Sam
|
8ab0d5e5e0
|
Added icon for skillbar ability of sword.
|
2020-09-21 17:40:20 -05:00 |
|
jshipsey
|
0796337a8c
|
resolve minor anim hiccup
|
2020-09-21 17:40:19 -05:00 |
|
Sam
|
1fbcf2be80
|
Fixed pipeline errors.
|
2020-09-21 17:40:19 -05:00 |
|
Sam
|
b4018e7d42
|
Made 3rd ability interruptible. Final balance tweaks.
|
2020-09-21 17:40:16 -05:00 |
|
jshipsey
|
8070a38a89
|
spin anim
|
2020-09-21 17:38:57 -05:00 |
|
Sam
|
133e79ffd5
|
Modified how spin melee functions.
|
2020-09-21 17:38:56 -05:00 |
|
jshipsey
|
e79cef4824
|
dash animation
|
2020-09-21 17:38:55 -05:00 |
|
Sam
|
a8e834e754
|
Initial implementation of spin attack for sword.
|
2020-09-21 17:38:54 -05:00 |
|
jshipsey
|
b0d359e29f
|
slightly quicker alpha, improved anims
|
2020-09-21 17:38:54 -05:00 |
|
Sam
|
fe70b7fbce
|
Addressed second round of feedback.
|
2020-09-21 17:38:53 -05:00 |
|
Sam
|
b06ab250cc
|
Addressed first round of feedback on sword overhaul.
|
2020-09-21 17:38:52 -05:00 |
|
Sam
|
c99e4c3c18
|
Added swing duration to dash melee. Added framework for animation to be added.
|
2020-09-21 17:38:51 -05:00 |
|
Sam
|
6dede05a0e
|
Combo now only increases when landing a hit.
|
2020-09-21 17:38:51 -05:00 |
|
Sam
|
2aac008b90
|
Attack speed now scales with combo in combo melee.
|
2020-09-21 17:38:50 -05:00 |
|
Sam
|
e54483d789
|
Shifted hit attempt to before swing duration, instead of after.
|
2020-09-21 17:38:49 -05:00 |
|
Sam
|
b79235b890
|
Dash melee now works as desired.
|
2020-09-21 17:38:49 -05:00 |
|
Sam
|
744843d03f
|
Dash now stops when colliding with entity
|
2020-09-21 17:38:48 -05:00 |
|
Sam
|
04af75bf8d
|
Initial implementation of new dash melee.
|
2020-09-21 17:38:48 -05:00 |
|
Sam
|
abcd0af1e3
|
Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
|
2020-09-21 17:38:47 -05:00 |
|
jshipsey
|
a18c23025e
|
stage 2 and 3 anim
|
2020-09-21 17:38:46 -05:00 |
|
Sam
|
847bddbd89
|
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
|
2020-09-21 17:38:46 -05:00 |
|
Sam
|
2ba9d1e54f
|
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
|
2020-09-21 17:38:45 -05:00 |
|
jshipsey
|
2451a64b97
|
stage 2 animation
|
2020-09-21 17:38:44 -05:00 |
|
Sam
|
0ba5740265
|
Added enum for stage section instead of using 4 bools.
|
2020-09-21 17:38:43 -05:00 |
|
Sam
|
440e45f2bc
|
Did stuff to support addition of keyframes for combo melee animation.
|
2020-09-21 17:38:43 -05:00 |
|
Sam
|
aab56ea636
|
Animation time for combo melee now resets between stages.
|
2020-09-21 17:38:42 -05:00 |
|
Sam
|
cf573a42bd
|
Initial implementation of combo melee attack.
|
2020-09-21 17:38:41 -05:00 |
|
Joshua Barretto
|
b3117feea6
|
Merge branch 'zesterer/better-block-format' into 'master'
Improved representation of Block for better performance, more...
See merge request veloren/veloren!1395
|
2020-09-21 21:49:43 +00:00 |
|
Joshua Barretto
|
0ca42857fa
|
Addressed review issues
|
2020-09-21 21:10:32 +01:00 |
|
Joshua Barretto
|
aa8d9d5998
|
Merge branch 'henild/golem-println-fix' into 'master'
Delete the extra println statement
See merge request veloren/veloren!1401
|
2020-09-21 15:53:56 +00:00 |
|
henild
|
84239906f7
|
Delete the extra println
|
2020-09-21 21:13:00 +05:30 |
|
Joshua Barretto
|
388a899a7f
|
Added make_sprite command
|
2020-09-21 16:39:20 +01:00 |
|
Joshua Barretto
|
1e900e8c6a
|
Removed unused sprite manifests
|
2020-09-21 16:07:38 +01:00 |
|
Joshua Barretto
|
112b11c951
|
Fixed broken arrow physics
|
2020-09-20 11:56:57 +01:00 |
|
Joshua Barretto
|
49d1b3df6d
|
Improved docs
|
2020-09-20 11:46:12 +01:00 |
|
Joshua Barretto
|
ee3781d168
|
Updated lockfile
|
2020-09-20 11:46:12 +01:00 |
|
Joshua Barretto
|
ee26ad662e
|
Updated changelog
|
2020-09-20 11:46:12 +01:00 |
|
Joshua Barretto
|
ece4a01867
|
Improved representation of Block for better performance, more features, and better backwards-compatibility
|
2020-09-20 11:46:12 +01:00 |
|
Samuel Keiffer
|
b2f42a117c
|
Merge branch 'sam/boss' into 'master'
Boss
Closes #769
See merge request veloren/veloren!1364
|
2020-09-19 20:47:07 +00:00 |
|
Joshua Yanovski
|
7b43752785
|
Merge branch 'droogmic/scene_terrain_refator' into 'master'
Voxygen scene terrain - minor refactor
See merge request veloren/veloren!1392
|
2020-09-19 20:29:02 +00:00 |
|
Sam
|
6deeb7fcfe
|
Addressed another comment.
|
2020-09-19 14:40:22 -05:00 |
|
Sam
|
45fef87f32
|
Addressed comments
|
2020-09-19 14:40:21 -05:00 |
|
Sam
|
e39770d1d9
|
Golem now spawns in dungeon.
|
2020-09-19 14:40:20 -05:00 |
|
Sam
|
99aba78422
|
Added healing healthsource logic to shockwave system.
|
2020-09-19 14:40:19 -05:00 |
|
Sam
|
6a1acd47a1
|
Added maximum vertical angle for shockwave.
|
2020-09-19 14:40:19 -05:00 |
|
Sam
|
d0f068ba63
|
Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
|
2020-09-19 14:40:18 -05:00 |
|
Sam
|
6327dd18b6
|
Moved knockback to a server event so that it would actually be applied to the player.
|
2020-09-19 14:40:17 -05:00 |
|
Sam
|
819fb8ee77
|
Changed boss from cyclops to stone golem. Added ai specific for boss.
Tweaked shockwave.
Fix rebasing errors.
|
2020-09-19 14:40:16 -05:00 |
|
scott-c
|
1f2ed53c42
|
Tweak particle effects
|
2020-09-19 14:40:15 -05:00 |
|
Sam
|
0c48efd445
|
Added particles dedicated for shockwave.
|
2020-09-19 14:40:15 -05:00 |
|