97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
1d23b7aebf
finalize stats
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t
2021-06-07 11:02:03 +02:00
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
93f90d514c
Particles for ice spikes
2021-06-04 18:17:15 -05:00
a82984b925
Added base ability set
2021-06-04 18:17:14 -05:00
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
01aa6af1fd
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
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- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
b84c8b2915
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
5749983868
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
d7683673ee
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
9ec4fd5b4b
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
9be424de53
Remove unused waves texture
2021-06-03 00:10:05 -04:00
7f9ba17dee
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
77689d1420
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
c7cab3e19e
Fix missing include
2021-06-02 23:59:50 -04:00
086ea42ad7
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
aa1e292b03
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
577caa3047
Implement screenshots
2021-06-02 23:59:50 -04:00
64398f6c0a
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
b9931588e4
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
a90373604e
Fix sprite vertex lookup, normalize sprite
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normals in vert shader
2021-06-02 23:59:50 -04:00
8d63446300
Almost implement instance merging for sprites (validation error), rebase
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fix
2021-06-02 23:59:50 -04:00
0f1c4080c4
Start sprite refactor
2021-06-02 23:59:49 -04:00
ad2b6c9014
Fix texture sampling syntax
2021-06-02 23:59:49 -04:00
a8851b6561
Switch to index rendering for most quad-like things
2021-06-02 23:59:49 -04:00
2f69c41b00
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
261fd24dfd
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
c532f50e64
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
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vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
93568754a0
Inverse depth planes.
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Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
adf3f83b4b
Fix point shadows.
2021-06-02 23:59:48 -04:00
868293a802
More frustration with shadows.
2021-06-02 23:59:48 -04:00
c97a42fdb7
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
23f1144fe2
Fix the shadow drawing code
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Very poorly optimized
2021-06-02 23:59:48 -04:00
b6c37be299
Re enable sprite rendering
2021-06-02 23:59:48 -04:00
97bed5752b
Fix clouds
2021-06-02 23:59:48 -04:00
f30588ea94
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-06-02 23:59:48 -04:00
bae0310cc7
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-06-02 23:59:48 -04:00
553c1c18a9
Add skybox
2021-06-02 23:59:48 -04:00
1083d04c73
Reenable terrain rendering
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Refractor col lights
2021-06-02 23:59:48 -04:00
0db2a35955
Fix the orientation of the rendering
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Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
1668e834f8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
4c83e19c83
Remove the depth buffer from the Third drawer
2021-06-02 23:59:47 -04:00
2c7d49b69f
Shader fixes
2021-06-02 23:59:47 -04:00
da0423ab2a
Almost make clouds/postproccess run
2021-06-02 23:59:47 -04:00
124d69d7ad
Render Ui
2021-06-02 23:59:45 -04:00