48a79b3e78
haniwa
2024-01-20 17:45:23 +00:00
14120232a0
Phoenix overhaul
2023-11-28 11:13:18 +00:00
17904d9387
crit_power -> precise_power
2023-11-14 18:07:01 -05:00
3a61fb15b2
fix divide by zero in state::apply_terrain_changes_internal
2023-10-15 23:00:36 +02:00
14f433b6cd
used second sfx for teleport event
2023-08-19 11:44:58 +02:00
dc1756b2df
added sfx (thanks to @flo666)
2023-08-17 22:47:35 +02:00
607af6f227
shovel sfx & particles
2023-08-03 21:52:55 +02:00
57fe2c4adb
spawn wyverns
2023-08-02 07:55:10 +00:00
102945b9e7
Dungeon rework initial patch
2023-07-09 20:03:09 +00:00
a55276ea73
seachapel_rework
2023-05-24 18:13:29 +00:00
9a6ab28c3d
adlet elder tweaks
2023-05-13 09:32:24 -04:00
e32460f9ee
taoist&floppy/cyclops&dullahan
2023-04-12 22:53:38 +00:00
b644ff7668
fmt
2023-03-11 08:06:46 -05:00
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
1e3b5383cf
Merge branch 'zesterer/better-rain' into 'master'
...
Better rain
See merge request veloren/veloren!3464
2022-07-13 23:25:33 +00:00
3f0f1c423c
Small fixes
2022-07-12 21:01:47 +00:00
4531a4e3f9
Added lightning
2022-07-08 23:26:33 +01:00
aafd13508d
Completely redoing ambient sound again.
2022-07-04 18:07:08 +02:00
16ca1410be
Remove extraneous sfx code
2022-07-04 18:07:08 +02:00
ca815f25a1
merging some UI sfx from a now-dead branch
...
Merge part 2
merge part 3
Merge part 4
merge part 5
2022-07-04 18:07:07 +02:00
2c5fd06d0b
Address review
...
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
for the player (will have to see if the implementation is correct so
that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
eabbfe6a51
Remove damage batch option + crit_mult
2022-06-29 17:31:54 +03:00
3d2dcbf894
Revert some changes
2022-06-29 17:31:43 +03:00
559d5ca804
Some changes to DamageSources + various code qual changes
2022-06-29 17:31:43 +03:00
202d558246
Instance number generated inside projectile constructor, remove crit field
2022-06-29 17:31:07 +03:00
ac5bf53c42
Instance numbers for HpChanges
2022-06-29 17:30:50 +03:00
7a1e19d42c
Crits now only glob with eachother, now show up like healing
...
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
ce95680df9
Addressed comments, health and damage floaters are now separated
...
Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
94f193fbe0
Damage outcomes are now emitted with health change events
...
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
634a3095d6
Handling crits (very bad color choice+naming)
2022-06-29 17:24:05 +03:00
aee7888a92
HpFloaters are now created by Outcomes, touched up Damage Outcome
2022-06-29 17:24:05 +03:00
bf6c6fb33d
Changed Damage Outcome to store more data
2022-06-29 17:24:05 +03:00
123fee2707
Fix swim sfx, fix glider sfx, add glide sfx
2022-03-13 05:44:07 +00:00
c44c10718b
Split skillset and skills into separate files.
2022-01-03 19:55:00 -05:00
fe45a158ed
Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp.
2022-01-03 19:55:00 -05:00
3ec5306ed0
Adds an outcome to death with SFX and VFX
2021-06-29 00:14:05 +02:00
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
9d4a65e8ac
Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange.
2021-06-13 14:34:42 -04:00
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
7334cce426
Poise (stun) SFX and fix for town music
2021-04-29 23:36:22 +00:00
372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
...
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00