Marcel Märtens
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cf6a764aa4
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update toolchain to 2022-09-23
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2022-09-25 15:58:32 +02:00 |
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flo
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a37e1f8d99
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seachapel npc work
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2022-09-22 01:04:01 +00:00 |
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Joshua Yanovski
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aea4aca057
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Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
Xmac94x/steal sharps clippy improvements
See merge request veloren/veloren!3612
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2022-09-11 19:56:35 +00:00 |
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Joshua Barretto
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b3b2f404e5
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Fixed FXAA at non-1.0x scales
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2022-09-10 13:33:38 +01:00 |
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Joshua Barretto
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80fa0baf09
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Added HQX anti-aliasing
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2022-09-10 10:56:22 +01:00 |
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Joshua Barretto
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03e8eb42ad
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Added experimental BetterAA shader
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2022-09-09 11:59:40 +01:00 |
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Joshua Yanovski
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986d104faa
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Update Rust toolchain.
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2022-09-08 15:43:53 -07:00 |
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flo
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e882e62c08
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seachapel
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2022-08-24 21:50:53 +00:00 |
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Imbris
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5e8adb3c80
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Make the present mode default to Fifo instead of Immediate since it uses
less power and in my own experience is generally a better experience when
the GPU is under significant load.
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2022-08-23 02:17:39 -04:00 |
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IsseW
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50274fbc0c
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add newline to flashing lights option
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2022-08-12 20:30:32 +02:00 |
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Isse
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cfdc2a8ae6
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Add setting to disable flashing lights
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2022-07-31 21:53:25 +00:00 |
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Forest Anderson
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67534488b3
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Merge branch 'tygyh/CleanUp' into 'master'
Tygyh/clean up
See merge request veloren/veloren!3480
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2022-07-17 14:04:45 +00:00 |
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Joshua Barretto
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ea39f78dfd
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Minimised rain occlusion problems
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2022-07-16 11:14:12 +01:00 |
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Joshua Barretto
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b08a501aef
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Cleaned up ready for merge
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2022-07-16 11:09:35 +01:00 |
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tygyh
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9f6df715e7
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Readd needed qualifiers
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2022-07-15 19:36:36 +02:00 |
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tygyh
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120ee6b6c0
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Fix typos
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2022-07-15 18:59:37 +02:00 |
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tygyh
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5e5698249b
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Remove unnecessarily qualified paths
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2022-07-15 14:49:46 +02:00 |
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Joshua Barretto
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07ba4dcc33
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Fixed particles for non-body entities, AO for non-volumetric illumination
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2022-07-15 08:43:34 +01:00 |
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Joshua Barretto
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f48665366b
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More lightning position variety
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2022-07-13 21:45:37 +01:00 |
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Joshua Barretto
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25c55b6a25
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Better rain performance, wetness
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2022-07-13 18:34:34 +01:00 |
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Joshua Barretto
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d4906f55bc
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Fixed rain occlusion issues
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2022-07-10 16:40:49 +01:00 |
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Joshua Barretto
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836fe2b1c6
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Proper lightning
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2022-07-09 01:59:18 +01:00 |
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Joshua Barretto
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4531a4e3f9
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Added lightning
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2022-07-08 23:26:33 +01:00 |
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IsseW
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6d8cbe6f0f
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
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Imbris
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b2d3759105
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Cleanup profiling comments and commented code
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2022-07-04 18:18:39 +02:00 |
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Imbris
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5866e23e32
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Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
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2022-07-04 18:18:38 +02:00 |
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IsseW
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80e29e2c20
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
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IsseW
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a7c724a46d
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Limit figures drawn for rain occlusion
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2022-07-04 18:18:35 +02:00 |
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DaforLynx
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ac82689f83
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Clean up audio code, fix egui bug
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2022-07-04 18:18:34 +02:00 |
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Treeco
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0d21361e05
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Add player-relative rain direction
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2022-07-04 18:11:42 +02:00 |
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IsseW
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6215ccd522
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Remove dead code
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2022-07-04 18:07:24 +02:00 |
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IsseW
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b82bb5b247
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Don't have rain be behind an expiremental shader
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2022-07-04 18:07:22 +02:00 |
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IsseW
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6274d54e56
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fix todos
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2022-07-04 18:07:21 +02:00 |
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IsseW
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3eabe24f12
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base occlusion texture size of off voxels
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2022-07-04 18:07:19 +02:00 |
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IsseW
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08b0989789
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add slider for rain map resolution
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2022-07-04 18:07:18 +02:00 |
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IsseW
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79cac935c8
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Added rain occlusion
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2022-07-04 18:07:11 +02:00 |
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IsseW
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b578f0231f
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Interpolate in client
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2022-07-04 18:07:06 +02:00 |
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IsseW
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4fa2644507
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Interpolate weather in voxygen
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2022-07-04 18:07:04 +02:00 |
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IsseW
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e37f2be820
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Put rainbows behind experimental
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2022-07-04 18:07:03 +02:00 |
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IsseW
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273c5ed2f0
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Temporary noise solution
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2022-07-04 18:07:00 +02:00 |
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IsseW
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67683f315f
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Put rain behind expiremental shader
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2022-07-04 18:06:59 +02:00 |
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IsseW
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78c1de19cf
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More accurate weather sim
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2022-07-04 18:04:39 +02:00 |
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IsseW
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b7c0196129
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Server weather sim
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2022-07-04 18:11:41 +02:00 |
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Imbris
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54f6f278a0
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Include an associated Config type in the atlas trait which is provided when creating the atlas
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2022-07-01 23:47:42 -04:00 |
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Imbris
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95f17a6d22
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General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains)
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2022-07-01 23:47:42 -04:00 |
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Imbris
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9b78d75f06
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Add experimental shader option to visualize shadow map texels
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2022-06-05 16:35:12 -04:00 |
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Imbris
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be1cc1b983
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Add a few pieces of documentation to code related to light and shadows
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2022-06-05 16:35:12 -04:00 |
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Christof Petig
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6ddedecc05
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introduce smoke strength and color
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2022-06-01 22:13:34 +02:00 |
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Benoît du Garreau
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6431c5567c
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Fix clippy error
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2022-05-28 23:58:47 +02:00 |
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Benoît du Garreau
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f36e74e383
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Fix deprecated function use
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2022-05-28 23:53:30 +02:00 |
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