juliancoffee
db0b05aaff
update CHANGELOG
2021-05-03 22:05:04 +03:00
Avi Weinstock
be39054767
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
James Melkonian
f553700e8c
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
Daniel Mizerski
7faa0d3cd9
Add fundamentals for wiring system.
2021-05-02 22:38:44 +02:00
Illia Denysenko
569d0a1ba5
- Split 'debug' kit to 'debug' and 'admin_cosmetics'
...
- Add Velorite Admin Bow to 'debug'
- Add rings, cape and necklace to cultist kit
- Add mushroom curry to 'consumables' (former 'potions')
2021-05-02 13:27:03 +00:00
Joshua Barretto
d0953fcab0
Added map marker
2021-05-01 16:26:13 +00:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
Ludvig Böklin
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
holychowders
5488f9f525
Prevent safezoned villagers from spamming messages upon seeing an enemy
2021-04-25 21:24:06 +00:00
Sam
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
...
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Samuel Keiffer
f31feff1aa
Merge branch 'juliancoffee/fix_buff_bar' into 'master'
...
Fix bug with missing Burning icon
See merge request veloren/veloren!2195
2021-04-25 15:55:43 +00:00
juliancoffee
3ab61fa231
Update CHANGELOG
2021-04-25 15:51:39 +03:00
Snowram
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Samuel Keiffer
e4324a3481
Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
...
Make skillbar buttons account for energy cost reduction
See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
Ada Lovegirls
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ygor Souza
4f71c621f4
Make skillbar buttons account for energy cost reduction
...
Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
Ygor Souza
71b8426592
Add basic distance check to shockwave hit test
...
Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.
This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00
Avi Weinstock
6d9de520f3
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Imbris
76ff00757f
Appease clippy, add CHANGELOG entry
2021-04-20 15:29:20 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Monty
86445af09c
change cauldron spawning
...
cooking pot height
fmt
fmt, changelog
2021-04-20 02:48:13 +02:00
João Capucho
f23b515dd8
Voxygen: Add master volume sliders to the settings
2021-04-19 19:58:14 +01:00
Sam
ce7581037c
Overhauled dash melee.
2021-04-18 18:36:12 -04:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Ben Wallis
a4cdb89987
Implemented inventory sorting
2021-04-17 22:04:08 +01:00
Avi Weinstock
af47c0dc21
Added /server_physics
admin command.
2021-04-17 13:44:22 -04:00
Avi Weinstock
bf6ac56eb0
Add teleport/speedhack mitigation.
2021-04-15 08:50:17 -04:00
jshipsey
161382d06a
changelog
2021-04-13 20:19:35 -04:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
...
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Adam Blanchet
0d7d069d41
Display keys based off of scancodes
...
Queries the OS to translate physical keyboard scancodes into
Strings that can be shown in the UI.
Addresses issues #861 and #354
2021-04-13 11:16:47 +02:00
Marcel
5b8842fac3
Merge branch 'deny-trade-on-exit' into 'master'
...
Denies any active trades on exit to char select.
See merge request veloren/veloren!2111
2021-04-12 23:00:38 +00:00
Rickey Chamblee
883977a42f
Denies any active trades on exit to char select.
2021-04-12 23:00:38 +00:00
Vincent Foulon
0692562533
New Command: "kit" + Removed Command: "debug"
...
Update CHANGELOG.md
Update CHANGELOG.md
2021-04-12 18:53:36 +02:00
Avi Weinstock
5bfdd5f1af
Add combat music transitions based on number of enemies in player radius.
2021-04-11 22:08:40 -04:00
Marcel
fd317417fb
Merge branch 'aweinstock/npcpotions' into 'master'
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Give NPCs the ability to use potions.
See merge request veloren/veloren!2092
2021-04-11 23:47:30 +00:00
Avi Weinstock
ddf6a26577
Give NPCs the ability to use potions.
2021-04-11 23:47:29 +00:00
Rickey Chamblee
8a25ebb59a
Show ctrl-click and shift-click usage in item tooltips during trades.
2021-04-11 22:56:02 +00:00
Monty Marz
6772e71aaa
UI fixes and more
2021-04-11 03:49:47 +00:00
Louis Pearson
5cbdf1850c
Fix travellers stuck in town
...
There was an off by one error in the code that negates the progress
along paths that are reversed.
2021-04-08 05:10:04 -06:00
holychowders
54d0c0f098
Update the changelog
2021-04-07 17:38:09 -07:00
hqurve
be42cc60c4
Added search to crafting and social windows, added i18n support to crafting tabs, fixed social window offset when group open, removed tabs in social window
2021-04-07 20:24:22 +00:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
Marcel
f0cabf1add
Merge branch 'aweinstock/stackable-merchants' into 'master'
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Make merchants spawn with stacks of stackable items.
See merge request veloren/veloren!2062
2021-04-06 08:14:33 +00:00
Joshua Barretto
de9ad0942f
Merge branch 'zesterer/follow-cam' into 'master'
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Added auto camera setting
See merge request veloren/veloren!2071
2021-04-06 04:23:40 +00:00
Joshua Barretto
60e2ed3e7d
Added auto camera setting
2021-04-05 23:24:31 +01:00
Marcel
4dde9f84b0
Merge branch 'huntertparks/fix-cursor-not-locking' into 'master'
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Fixes #520 and #840 - locks cursor to screen when menu is not open
Closes #840 and #520
See merge request veloren/veloren!2069
2021-04-05 21:40:24 +00:00
Hunter Parks
6af9662b03
Change cursor lock location to be center of screen
...
Changing the cursor coordinates to the middle of the screen had some
side effects. When a user would close a menu and re-open it back up
without moving the mouse, the cursor position would not change.
This commit takes care of that by changing how the HUD handles closing
menus via keyboard inputs.
2021-04-05 16:48:22 +02:00
Hunter Parks
7df0413be4
Fixes #520 and #840 - locks cursor to screen when menu is not open
...
Rather than lock the cursor to the middle of the screen, the cursor will
move to it's last known coordinates when a menu or the minimap is not
open.
2021-04-05 16:37:40 +02:00
Monty
b8c474057c
More cheese is less cheese
...
Update CHANGELOG.md
fmt
Update crafting.rs
2021-04-05 13:40:12 +02:00
Avi Weinstock
a1cfd9ea3c
Make merchants spawn with stacks of stackable items.
2021-04-04 13:47:05 -04:00