juliancoffee
cbdb7dc1c1
add TODO about tests
2021-05-23 19:19:20 +03:00
juliancoffee
0722861364
Move loadout config handling to .ron files
2021-05-23 19:19:20 +03:00
juliancoffee
f0692c491b
Implement random choosing of item from loadout
2021-05-23 19:19:20 +03:00
juliancoffee
a8699cfa15
Add support for .ron loadouts
2021-05-23 19:19:20 +03:00
Justin Shipsey
cbde2d9ab8
Merge branch 'james/glide-clip' into 'master'
...
Don't modify position in glide character state
See merge request veloren/veloren!2334
2021-05-23 07:26:11 +00:00
James Melkonian
419cd2a5e4
Don't modify position in glide character state
2021-05-23 07:26:11 +00:00
Ludvig Böklin
a2afb75c83
Birds don't have wings
2021-05-23 08:17:49 +02:00
Samuel Keiffer
0aee0e2f4b
Merge branch 'aweinstock/mindflayer-fix-20210522' into 'master'
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Fix mindflayer tactic to make it shoot purple fireballs again.
See merge request veloren/veloren!2335
2021-05-23 01:15:04 +00:00
Avi Weinstock
624f8796bd
Fix mindflayer tactic to make it shoot purple fireballs again.
2021-05-22 20:35:21 -04:00
Samuel Keiffer
95f3a12d41
Merge branch 'juliancoffee/dungeon_mobs' into 'master'
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Dungeon rebalance
See merge request veloren/veloren!2333
2021-05-22 22:38:21 +00:00
Monty Marz
6d6bf1c2ab
Merge branch 'pfau/update_conrod_core' into 'master'
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update conrod core commit to enhance highlight colors
See merge request veloren/veloren!2332
2021-05-22 22:34:22 +00:00
juliancoffee
7e909be2b5
Move fireworks into own table
2021-05-23 01:04:11 +03:00
juliancoffee
12d4afd3a5
fmt
2021-05-23 01:04:11 +03:00
juliancoffee
66709c4d17
Adjust mob numbers and add /kit tier-0
2021-05-23 01:04:11 +03:00
juliancoffee
4156f373c1
Adjust loot tables
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- Add regular drop to T5 miniboss
- Fixup cultist loot table
- Give own loot table to Deadwood in T0
2021-05-23 01:04:11 +03:00
juliancoffee
a1037501e2
Edit minibosses in lower tiers
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- Deadwood to T0 (instead of bonerattlers)
- Rats to T1 (instead of bonerattlers)
- Bonerattlers to T3 (instead of hakulaqs, it's still placeholder)
2021-05-23 01:04:05 +03:00
Monty
d5883e76a9
update conrod core commit to enhance highlight colors
2021-05-22 23:22:12 +02:00
Ben Wallis
2e9522f6a0
Merge branch 'hqurve/item-pickups' into 'master'
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Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
See merge request veloren/veloren!2329
2021-05-22 20:47:08 +00:00
hqurve
854930bc1a
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Sam
7828112486
Balance tweaks.
2021-05-22 15:00:05 -05:00
Samuel Keiffer
7488d8692b
Merge branch 'sam/fix-equip-slots' into 'master'
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Fix Equip Slots
See merge request veloren/veloren!2331
2021-05-22 19:05:22 +00:00
Ben Wallis
ab3ee530f0
Merge branch 'juliancoffee/update-uk_UA' into 'master'
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update uk ua
See merge request veloren/veloren!2330
2021-05-22 18:58:11 +00:00
Illia Denysenko
1b5f06cff9
update uk ua
2021-05-22 18:58:11 +00:00
Sam
0592d14d04
Fix
2021-05-22 13:29:03 -05:00
Samuel Keiffer
9f1bb37b70
Merge branch 'lboklin/bird-drag' into 'master'
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Adjusted masses; less excessive knockbacks; prevent loot shooting off
See merge request veloren/veloren!2307
2021-05-22 17:56:14 +00:00
Ludvig Böklin
46d1bb5f18
Adjusted masses; less excessive knockbacks; prevent loot shooting off
2021-05-22 17:56:13 +00:00
Samuel Keiffer
e543941073
Merge branch 'juliancoffee/boss_armour' into 'master'
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Boss armor
See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
f993f28eff
Various tweaks.
2021-05-22 12:41:47 -05:00
juliancoffee
ca6266e780
Fix skill presets, add tests
2021-05-22 12:33:22 -05:00
Sam
1014ac45bf
Made new skills for reworked bow.
...
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
Monty Marz
abca6de49b
Merge branch 'pfau/animal_trainer_armor' into 'master'
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add ferocious armor and give it to t5 dungeon beastmaster miniboss
See merge request veloren/veloren!2325
2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2
Add placeholders for bosses armour
2021-05-22 00:20:56 +03:00
Samuel Keiffer
49533cbd26
Merge branch 'juliancoffee/boss_loot_tables' into 'master'
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Improve dungeon loot tables
See merge request veloren/veloren!2324
2021-05-21 21:05:14 +00:00
juliancoffee
312a01122a
Add tests to loadout builder
2021-05-21 23:36:09 +03:00
Samuel Keiffer
a0599ac046
Merge branch 'sam/extra-equip-slots' into 'master'
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Added Extra Loadout Slots
See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
juliancoffee
849d51aaa3
Add note to tests
2021-05-21 19:33:31 +03:00
Marcel
ee93803f4a
Merge branch 'lboklin/auto-glide' into 'master'
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Implement auto-glide
See merge request veloren/veloren!2321
2021-05-21 09:02:59 +00:00
juliancoffee
5d86850291
fmt
2021-05-21 11:36:48 +03:00
juliancoffee
df58fa9acf
Fixing loot tables
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- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
juliancoffee
e48e3e11ba
Give bosses own creation function and loot table
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- Make goose miniboss fallback to differentiate bosses and minibosses
2021-05-21 11:01:47 +03:00
Imbris
88ba97b35a
Merge branch 'james/aggro-radius' into 'master'
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Allow NPCs to path towards far away enemies
See merge request veloren/veloren!2323
2021-05-21 03:14:45 +00:00
James Melkonian
27885e00b2
Allow NPCs to path towards far away enemies
2021-05-21 03:14:45 +00:00
Ludvig Böklin
eacc49a961
Prevent auto-glide from pitching too high up
2021-05-20 17:20:49 +02:00
Ludvig Böklin
270f89db6b
Disable glider input until keys are pressed again after deploy
2021-05-20 12:13:59 +02:00
Ludvig Böklin
fe186fb44d
Code quality
2021-05-20 10:46:39 +02:00
Ludvig Böklin
8da59bb8e8
Implement auto-glide
2021-05-20 09:27:41 +02:00
Joshua Yanovski
cf4203da54
Merge branch 'sharp/fix-meshing' into 'master'
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Chunk meshing fixes and speedups.
See merge request veloren/veloren!2320
2021-05-20 00:02:38 +00:00
Joshua Yanovski
d87225d908
Various improvements to chunk load latency.
...
Firstly, most importantly, improves the heuristic used for deciding
which chunks to mesh (which matters more even at low view distances
with meshing being so expensive now, but has an even more obvious
improvement at large view distances). Essentially, instead of always
prioritizing whatever chunk was fetched earliest from the server,
instead we prioritize chunks *closest* to the player first, then chunk
order.
This greatly improves the apparent latency for things like
picking up a sprite, as well as cases where the player moves out of the
loaded range but (due to slow loading from the server or a large VD
range) there are many remaining chunks left to be meshed still within
the VD but nowhere near the player. By properly priotizing chunks near
the player, we minimize the time / likelihood of a player being on or
very near an unmeshed chunk, and make high VDs and faster travel
speeds more viable.
We make a few other minor improvements as well:
Avoid duplicate meshing of neighbors when first inserting chunks, if
they are already in the todo list and the chunk being inserted was not
directly modified.
Also avoid remeshing neighbors if only a solid block's color changed,
which could sometimes be useful for non-sprite modifications (for
example flame-induced changes to non-destructible terrain color).
2021-05-18 17:10:29 -07:00