Commit Graph

400 Commits

Author SHA1 Message Date
Joshua Yanovski
90c3923119 Fix players being able to pick up other players. 2021-04-11 15:52:55 +02:00
Marcel
db8c167797 Merge branch 'UMR1352/fix#1059' into 'master'
fix issue #1059: Debug items should disappear when dropped

Closes #1059

See merge request veloren/veloren!2088
2021-04-10 17:41:43 +00:00
Joshua Yanovski
af94753ad9 Remove panics and unwraps, part 1.
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Enrico Marconi
4c5de60d0d fix issue #1059: Debug items should disappear when dropped 2021-04-09 13:46:43 +02:00
Vincent Foulon
bc1797a240 Address comments 2021-04-08 18:33:00 +02:00
Vincent Foulon
dbee13f9be Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly 2021-04-07 22:02:57 +02:00
Vincent Foulon
45fb9f3211 Address comments
- make Behavior's capabilities and state private
 - Typo in a comment
 - add basic tests

Apply 1 suggestion(s) to 1 file(s)

Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
a0157ac5f5 use bitflags instead of HashSet 2021-04-07 17:37:21 +02:00
Vincent Foulon
211ab02897 Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments 2021-04-07 17:26:42 +02:00
Vincent Foulon
51ef3547a1 cleanup old code 2021-04-07 17:26:27 +02:00
Vincent Foulon
18694b30ad Use Behavior into Agent 2021-04-07 17:26:12 +02:00
Vincent Foulon
41314e9098 Create Behavior component 2021-04-07 17:21:53 +02:00
DaforLynx
6734198104 Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
Sam
27f178286d Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon. 2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7 Changelog. Fixed a few qualities. 2021-04-02 23:04:36 -04:00
Sam
a2906168a6 Moved materials into their own loot tables. 2021-04-02 23:04:33 -04:00
Sam
cb638180f8 Moved food items into their own loot tables. 2021-04-02 23:04:32 -04:00
Sam
31e69021cb Switched loot tables from declaring each weapon individually to just referencing a different loot table. 2021-04-02 23:04:31 -04:00
Sam
833f1f3309 Converted all armor in loot tables to reference armor set loot tables. 2021-04-02 23:04:28 -04:00
Sam
96b354c178 Consolidated loot tables by switching to CreatureMaterial where possible 2021-04-02 23:04:27 -04:00
Sam
ab2fca21cf Fixed trading 2021-04-02 23:04:26 -04:00
Sam
cbca2a66b6 Support for creature specific materails and materials having a quantity. 2021-04-02 23:04:25 -04:00
Sam
247004d180 Loot tables can now recursively specify loot tables. Mercahnts broken. 2021-04-02 23:04:25 -04:00
Vincent Foulon
a35fa19409 Implement a basic dialogue system 2021-03-29 14:47:42 +00:00
Sam
f117a57083 Switched to using ForceUpdate to forcefully update the client position after a blink 2021-03-27 21:33:45 -04:00
Sam
f9835e78da Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner. 2021-03-27 21:05:07 -04:00
Sam
a5b7477e96 Added summon minions ability to mindflayer 2021-03-27 21:05:05 -04:00
Sam
30da614e89 Added dimensional door ability for mindflayer 2021-03-27 21:05:05 -04:00
Marcel
da5c73c84b Merge branch 'refactor-login' into 'master'
refactor handling of duplicate login #1015

Closes #1015

See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
aljazerzen
0e71af92f1 cleanup login provider 2021-03-27 13:29:17 +01:00
Avi Weinstock
8d90548331 Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly. 2021-03-25 02:11:58 -04:00
Avi Weinstock
19ea0c3f21 Fix expect-panic on failed UID lookups in inventory_manip. 2021-03-23 19:04:21 -04:00
Avi Weinstock
75f1b0f5e0 Remove level from create_ship and CreateShip. 2021-03-23 10:44:42 +01:00
Avi Weinstock
deb9358c3a Add ServerEvent::CreateShip, and use it instead of CreateNpc for RtSim airships. 2021-03-23 10:44:37 +01:00
Avi Weinstock
49f39fb752 Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky). 2021-03-23 10:44:32 +01:00
Samuel Keiffer
1374900928 Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag

See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
Joshua Barretto
7ae4230dc8 Merge branch 'zesterer/pick' into 'master'
Pickaxe

See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Joshua Barretto
b45df7fe10 Switched to BasicMelee 2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Avi Weinstock
1351b9515c Update fall damage calculations. 2021-03-20 18:46:34 -04:00
Sam
92c9e8c477 Fixed gaining combo by shooting loot bags 2021-03-20 16:26:10 -04:00
Marcel
ad49318a63 Merge branch 'sam/explosion-fix' into 'master'
Explosions now take into account hitbox of entity.

See merge request veloren/veloren!1905
2021-03-15 22:26:28 +00:00
Sam
461ad6e339 Rebalanced explosion strengths 2021-03-15 00:36:07 -04:00
Sam
26f5d40bff Explosions now take into account hitbox of entity. 2021-03-14 23:45:55 -04:00
Avi Weinstock
9304ecab3d Address Imbris's MR 1888 comments, and add changelog entry.
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Avi Weinstock
aa56166c80 Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics. 2021-03-14 23:17:26 -04:00
Joshua Barretto
3496c356e2 More relative motion changes 2021-03-14 23:14:26 -04:00
Avi Weinstock
8b9e84972a Draft of airships (spawn command, visuals, some physics refactoring, no collision yet). 2021-03-14 23:09:49 -04:00