Michal Sroczynski
a577ed1d36
Changes to Gnarling Tree
2023-08-02 18:45:40 +02:00
David Fisher
e2a0bc55c3
Lower grass target in standalone economy tests
...
because: The test_economy_moderate_standalone was failing tests on
arm64 MacOS systems with the following error:
```
thread 'site::economy::context::tests::test_economy_moderate_standalone' panicked at 'assertion failed: site.economy.pop >= env.targets[&id]', world/src/site/economy/context.rs:562:17
```
This was originally reported in Discord by @sharp in July, 2022
https://discord.com/channels/449602562165833758/797421546871324712/997332351195553874
Debugging showed that the grass target was 880, and the population was only around 718.
Local testing showed that lowering the grass target to 700 fixed the issue.
this commit: Lowers the grass target to 700 in the standalone economy tests.
unaddressed questions:
- Why is the grass target so high in the standalone economy tests?
- Alternately, why did the grass population drift so low, and no longer aligned with the tests.
- Why is this passing in CI, but not local testing?
- There are a number of commented out add_settlement calls in the standalone economy tests. Were there issues with the tests prior?
2023-07-31 16:51:29 -04:00
Isse
e7269a510b
Fix adlet site division by zero
2023-07-28 16:08:25 +02:00
flo
36889f671e
fix_desertcity_repairbench
2023-07-13 11:30:53 +00:00
flo
b556befe73
coastal_town
2023-07-12 23:02:40 +00:00
Monty Marz
102945b9e7
Dungeon rework initial patch
2023-07-09 20:03:09 +00:00
flo
3611fd2b3d
wildlife_spawn_work
2023-07-03 23:21:56 +00:00
Samuel Keiffer
079e7bfed6
Merge branch 'uniior/cacti' into 'master'
...
New/revamped cacti sprites
See merge request veloren/veloren!3986
2023-06-18 01:22:33 +00:00
unknown
8978bc9dc4
Test
2023-06-14 13:14:33 -04:00
Tormod G. Hellen
cf002478b8
Optimally place towns.
...
This gets rid of the arbitrary threshold values for what is and
isn't an acceptable town.
2023-06-09 13:44:01 +02:00
unknown
526386e51c
Initial cacti work
2023-06-07 14:46:54 -04:00
flo
02bba1e343
clifftown rework
2023-06-07 18:45:12 +00:00
Isse
a884e0e058
Various rtsim related stuff
2023-06-03 22:14:18 +00:00
Joshua Barretto
dc2afe8236
Merge branch 'floppy_savannah_hut' into 'master'
...
savannah_hut
See merge request veloren/veloren!3872
2023-06-03 11:54:58 +00:00
flo
22854cbea2
savannah_hut
2023-06-03 11:54:58 +00:00
Tormod G. Hellen
4f2548fe78
Pass SiteKind by reference.
2023-06-02 15:04:16 +02:00
Tormod G. Hellen
1d0329cfa7
Make sure location hint calculation is only done once.
...
Location hint calculation is expensive and should not be done
in a hot loop.
This is a fixup for 1572a5a759
.
2023-06-02 15:04:09 +02:00
Isse
68491dde55
Merge branch 'seachapel_rework' into 'master'
...
seachapel_rework
See merge request veloren/veloren!3856
2023-05-24 18:13:29 +00:00
flo
a55276ea73
seachapel_rework
2023-05-24 18:13:29 +00:00
Tormod G. Hellen
a2ecd0b403
Replace SquareLocationRestriction with Aabr<i32>.
...
This is a fixup for 1572a5a759
2023-05-23 01:25:36 +02:00
Tormod G. Hellen
af080016ab
Get rid of the old and clunky loc_suitable_for_site function.
2023-05-22 16:35:12 +02:00
Tormod G. Hellen
a58b589c1a
Consolidate SiteKind impl.
2023-05-22 16:26:30 +02:00
Tormod G. Hellen
2397209b5d
Add proximity test.
2023-05-22 00:58:53 +02:00
Tormod G. Hellen
1572a5a759
Add location hint optimization.
2023-05-22 00:58:53 +02:00
Tormod G. Hellen
057c502218
Factor out town attribute calculation.
2023-05-22 00:58:53 +02:00
Sam
ca070f7ae8
Removed old tier-1 files
2023-05-13 09:32:29 -04:00
flo666
aca38d0cf4
review fixes
2023-05-13 09:32:29 -04:00
Sam
07afecfcd1
Clippy
2023-05-13 09:32:28 -04:00
Sam
92074e16d3
Made most inaccessible adlet caves accessible
2023-05-13 09:32:28 -04:00
flo666
8516899c18
inuit inspired location names for adlet stronghold
2023-05-13 09:32:27 -04:00
flo666
0431ebf8dc
solid fill for igloo foundations
2023-05-13 09:32:26 -04:00
flo666
34bfb8ba68
tweak igloo&bonehut top decor bone
2023-05-13 09:32:26 -04:00
Isse
62a598c59b
remove unwrap TODO
2023-05-13 09:32:26 -04:00
flo666
19b90d078a
rebase & fix pipeline
2023-05-13 09:32:25 -04:00
flo666
7739aaff78
add more loot
2023-05-13 09:32:24 -04:00
flo666
713baa615e
chests
2023-05-13 09:32:22 -04:00
flo666
7bed8488e7
level yetipit room entries
2023-05-13 09:32:22 -04:00
flo666
dfc6cbae3a
reduce bonfire particles - Ember,
...
reduce animals
2023-05-13 09:32:21 -04:00
flo666
ed260f832d
add loot, reduce enemies
2023-05-13 09:32:21 -04:00
flo666
c2cf88da3d
- bigger yetipit mob rooms
...
- tweaks
2023-05-13 09:32:20 -04:00
flo666
17e4af3c48
BlockKind::ArtSnow
...
replace BlockKind::Snow with BlockKind::Misc
2023-05-13 09:32:19 -04:00
flo666
25ef582f1a
- sprites IceCrystal, GlowIceCrystal for yetipit
...
- rough creature balance
2023-05-13 09:32:16 -04:00
flo666
38a6cc67f9
add models: bone_door, bone_keyhole, bone_key
2023-05-13 09:31:29 -04:00
flo666
72418e6804
where possible, replace intersect(painter.cylinder with intersect(painter.aabb
2023-05-13 09:30:57 -04:00
flo666
f4c7ab16d2
outside igloo variety
2023-05-13 09:30:57 -04:00
flo666
eb269c0e89
remove without() from adlet site code
2023-05-13 09:30:56 -04:00
flo666
6668df9f08
add adlet elder
2023-05-13 09:30:56 -04:00
flo666
86803c43bf
adlet tracker tweaks
2023-05-13 09:30:54 -04:00
flo666
f936c2f00e
rocky yetipit entrance & AdletTrap object
2023-05-13 09:30:54 -04:00
Sam
9fbc759ccd
Creature distribution
2023-05-13 09:30:52 -04:00