Joshua Barretto
b506fe3110
Minor price tweaks
2023-05-12 13:28:11 +01:00
Sam
a68ef7af30
Tweaks
2023-04-06 10:57:16 -04:00
Monty Marz
277a402781
Initial quest window work, spot fixes
2023-03-10 22:16:26 +00:00
Christof Petig
5ee72f8a5e
fix test; add tusk, crest, pincer
2022-07-13 20:15:28 +02:00
Sam
13ea6dee93
Addressed second round of balance feedback (assets).
2022-05-16 15:11:40 -04:00
Sam
9b078c3383
Addressed playtest feedback (assets).
2022-05-16 15:11:38 -04:00
Sam
a908eb5791
Made a few more changes to migration, removed additional weapon.
2022-05-16 15:11:01 -04:00
Sam
21084e48f0
Removed old weapons that were migrated to modular weapons.
2022-05-16 15:11:00 -04:00
Christof Petig
f347b9de11
Diversify price calculation for items by using multiple categories per item.
2022-03-03 02:32:34 +00:00
Christof Petig
a98b9ad049
normalize loot tables before combining them, take current values for a start
2022-01-31 19:45:38 +01:00
Doctor Kompot
51f8aa06df
DoctorKompot - New Necklaces
2021-10-22 05:24:20 +00:00
Seth
d42d9166a1
Reduce duplication in glider asset identifiers
2021-09-26 13:49:49 +00:00
Sam
daf287a469
Small loot rebalance.
2021-09-01 23:50:17 -04:00
juliancoffee
1e358e6f0c
Make ItemEquality work
...
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00