Samuel Keiffer
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eb8c640d1b
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Merge branch 'sam/biped-weapon-fix' into 'master'
Fix weapon assignment loadout issues
See merge request veloren/veloren!1546
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2020-11-24 04:48:35 +00:00 |
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Sam
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17656c990d
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Changed default main and secondary tool from Some(empty) to None.
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2020-11-23 21:54:12 -06:00 |
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Samuel Keiffer
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7774599a19
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Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs
See merge request veloren/veloren!1545
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2020-11-24 01:34:18 +00:00 |
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Sam
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0abe02ca13
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Restructures loadout builder function to better support weapons being passed in.
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2020-11-23 18:22:24 -06:00 |
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Joshua Barretto
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c1fc9e08f1
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Merge branch 'christof/cave_in_maps' into 'master'
Show cave entries in the map
See merge request veloren/veloren!1540
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2020-11-23 23:42:00 +00:00 |
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Christof Petig
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4563cb40ce
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use iter once.chain(once).flatten trick to deduplicate SiteInfo generation
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2020-11-23 23:28:21 +01:00 |
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Christof Petig
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49d7c40bec
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Remove the last remnants of the site circle and cave map drawing code
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2020-11-23 19:54:56 +01:00 |
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Christof Petig
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11f9d71fde
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fix clippy: One argument is no longer needed
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2020-11-23 19:17:19 +01:00 |
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Christof Petig
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813f63a1e5
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remove cave lines from the map, also remove remnants of the colored site circles
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2020-11-23 19:07:11 +01:00 |
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Christof Petig
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921022638c
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Display names for caves (identical on both ends)
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2020-11-23 19:05:43 +01:00 |
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Christof Petig
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a3db20c9d6
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Show caves in map
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2020-11-23 19:05:17 +01:00 |
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Joshua Barretto
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d52b595240
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Merge branch 'zesterer/worldsim' into 'master'
Rtsim, HDR rendering, various worldgen improvements, map improvements
See merge request veloren/veloren!1533
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2020-11-23 16:59:31 +00:00 |
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Joshua Barretto
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4e8cce3dc8
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Merge branch 'zesterer/fix-entity-despawning' into 'master'
Allow entities to despawn without a home chunk
See merge request veloren/veloren!1544
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2020-11-23 16:14:13 +00:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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d023265212
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Allow entities to despawn without a home chunk
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2020-11-23 15:16:07 +00:00 |
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Snowram
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6215682619
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Temp loot tables
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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e770e88af5
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Better town colour
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2020-11-23 10:58:22 +00:00 |
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Treeco
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8922fd949f
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Make zooming in then back out return to the previous zoom level
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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deda202b5a
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Prevent wildlife spawning in towns
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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0513a41981
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Iteration order fix x2
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2020-11-23 10:58:22 +00:00 |
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Imbris
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7c6fe69922
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Show indicator over site icons
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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765a1ca17b
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Switched light map iteration order, fire bowls in dungeons
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2020-11-23 10:58:21 +00:00 |
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Treeco
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a1236d4da0
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Fixed map screens for rectangular worlds
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2020-11-23 10:58:21 +00:00 |
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Snowram
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b7a33c56cc
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Add basic guards to towns
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2020-11-23 10:58:21 +00:00 |
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Monty Marz
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d069eb9a57
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Snowram
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8885efd702
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Adds (mini)bosses spawns
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2020-11-23 10:58:21 +00:00 |
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Imbris
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898bba8884
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Demystify map site icon placement calculations
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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e461fbd951
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Make chimneys glow
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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55c6966ad9
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Fewer trees near obstacles
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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b539ecf438
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More lights, minimised light and glow map data
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2020-11-23 10:58:21 +00:00 |
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Snowram
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6e51967079
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Dungeon tweaks
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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6a41978c24
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Updated changelog
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2020-11-23 10:58:20 +00:00 |
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Joshua Barretto
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54989cf4a6
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Switched to pure iterator space search
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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4bb0da24b6
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Snowram
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0737c71749
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Adds new cultist armors, defines loadouts for dungeons
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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8fd2e4537d
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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df1b19ed64
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Light/glow temporal interpolation hack
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2020-11-23 10:57:57 +00:00 |
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Monty Marz
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8e18b26031
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Update street_lamp.vox
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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bb9e593a44
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Fixed glow AO
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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b4e3dbc719
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Added glow tint
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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d7bbceca2d
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Added light/glow map sample interpolation for entities
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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27e7fd0727
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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51d1a2ecff
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Snowram
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3bcffe1bf7
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Assigns spawned npcs loadout with new method
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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b950447bed
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added enum for different dungeon enemies
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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a0f0417f8f
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Fixed close cloud sampling issue
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2020-11-23 10:57:56 +00:00 |
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Sam
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0b86943e66
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Added LoadoutConfig to better specify loadouts.
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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95d300c0e2
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remove level 6 dungeons
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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099dfc959f
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translations, fixes
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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b30dfd1539
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sync
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2020-11-23 10:57:56 +00:00 |
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