Commit Graph

162 Commits

Author SHA1 Message Date
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Sam
38cb465722 Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
ninefox
329051c6df removed extra fields from item_drop_manifest.ron
added TODO about applying non-random rotations in load.rs
2022-02-26 10:13:04 -08:00
ninefox
5aa98b7b3e Applied review suggestions 2022-02-23 18:37:04 -08:00
ninefox
61913402a2 add code to center item drops
reduce size of coins
2022-02-23 17:16:10 -08:00
unvariant
9d98cd9e58 Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
juliancoffee
6a0458ddf1 Move voxygen to 2021 edition 2022-01-26 15:47:39 +02:00
jshipsey
136555dbbe fix crash 2022-01-20 02:14:49 -05:00
Snowram
f67bf2a539 Adds arthropod skeleton 2022-01-19 19:01:11 +01:00
Benoît du Garreau
aca088388b Update assets_manager to 0.7 2021-12-12 22:11:47 +01:00
Marcel Märtens
086f9737e4 move server.voxel for airship to common 2021-11-15 16:39:39 +01:00
Joshua Barretto
c0bf9503bd Addressed review issues, added cloning docs to BodySpec::Manifests 2021-11-13 17:20:23 +00:00
Joshua Barretto
46ec4203a2 Arbitrary volume airships 2021-11-13 17:13:08 +00:00
jshipsey
c2b7d3bb44 good hat rendering 2021-10-30 23:42:16 -04:00
jshipsey
a05c1ea4c5 switch to new matcell variant 2021-10-30 23:42:15 -04:00
jshipsey
3915aa7aac support for hollow voxels ty zesterer 2021-10-30 23:42:14 -04:00
jshipsey
5cc54b34bd headbands 2021-10-30 23:42:13 -04:00
Avi Weinstock
13fc4de561 Add per-species head offsets. 2021-07-16 19:22:28 -04:00
Avi Weinstock
0a33c98268 Basic implementation of hat visuals. 2021-07-16 18:49:40 -04:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Avi Weinstock
05c699878f Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty. 2021-06-03 19:24:34 -04:00
jshipsey
c886accaf1 anims 2021-05-04 08:45:08 -04:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
Snowram
0f6b902924 Idle, run, vel/ori aware fly anims 2021-04-25 02:14:49 +02:00
Snowram
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
jshipsey
31747d8ff1 airship movement bits 2021-03-21 21:43:49 -04:00
Avi Weinstock
a32be4ac5a Address MR 1888 review comments.
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80 Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics. 2021-03-14 23:17:26 -04:00
Avi Weinstock
e9aab63a04 Account for model translation in the physics. The voxel collider still needs to be north-aligned for now. 2021-03-14 23:09:52 -04:00
Avi Weinstock
8b9e84972a Draft of airships (spawn command, visuals, some physics refactoring, no collision yet). 2021-03-14 23:09:49 -04:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
jshipsey
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482 rendering 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0 wielding 2021-02-27 01:42:45 -05:00
jshipsey
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
Snowram
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Avi Weinstock
c3ac8a1b51 Support modular weapon voxel meshes being made by assembling their components. 2021-02-23 00:45:26 +00:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
Snowram
96ed008348 Puts objects offsets into a .ron file 2020-12-14 02:43:49 +01:00
Snowram
f94a4ec90d Improves fish_small, new npc 2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
AlKabir
9424ecfb4d centering assets 2020-11-08 00:35:11 -06:00
AlKabir
6535deae9c added two meat assets for mobs to drop 2020-11-07 23:34:20 -06:00