Joshua Barretto
|
d1cdb6ea55
|
Updated changelog
|
2020-07-07 01:11:37 +01:00 |
|
Joshua Barretto
|
e626f6255f
|
Prevented pet damage
|
2020-07-07 01:01:39 +01:00 |
|
Joshua Barretto
|
f77d2f06c6
|
Fixed staff RMB, bug in ranged weapon code
|
2020-07-06 23:37:44 +01:00 |
|
Joshua Barretto
|
99a526f702
|
Made pets healable
|
2020-07-06 21:18:30 +01:00 |
|
Joshua Barretto
|
d943bb4537
|
Made pets regulate their speed
|
2020-07-06 20:51:23 +01:00 |
|
Imbris
|
c2d6d00b00
|
point to github specs to access PairedStorage type, fix Loadout sync spam
|
2020-07-06 01:56:02 -04:00 |
|
Joshua Barretto
|
43f75f2f54
|
Removed bomb timeout
|
2020-07-05 16:15:51 +01:00 |
|
Joshua Barretto
|
fd39ee97bc
|
Added training dummies
|
2020-07-05 16:15:51 +01:00 |
|
Joshua Barretto
|
8508b5177b
|
Velocity-corrected bezier pathfinding control, swimming control
|
2020-07-05 09:38:15 -04:00 |
|
jshipsey
|
ca9ae13527
|
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
|
2020-07-05 09:38:15 -04:00 |
|
Joshua Barretto
|
8a0b7fd173
|
Smoother pathfinding for fast animals
|
2020-07-05 09:38:14 -04:00 |
|
jshipsey
|
014cab0257
|
remove warnings, rebase fix
|
2020-07-05 09:38:14 -04:00 |
|
Joshua Barretto
|
177bd7a128
|
More tolerant pathfinding
|
2020-07-05 09:38:14 -04:00 |
|
Samuel Keiffer
|
85d1d4b3ff
|
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
|
2020-07-03 15:40:12 +00:00 |
|
scott-c
|
d53b51954b
|
Added ability to use 2 x 1h weapons or shields
|
2020-07-01 17:51:06 +08:00 |
|
CapsizeGlimmer
|
289ef5d6b2
|
Move message processing and chat bubbles to the client
|
2020-06-27 16:42:26 -04:00 |
|
Shane Handley
|
304e06cbce
|
Fix clippy warnings after toolchain update
|
2020-06-23 16:52:04 +10:00 |
|
Justin Shipsey
|
2f896849d4
|
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
|
2020-06-16 21:32:39 +00:00 |
|
scott-c
|
b2cbf3ee8f
|
Adjust character state's energy regen
|
2020-06-15 18:13:47 +08:00 |
|
scott-c
|
f2f79a1b3c
|
reset energy regen on ability use instead of wield
|
2020-06-15 18:12:30 +08:00 |
|
Ben Wallis
|
c1c968f479
|
Globally suppressed clippy lint option_map_unit_fn for #587
|
2020-06-14 16:48:07 +00:00 |
|
Ben Wallis
|
950c62efc6
|
Suppressed all existing clippy warnings in preparation for fixes as part of #587
|
2020-06-10 22:01:42 +01:00 |
|
Ben Wallis
|
de37de7f45
|
Initial clippy fixes as discussed in #587
|
2020-06-08 21:27:51 +01:00 |
|
Joshua Barretto
|
475f62b57f
|
Merge branch 'zesterer/small-fixes' into 'master'
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
|
2020-06-01 20:50:24 +00:00 |
|
Joshua Barretto
|
9a069c93dc
|
Better physics comments, removed camera snapping
|
2020-06-01 21:33:20 +01:00 |
|
scott-c
|
7eb1b2c263
|
Add level up network event
|
2020-06-01 22:04:44 +08:00 |
|
CapsizeGlimmer
|
78a06550d0
|
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
|
2020-05-27 13:49:18 +02:00 |
|
CapsizeGlimmer
|
3cea76b82f
|
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
|
2020-05-27 13:49:18 +02:00 |
|
Justin Shipsey
|
ea07d744a7
|
orientation animation
|
2020-05-27 06:41:55 +00:00 |
|
Shane Handley
|
a41576e767
|
Correctly set the exp target for the next level when spawning a character.
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
|
2020-05-15 13:27:26 +10:00 |
|
Monty Marz
|
b589c3fc71
|
Fix animals not attacking
|
2020-05-04 16:59:32 +00:00 |
|
CapsizeGlimmer
|
4e7f8c686a
|
Equipped lanterns now provide an illumination effect.
|
2020-05-04 15:15:31 +00:00 |
|
Joshua Barretto
|
bd2093c819
|
Fixed projectile solid collisions
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
58b30c4518
|
Stopped velocity when point particles hit walls
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
b750b2b00c
|
Fixed logic issue with sticky objects
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
8e0f40c71e
|
Added on_ceiling check for sticky entities
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
eb23b0b2bd
|
Added Colliders, made projectiles point particles
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
2a6a19f7ef
|
fmt
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
444f2ecb45
|
Made /waypoint admin-only, MR cleanup
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a7b5d6b270
|
Fix minor bugs with NPCs
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
68732bebde
|
Fixed block snapping for bizarre block heights
|
2020-04-23 18:19:41 +01:00 |
|
jshipsey
|
a89b28e117
|
adjusted run animation to allow villager walking
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
98704a4753
|
turnip and window blocks
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
708f15915a
|
Agent adjustments, better dungeon stairwells
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
d28f5f24fb
|
Made agents cleverer
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
6448c17110
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
866fd1992e
|
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
dde0319293
|
Lighting improvements, fixed NaN issue for agents
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
41b77a9b10
|
Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
d91d66027a
|
Fixed cloud bugs, made pets run into you less
|
2020-04-23 18:19:40 +01:00 |
|
Piotr Korgól
|
84b1abdfcb
|
Prevent projectiles from hitting their owners
|
2020-04-06 23:08:54 +02:00 |
|
Imbris
|
a73d010f7b
|
Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
|
2020-04-01 11:15:14 -04:00 |
|
AdamWhitehurst
|
e04fdd715e
|
expose and use blocking consts
|
2020-04-01 07:07:10 -07:00 |
|
AdamWhitehurst
|
dcc9d44b1c
|
remove unused timed_combo
|
2020-03-29 13:40:03 -07:00 |
|
Imbris
|
ce0f54e9d6
|
Combine dir and force in KnockUp and ApplyForce events
|
2020-03-27 22:19:23 -04:00 |
|
Imbris
|
ba3fa16c33
|
Create Dir type for better enforcement of non NaN, normalized representations of directions
|
2020-03-27 22:02:07 -04:00 |
|
Imbris
|
df5a7ef0e3
|
split toggle events
|
2020-03-27 21:32:30 -04:00 |
|
timokoesters
|
ad0314b4f5
|
Projectile hits regenerate energy
|
2020-03-27 17:07:19 +01:00 |
|
timokoesters
|
2b68adff51
|
Balancing, make fireball not holdable, arrow knockback
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
b9c85b9beb
|
Balancing
|
2020-03-26 22:56:33 +01:00 |
|
Shane Handley
|
0446a56f00
|
Regen energy when sitting.
|
2020-03-26 18:23:57 +11:00 |
|
Imbris
|
e6f50b4032
|
Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code
|
2020-03-25 18:49:15 -04:00 |
|
timokoesters
|
74eacbe27c
|
fix "Npcs can't be healed anymore"
|
2020-03-25 22:57:14 +01:00 |
|
AdamWhitehurst
|
857652ee23
|
Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
|
2020-03-25 07:24:55 -07:00 |
|
Imbris
|
6ba158b7e1
|
Input handling changes
|
2020-03-25 01:38:37 -04:00 |
|
Adam Whitehurst
|
37ec191021
|
update controller tick fn
|
2020-03-25 01:38:25 -04:00 |
|
timokoesters
|
7f02f5e7d2
|
Npcs can't be healed anymore
|
2020-03-24 23:03:57 +01:00 |
|
timokoesters
|
2117bb05d0
|
Healing staff
|
2020-03-24 22:03:11 +01:00 |
|
timokoesters
|
58585e0810
|
Better climbing, fireball impl
|
2020-03-24 20:09:23 +01:00 |
|
timokoesters
|
0eebf945fe
|
Glowing fireballs, no gravity
|
2020-03-23 13:55:52 +01:00 |
|
timokoesters
|
5194cef03a
|
Easier swimming, better damage calculation for explosions
|
2020-03-23 12:50:08 +01:00 |
|
timokoesters
|
f3ca06aa71
|
feat: fireball explosions
|
2020-03-22 20:40:16 +01:00 |
|
timokoesters
|
0456d3cbed
|
Better staff M1, random +1 damage, better attackrange,angle impl
|
2020-03-22 16:26:32 +01:00 |
|
Imbris
|
41c424ac13
|
Optimized uses of emitters, cleanup
|
2020-03-22 00:49:46 -04:00 |
|
Adam Whitehurst
|
862efb147c
|
clean up based on pr review comment
|
2020-03-21 15:55:20 -07:00 |
|
Adam Whitehurst
|
819c2767bc
|
* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
|
2020-03-21 14:16:26 -07:00 |
|
Imbris
|
08db424169
|
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
|
2020-03-21 00:53:41 -04:00 |
|
timokoesters
|
44ec09a8e7
|
Go to idle state when picking items up
|
2020-03-20 20:23:04 +01:00 |
|
timokoesters
|
df858cb370
|
Remove all warnings
|
2020-03-20 15:45:36 +01:00 |
|
timokoesters
|
3ec2cc08b3
|
Experimental tweeks to triplestrike
|
2020-03-20 15:06:33 +01:00 |
|
timokoesters
|
c630df7f9a
|
Ranged weapons now give xp on kill and also make enemies angry
|
2020-03-20 14:26:18 +01:00 |
|
timokoesters
|
4741e41230
|
Add support for different models per weapon type
|
2020-03-17 18:28:07 +01:00 |
|
timokoesters
|
f32eb1db75
|
fix dash attack angles, arrow damage and readd possession stick impl
|
2020-03-17 14:15:39 +01:00 |
|
timokoesters
|
d5db1f6ca0
|
Add dash ability to sword M2
|
2020-03-16 16:34:53 +01:00 |
|
timokoesters
|
4195273cf9
|
Adjust first person camera and underwater wield orientation
|
2020-03-16 13:19:51 +01:00 |
|
timokoesters
|
87acc01d48
|
Readd ranged and debug boost. Add bouncing while running in first person
|
2020-03-16 12:32:57 +01:00 |
|
timokoesters
|
447617dc69
|
Make durations and damage depend on weapon type
|
2020-03-15 14:34:17 +01:00 |
|
timokoesters
|
598a4c6cbb
|
Add loadout struct for info on weapon configurations
|
2020-03-14 22:33:20 +01:00 |
|
AdamWhitehurst
|
7dfe00b674
|
Finish state struct data refactor
|
2020-03-14 15:17:27 -06:00 |
|
AdamWhitehurst
|
6fc94c22ba
|
Update timed combo, add CharacerBehavior trait
|
2020-03-14 12:50:07 -06:00 |
|
Adam Whitehurst
|
990ea5c5a2
|
Add triple_strike behavior to cs behavior sys
|
2020-03-12 07:34:24 -07:00 |
|
Adam Whitehurst
|
a64bf1ac60
|
TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
|
2020-03-12 05:16:40 -07:00 |
|
timokoesters
|
841a2bbd6d
|
clean up old states, lower gravity
|
2020-03-10 19:12:16 +01:00 |
|
timokoesters
|
70027da9aa
|
feat: hitting enemies with basic_attack gives energy
|
2020-03-10 18:54:59 +01:00 |
|
Adam Whitehurst
|
5f8751e2d3
|
Begin implementing triple attack
|
2020-03-08 12:37:17 -07:00 |
|
Adam Whitehurst
|
f769c74bf4
|
Add charging back
|
2020-03-08 10:04:26 -07:00 |
|
Adam Whitehurst
|
49c7143144
|
Clean up warnings
|
2020-03-07 13:03:10 -08:00 |
|
Adam Whitehurst
|
54a7112ad9
|
resolve conflicts merging master -> clientstates
|
2020-03-07 12:49:48 -08:00 |
|
Adam Whitehurst
|
096d3b691e
|
Merge master
|
2020-03-07 12:49:15 -08:00 |
|
Adam Whitehurst
|
c678ca9540
|
Re-add blocking
|
2020-03-07 11:55:15 -08:00 |
|
Adam Whitehurst
|
cb9e3859da
|
Rename character behavior sys
|
2020-03-07 11:02:54 -08:00 |
|
Adam Whitehurst
|
b1d1299fe6
|
Clean up character states
|
2020-03-07 10:15:02 -08:00 |
|
Caleb Cochran
|
219f9fa3be
|
Added missed comma
|
2020-02-25 22:01:51 -06:00 |
|
Caleb Cochran
|
8479230e66
|
Replaced commas (fmt issue)
|
2020-02-25 21:59:08 -06:00 |
|
Caleb Cochran
|
9f7aa61fbd
|
Fixing #504 - Enemies stop attacking after combat
|
2020-02-25 20:48:09 -06:00 |
|
timokoesters
|
4cc998f92b
|
fix: non-humanoid npcs can attack again
|
2020-02-24 22:20:50 +01:00 |
|
timokoesters
|
d0439fdd84
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-02-24 21:34:17 +01:00 |
|
timokoesters
|
ac611f4618
|
fix: sync characterstates, better energy management
|
2020-02-24 20:57:33 +01:00 |
|
timokoesters
|
31f3aae75c
|
fix: make climbing cost stamina
|
2020-02-24 19:18:06 +01:00 |
|
timokoesters
|
1f4065ae32
|
fix: attacking
|
2020-02-24 14:32:12 +01:00 |
|
Ben Simpson
|
636bf7d343
|
Merge branch 'expandedreality/energy-regen' into 'master'
Energy now does not regen when climbing,gliding,and swimming
Closes #483
See merge request veloren/veloren!800
|
2020-02-14 01:15:47 +00:00 |
|
Ben Simpson
|
c427f2298e
|
Energy now does not regen when climbing,gliding,and swimming
|
2020-02-13 18:46:01 -06:00 |
|
Ben Simpson
|
3343f8e5c0
|
Update common/src/sys/controller.rs, common/src/sys/movement.rs, common/src/comp/energy.rs files
|
2020-02-13 08:36:29 +00:00 |
|
Ben Simpson
|
bfd2f345b1
|
Update common/src/sys/movement.rs
|
2020-02-13 08:19:36 +00:00 |
|
Ben Simpson
|
0cd8150e98
|
Update common/src/sys/movement.rs
|
2020-02-13 08:13:36 +00:00 |
|
Ben Simpson
|
a49482503d
|
Update common/src/sys/controller.rs, common/src/sys/movement.rs files
Deleted energy.rs, movement.rs files
|
2020-02-13 07:59:54 +00:00 |
|
Ben Simpson
|
1aa98dbb62
|
Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files
|
2020-02-13 07:30:32 +00:00 |
|
Adam Whitehurst
|
d383abf950
|
Re add combat
|
2020-02-11 07:42:17 -08:00 |
|
timokoesters
|
0bc07a0835
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-02-03 22:02:32 +01:00 |
|
timokoesters
|
aeb37a1f33
|
improvement: char speed
|
2020-02-03 20:43:36 +01:00 |
|
timokoesters
|
aa52c6fd4f
|
fix: jumping and attacking
|
2020-02-03 17:03:52 +01:00 |
|
Marcel Märtens
|
dae31ae5b6
|
apply new rustfmt - touching alot of files
|
2020-02-01 21:39:39 +01:00 |
|
Joshua Barretto
|
344eb9d45d
|
Added intermittent rolling to NPCs during a chase
|
2020-01-27 16:18:36 +00:00 |
|
Joshua Barretto
|
de96551f65
|
Resolved pet alignment issues, added ranged aggro
|
2020-01-27 15:51:07 +00:00 |
|
Joshua Barretto
|
09f0a5744f
|
Improved NPC spawning and names, made idle NPCs stop before hitting things
|
2020-01-27 10:58:33 +00:00 |
|
Joshua Barretto
|
631124f3fc
|
Switched to _squared(), added comments, parallelised waypoint gen
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
723b578378
|
Improved pet aggression system, made waypoints rarer
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
c9138d913c
|
Fixed pathfinding limit bug, improvements to idle AI
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
7437c18b99
|
Various bug fixes
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
b22ee24362
|
Cleanup
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
feeccc2ff3
|
Improved patrol idling
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
d04a595b3f
|
Made waypoints work, added waypoint spawning
|
2020-01-26 12:52:28 +00:00 |
|
Joshua Barretto
|
11193a692a
|
Better neutral AI, initial waypoint objects
|
2020-01-26 12:52:28 +00:00 |
|
Joshua Barretto
|
290cb52d0d
|
I don't know how much I put in this commit, but it's some stuff
|
2020-01-26 12:52:28 +00:00 |
|
Joshua Barretto
|
f92371101c
|
Added pauseable pathfinding, improved Chaser heuristics, etc.
|
2020-01-26 12:52:07 +00:00 |
|
Joshua Barretto
|
f14037e4a3
|
Occasional path recalculate, stopped pathfinder thrashing
|
2020-01-26 12:52:07 +00:00 |
|
Joshua Barretto
|
2d9aa21eef
|
Added test world, friendly NPC pathfinding
|
2020-01-26 12:52:07 +00:00 |
|
timokoesters
|
7b558b4542
|
refactor: combine actionstate and movestate
|
2020-01-21 23:54:59 +01:00 |
|
timokoesters
|
28fe73825d
|
feat: fitness stat effects movement speed
|
2020-01-21 19:24:09 +01:00 |
|
Gilbert Röhrbein
|
4f90e6325e
|
feat: add endurance fitness willpower to stats
|
2020-01-21 18:49:17 +01:00 |
|
timokoesters
|
2e8bf9d212
|
improvement: enemy balance
|
2020-01-20 19:15:12 +01:00 |
|
Pfauenauge90
|
8a0efd3654
|
added TODO for energy numbers
|
2020-01-19 22:39:20 +01:00 |
|
Joseph Gerardot
|
454aa82669
|
Fixup energy regen math to properly account for acceleration at any
framerate.
|
2020-01-19 22:39:20 +01:00 |
|
timokoesters
|
6e651eb659
|
fix: make fall damage behave correctly again after changing gravity
|
2020-01-19 22:39:20 +01:00 |
|
timokoesters
|
65d0a1c4f4
|
refactor: use restrict_mut
|
2020-01-19 22:39:20 +01:00 |
|
timokoesters
|
8064b51ee2
|
improvement: better movement
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2020-01-19 22:39:18 +01:00 |
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Joseph Gerardot
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c10c31043c
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Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
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2020-01-19 22:39:17 +01:00 |
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Joseph Gerardot
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b4337e57aa
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Add energy comsumption on rolling and charging, and accelerating
regeneration when idle.
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2020-01-19 22:39:17 +01:00 |
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AdamWhitehurst
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976eface66
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Update from MR comments
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2020-01-17 08:39:21 -08:00 |
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Adam Whitehurst
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5959d2a5c7
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Fix SFX and Assets
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2020-01-16 05:28:45 -08:00 |
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