Marcel
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e29964ead1
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Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework
See merge request veloren/veloren!1856
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2021-03-07 18:37:35 +00:00 |
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Joshua Barretto
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6fc7d2a906
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Faster More interesting giant trees, better oaks, hives on branches
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2021-03-07 14:25:01 +00:00 |
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Sarra
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db3bc1b9bb
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added a white firework
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2021-03-07 03:48:50 -05:00 |
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Sam
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238fcaf5f1
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Particle rebase fixes
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2021-02-27 01:42:47 -05:00 |
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Sam
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53b0ba286a
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Ice particles for Wendigo
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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57d5e90ddd
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full bipedsmall armor swaps
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2021-02-27 01:42:46 -05:00 |
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Sam
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df70976ff5
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Fixed particles.
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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cb59c8017e
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anim tweaks, more loadout setup
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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130d51786a
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golem retrofit
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2021-02-27 01:42:46 -05:00 |
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Timo Kösters
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a4513fe09d
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Improve particles
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2021-02-27 01:42:46 -05:00 |
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Snowram
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4078eeb877
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Various fixes to object animation, cleanup
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2021-02-21 19:56:46 +01:00 |
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Snowram
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f25b2b1500
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Various fixes to beam, body based interp
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2021-02-21 19:17:56 +01:00 |
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Sam
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11050a05ce
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Beam particles now determined from beam segment rather than character state.
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2021-02-21 19:17:56 +01:00 |
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Joshua Barretto
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4d19308612
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Merge branch 'lboklin/quat-ori' into 'master'
Redefine Ori as a quaternion
See merge request veloren/veloren!1755
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2021-02-16 22:39:11 +00:00 |
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Ludvig Böklin
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582ddfc3cd
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Ori: add tests, rename to_vec() => look_vec(); Dir: add methods, normalize on rot
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2021-02-09 13:52:03 +01:00 |
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Ludvig Böklin
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a1ff9ab83f
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Redefine Ori as a quaternion
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2021-02-05 09:33:14 +01:00 |
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Pascal Fuhrmann
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9f7637ab21
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
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Joshua Barretto
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60c16e57b1
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Added snow particles
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2021-01-31 15:15:17 +00:00 |
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jiminycrick
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8b97199245
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Update rand dependency
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2021-01-26 20:35:08 -08:00 |
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Benoît du Garreau
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0cf164f33a
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Use assets_manager to load assets
|
2020-12-17 12:06:07 +01:00 |
|
Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
|
2020-11-23 15:39:03 +00:00 |
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Monty Marz
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d069eb9a57
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
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b539ecf438
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More lights, minimised light and glow map data
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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058908f603
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Made flamethrower and healing staff emit light on use
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2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
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7eb437501d
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Fixed various particle issues
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2020-11-23 10:57:55 +00:00 |
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jiminycrick
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77d624f640
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Made level up sounds use outcomes instead of emitting an event
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2020-11-18 13:31:12 -08:00 |
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Snowram
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83b2640e02
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Makes basic beam Y offset depend on body scale
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2020-11-17 23:27:13 +01:00 |
|
Sam
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844e6f2b60
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Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3.
|
2020-10-28 18:15:25 -05:00 |
|
Sam
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14e4af7ab6
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Addressed playtesting feedback.
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2020-10-14 21:06:52 -05:00 |
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Sam
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1c21362bc3
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Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
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2020-10-14 20:56:23 -05:00 |
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Sam
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7ef73f5981
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
|
Sam
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cbb72363af
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Reworked explosions. Tweaked staff fireball.
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2020-10-14 20:56:21 -05:00 |
|
Sam
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04dcd012da
|
Flamethrower particles.
|
2020-10-14 20:56:21 -05:00 |
|
Sam
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c80f16ae74
|
Started to add particles.
|
2020-10-14 20:56:20 -05:00 |
|
Sam
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207586cfab
|
Beam particles fixed/tweaked.
|
2020-09-29 19:48:17 -05:00 |
|
Sam
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51141b2c1a
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Changelog line, final balance tweaks.
|
2020-09-29 19:48:16 -05:00 |
|
Sam
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56d2afc0dc
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Added keyframe support to basic beam state. Addressed some comments.
|
2020-09-29 19:48:15 -05:00 |
|
Sam
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de45784596
|
Addressed round of testing feedback.
|
2020-09-29 19:48:09 -05:00 |
|
Sam
|
095433abcc
|
Addressed comments.
|
2020-09-29 19:48:06 -05:00 |
|
Sam
|
46563e7008
|
Added beam system. Added collision code for spherical wedge/cylinder detection.
|
2020-09-29 19:48:04 -05:00 |
|
Sam
|
6b23af6e0b
|
Tweaked particles. Added skill icons.
|
2020-09-29 19:47:58 -05:00 |
|
Sam
|
8b9202710f
|
New sceptre M2 is functional.
|
2020-09-29 19:47:57 -05:00 |
|
Sam
|
921d224ef6
|
Lifesteal now works. Added particles to healing beam.
|
2020-09-29 19:47:57 -05:00 |
|
Sam
|
6deeb7fcfe
|
Addressed another comment.
|
2020-09-19 14:40:22 -05:00 |
|
Sam
|
45fef87f32
|
Addressed comments
|
2020-09-19 14:40:21 -05:00 |
|
Sam
|
6327dd18b6
|
Moved knockback to a server event so that it would actually be applied to the player.
|
2020-09-19 14:40:17 -05:00 |
|
scott-c
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1f2ed53c42
|
Tweak particle effects
|
2020-09-19 14:40:15 -05:00 |
|
Sam
|
0c48efd445
|
Added particles dedicated for shockwave.
|
2020-09-19 14:40:15 -05:00 |
|
Sam
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23fa3c2f8d
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Added particles to shockwave attack.
|
2020-09-19 14:40:14 -05:00 |
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