another rendering pipeline 2022-03-03 01:10:47 -05:00
08f67a335f Add experimental shader option that lowers glow strength for lights near the camera 2022-02-26 00:26:42 -05:00
Sam
f30e879cf5 Clippy fixes 2022-02-14 17:23:15 -05:00
Sam
bf7e84c6ae Initial particle work 2022-02-10 14:58:37 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
e98f9aab63 Slight ambience at night 2022-02-09 22:47:58 +00:00