timokoesters
|
8064b51ee2
|
improvement: better movement
|
2020-01-19 22:39:18 +01:00 |
|
Joseph Gerardot
|
c10c31043c
|
Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
|
2020-01-19 22:39:17 +01:00 |
|
Imbris
|
f52aef224e
|
Fix typos, don't insert Controller if it doesn't already exist in the
mount system so that Controller components are not added to entities
client side
|
2020-01-02 05:34:27 -05:00 |
|
Imbris
|
1acf08390a
|
Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide.
|
2019-12-31 16:41:45 -05:00 |
|
Imbris
|
71cce03f29
|
Move sync code into common submodule
|
2019-12-20 22:37:12 -05:00 |
|
Adam Whitehurst
|
4ead941c82
|
Fix fall->climb, tweak jump and glide
|
2019-12-15 17:44:19 +00:00 |
|
Monty Marz
|
1e1990758b
|
Fix bow-shot frequency
|
2019-12-12 20:13:45 +00:00 |
|
Adam Whitehurst
|
20575e0aab
|
Update controller
|
2019-12-09 14:45:10 +00:00 |
|
Adam Whitehurst
|
92d99af53c
|
feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
|
2019-12-03 06:30:08 +00:00 |
|
Adam Whitehurst
|
4e574cb29a
|
Inputs enhancements
|
2019-11-29 15:20:35 +00:00 |
|
telastrus
|
10d6f3e8b3
|
jump while underwater
|
2019-11-21 23:56:07 -05:00 |
|
timokoesters
|
0a1e12c9ad
|
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
|
2019-10-24 23:55:24 +02:00 |
|
timokoesters
|
20248a4818
|
feat: store items as RON files
When a new item is created, a ron file will be used as a template
|
2019-10-24 23:47:26 +02:00 |
|
Imbris
|
a200dafd45
|
Fix possess bug, remove commented code, drain controller events
|
2019-10-24 00:00:00 -04:00 |
|
Imbris
|
2703c8afe1
|
Move serverside client to a component and communications into server ecs systems
|
2019-10-23 23:50:06 -04:00 |
|
Monty Marz
|
3e0ac48bd8
|
Multiple Assets and UI fixes and additions
|
2019-10-23 19:40:45 +00:00 |
|
Monty Marz
|
fdfab6a807
|
refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
|
2019-10-17 20:59:36 +00:00 |
|
Imbris
|
028d010624
|
Make bows give experience via giving projectiles an owner field
|
2019-10-11 19:33:01 -04:00 |
|
Imbris
|
2f9d8ee2e6
|
Add new debug item
|
2019-10-11 19:32:46 -04:00 |
|
timokoesters
|
45f756343d
|
fix: blocking now ends in wielded
This makes blocking more viable because while blocking you can wait for
the enemy to attack and then quickly exit the block and attack yourself.
|
2019-10-08 21:19:48 +02:00 |
|
timokoesters
|
182b98081b
|
feat(bow): arrows despawn after some time
|
2019-10-06 19:32:46 +02:00 |
|
timokoesters
|
ba3db852f7
|
feat(bow): make arrows stick to walls
|
2019-10-04 21:02:44 +02:00 |
|
timokoesters
|
fc97c27b65
|
feat(bow): sticky arrows
|
2019-10-04 21:02:43 +02:00 |
|
timokoesters
|
d46f1e1859
|
Initial bow & arrow implementation
|
2019-10-04 21:02:39 +02:00 |
|
Joshua Barretto
|
3f2e22f039
|
Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
|
2019-09-09 19:11:40 +00:00 |
|
timokoesters
|
f3593371ea
|
Make npcs attack in a smarter way
|
2019-09-07 12:16:55 +02:00 |
|
timokoesters
|
15978d216b
|
Rename controller main, alt to primary, secondary
|
2019-08-31 00:13:45 +02:00 |
|
timokoesters
|
ba02956f05
|
Make boost RMB go upward again
|
2019-08-31 00:08:44 +02:00 |
|
timokoesters
|
512d2d9a8e
|
Rename Teleport to Boost
|
2019-08-29 19:44:30 +02:00 |
|
timokoesters
|
075827698f
|
Use RMB to boost away again
|
2019-08-29 19:44:30 +02:00 |
|
timokoesters
|
6e1c78e5d5
|
Add debug mode item giving speed boost in look_dir on click
|
2019-08-29 19:44:28 +02:00 |
|
timokoesters
|
72564cf8b4
|
Make action durations constants
|
2019-08-27 11:06:54 +02:00 |
|
timokoesters
|
c278ac9927
|
Add todo making glide an ability/item
|
2019-08-26 13:12:44 +02:00 |
|
timokoesters
|
eb34e5bb27
|
fmt
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
a715a84ea7
|
Implement unstoppable rolling
|
2019-08-26 13:12:42 +02:00 |
|
Songtronix
|
814e858720
|
Split Events in ServerEvent and LocalEvent
|
2019-08-26 13:12:41 +02:00 |
|
timokoesters
|
75368dbac1
|
Remove dbg
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
0912de2a26
|
Make aiming more precise
|
2019-08-26 13:12:38 +02:00 |
|
timokoesters
|
e7c61c30cc
|
Block when pressing right click while looking at the attacker
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
4d6a32e00f
|
Allow non player entites to be removed again
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
90c81b4759
|
Reset controller after each tick
|
2019-08-26 13:12:34 +02:00 |
|
timokoesters
|
5d5ccd7b99
|
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
|
2019-08-26 13:12:34 +02:00 |
|
Joshua Barretto
|
c7d2fbc20e
|
Made humanoids glide when chasing
|
2019-08-04 09:21:29 +01:00 |
|
Joshua Barretto
|
5cdfb26e0d
|
Added LightEmitter component
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
dd84c6698b
|
Fixed infinite NPC jumping
|
2019-07-21 19:22:49 +01:00 |
|
Justin Shipsey
|
1c10ff756f
|
Holding weapon while running/jumping/standing
|
2019-07-06 19:00:05 +00:00 |
|
timokoesters
|
f5da167ce5
|
Fix warnings and clippy recommendations in common
|
2019-07-02 15:48:25 +02:00 |
|
timokoesters
|
7fec42ce2c
|
Fix controls
|
2019-06-30 19:48:38 +02:00 |
|
timokoesters
|
d235374d8e
|
Fix npc and death bug
|
2019-06-29 22:43:44 +02:00 |
|
timokoesters
|
5fcf6ededa
|
magnitude_squared everywhere, actionstate everywhere, constant for moving
|
2019-06-29 22:11:21 +02:00 |
|