Commit Graph

12129 Commits

Author SHA1 Message Date
fa589e915e make rain view distance smaller, dont put wind in texture 2022-07-04 18:11:41 +02:00
fd12c8abdb Remove dead shader code, clean up weather.rs 2022-07-04 18:10:06 +02:00
dc8424c549 Moving audio code 2022-07-04 18:10:05 +02:00
6215ccd522 Remove dead code 2022-07-04 18:07:24 +02:00
05e7de5629 Adjust some values for ambience volume 2022-07-04 18:07:23 +02:00
daebe0070a add to changelog 2022-07-04 18:07:22 +02:00
b82bb5b247 Don't have rain be behind an expiremental shader 2022-07-04 18:07:22 +02:00
6274d54e56 fix todos 2022-07-04 18:07:21 +02:00
a93240d2a6 cleaner get_ambient_channel 2022-07-04 18:07:20 +02:00
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
a6fd5d5c8b Some organization. Faster volume lerping. 2022-07-04 18:07:19 +02:00
08b0989789 add slider for rain map resolution 2022-07-04 18:07:18 +02:00
6d40caed23 wind adjust 2022-07-04 18:07:17 +02:00
6059a30f27 Rain diminishes with distance above terrain 2022-07-04 18:07:16 +02:00
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
83ee54001e Ambience slider; fix to utterances 2022-07-04 18:07:15 +02:00
365f45397b At this point all sfx should be able to detect underwater 2022-07-04 18:07:14 +02:00
088d1cfe9d Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial 2022-07-04 18:07:13 +02:00
234ed5afb2 Rain occlusion projection matrix 2022-07-04 18:07:13 +02:00
295b89d446 Better bias 2022-07-04 18:07:12 +02:00
bfb4769315 Random depth for rain drops for better occlusion 2022-07-04 18:07:11 +02:00
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
b3200ed89f More ambience :) 2022-07-04 18:07:10 +02:00
c4239e074f Prevent unnecessary running of code 2022-07-04 18:07:09 +02:00
aafd13508d Completely redoing ambient sound again. 2022-07-04 18:07:08 +02:00
16ca1410be Remove extraneous sfx code 2022-07-04 18:07:08 +02:00
ca815f25a1 merging some UI sfx from a now-dead branch
Merge part 2

merge part 3

Merge part 4

merge part 5
2022-07-04 18:07:07 +02:00
b578f0231f Interpolate in client 2022-07-04 18:07:06 +02:00
48117988e1 Better rain threshold 2022-07-04 18:07:06 +02:00
767093105f Rebalanced rain 2022-07-04 18:07:05 +02:00
6093e1972a Add directional rain back 2022-07-04 18:07:05 +02:00
4fa2644507 Interpolate weather in voxygen 2022-07-04 18:07:04 +02:00
e37f2be820 Put rainbows behind experimental 2022-07-04 18:07:03 +02:00
86814eba04 Made rain look better 2022-07-04 18:07:03 +02:00
99c76be297 added sound for rain 2022-07-04 18:07:02 +02:00
502145a6f9 Cloud movement is more prominent 2022-07-04 18:07:01 +02:00
dc90d637c1 Smoother clouds 2022-07-04 18:07:01 +02:00
4181331e6b Balanced rain density 2022-07-04 18:07:00 +02:00
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
67683f315f Put rain behind expiremental shader 2022-07-04 18:06:59 +02:00
9c84a20cef better sim 2022-07-04 18:06:58 +02:00
0c804af773 reasonable delta time 2022-07-04 18:06:58 +02:00
547301ff5f rainbows 2022-07-04 18:06:57 +02:00
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
6585ef1513 weather dependant music 2022-07-04 18:11:43 +02:00
102156c4b3 Better particle light 2022-07-04 18:11:42 +02:00
9cb67e6283 Rain shader 2022-07-04 18:11:41 +02:00
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
eb0b5998ab Merge branch 'fix-hot-mimalloc' into 'master'
Fix mimalloc for hot reloading

See merge request veloren/veloren!3453
2022-07-04 10:08:27 +00:00
16c5c657cc Fix mimalloc for hot reloading 2022-07-04 10:08:27 +00:00