Commit Graph

66 Commits

Author SHA1 Message Date
flo
48a79b3e78 haniwa 2024-01-20 17:45:23 +00:00
14120232a0 Phoenix overhaul 2023-11-28 11:13:18 +00:00
17904d9387 crit_power -> precise_power 2023-11-14 18:07:01 -05:00
3a61fb15b2 fix divide by zero in state::apply_terrain_changes_internal 2023-10-15 23:00:36 +02:00
14f433b6cd used second sfx for teleport event 2023-08-19 11:44:58 +02:00
dc1756b2df added sfx (thanks to @flo666) 2023-08-17 22:47:35 +02:00
607af6f227 shovel sfx & particles 2023-08-03 21:52:55 +02:00
flo
57fe2c4adb spawn wyverns 2023-08-02 07:55:10 +00:00
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
9a6ab28c3d adlet elder tweaks 2023-05-13 09:32:24 -04:00
e32460f9ee taoist&floppy/cyclops&dullahan 2023-04-12 22:53:38 +00:00
b644ff7668 fmt 2023-03-11 08:06:46 -05:00
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
flo
650ef9a5e2 autodelete of summoned sprites 2023-01-15 18:28:38 +00:00
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
1e3b5383cf Merge branch 'zesterer/better-rain' into 'master'
Better rain

See merge request veloren/veloren!3464
2022-07-13 23:25:33 +00:00
3f0f1c423c Small fixes 2022-07-12 21:01:47 +00:00
4531a4e3f9 Added lightning 2022-07-08 23:26:33 +01:00
aafd13508d Completely redoing ambient sound again. 2022-07-04 18:07:08 +02:00
16ca1410be Remove extraneous sfx code 2022-07-04 18:07:08 +02:00
ca815f25a1 merging some UI sfx from a now-dead branch
Merge part 2

merge part 3

Merge part 4

merge part 5
2022-07-04 18:07:07 +02:00
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
eabbfe6a51 Remove damage batch option + crit_mult 2022-06-29 17:31:54 +03:00
3d2dcbf894 Revert some changes 2022-06-29 17:31:43 +03:00
559d5ca804 Some changes to DamageSources + various code qual changes 2022-06-29 17:31:43 +03:00
202d558246 Instance number generated inside projectile constructor, remove crit field 2022-06-29 17:31:07 +03:00
ac5bf53c42 Instance numbers for HpChanges 2022-06-29 17:30:50 +03:00
7a1e19d42c Crits now only glob with eachother, now show up like healing
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
ce95680df9 Addressed comments, health and damage floaters are now separated
Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
94f193fbe0 Damage outcomes are now emitted with health change events
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
634a3095d6 Handling crits (very bad color choice+naming) 2022-06-29 17:24:05 +03:00
aee7888a92 HpFloaters are now created by Outcomes, touched up Damage Outcome 2022-06-29 17:24:05 +03:00
bf6c6fb33d Changed Damage Outcome to store more data 2022-06-29 17:24:05 +03:00
123fee2707 Fix swim sfx, fix glider sfx, add glide sfx 2022-03-13 05:44:07 +00:00
Sam
c44c10718b Split skillset and skills into separate files. 2022-01-03 19:55:00 -05:00
Sam
fe45a158ed Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp. 2022-01-03 19:55:00 -05:00
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
559311e1b0 Chasing sounds 2021-06-16 17:23:22 +01:00
9d4a65e8ac Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange. 2021-06-13 14:34:42 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
164fd0de04 Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
7334cce426 Poise (stun) SFX and fix for town music 2021-04-29 23:36:22 +00:00
Sam
372eff2a02 Initial SCT implementation to display blocks. 2021-04-25 13:09:09 -04:00
Sam
288a6f3a82 Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
6734198104 Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
b0acbda236 Improved archery with feedback sfx and particles 2021-03-29 21:52:04 +01:00
Sam
91ddcaa155 Particles for summoned minions 2021-03-27 21:05:15 -04:00
fb3980e273 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00