jshipsey
cc548eb669
glider animation fix
2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e
combat run/jump/idle animation states
2019-06-30 18:53:44 -04:00
timokoesters
370e7db1ee
Fix death
2019-06-30 22:29:00 +02:00
timokoesters
14400f6380
Remove Actor and use Body instead
2019-06-30 18:57:24 +02:00
Joshua Barretto
f1ba97ae7a
Merge branch 'timo-rolling-fix' into 'master'
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Rolling bugs + NPC bugs + "Impossible" bug
See merge request veloren/veloren!265
2019-06-29 21:47:05 +00:00
timokoesters
610c86a3b9
Animation fixes
2019-06-29 21:01:27 +02:00
timokoesters
9f83533741
Fix invisible characters
2019-06-29 20:24:07 +02:00
timokoesters
c80351f6ca
Fix double roll bug
2019-06-29 19:49:51 +02:00
Joshua Barretto
324de39bfe
fmt
2019-06-29 16:48:43 +01:00
Joshua Barretto
0c918c835f
Prevented invalid username usage
2019-06-29 16:48:43 +01:00
timokoesters
fe6f627d42
Clean up ecs actor body components
2019-06-29 01:49:33 +02:00
Monty Marz
cef52a0440
Char fixes
2019-06-28 14:45:02 +00:00
Justin Shipsey
4ac7307f8f
minor main menu changes
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made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
2019-06-28 08:24:13 +00:00
timokoesters
f0e6e76423
Don't sync animations, just sync components used to construct them
2019-06-16 19:59:15 +02:00
timokoesters
7deb3da1af
Add pub use phys::
and remove most pub mod
s
2019-06-16 19:59:12 +02:00
timokoesters
955c20fa61
Remove crun and cidle components and inputs
2019-06-16 19:57:04 +02:00
timokoesters
e2c81dd036
Fixes for .maybe() and animation
2019-06-16 19:57:04 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle
2019-06-16 19:57:04 +02:00
Cody
1f6c1188bc
Removes input sys, moves code to combat and phys
2019-06-16 19:57:03 +02:00
timokoesters
b947d78dac
Improve organization of controls
2019-06-16 19:57:03 +02:00
timokoesters
69cb2ed84f
Revamp control system
2019-06-16 19:57:03 +02:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names.
2019-05-31 16:36:24 -04:00
Cody
6c76667356
Addresses more naming schemes and typos.
2019-05-31 16:36:24 -04:00
Forest Anderson
2fc4e9a2f8
Merge branch 'enemies' into 'master'
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Enemies
See merge request veloren/veloren!186
Former-commit-id: f920608508868119aad286cbe45599342dc1942b
2019-05-28 19:08:02 +00:00
timokoesters
2008400169
Implement killer name in chat
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Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
2019-05-27 21:47:19 +02:00
timokoesters
a6439984be
Add connect, disconnect and kill messages
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Former-commit-id: c25f6fb0b594e5d61a965447359536ca17173aa7
2019-05-27 19:45:43 +02:00
Joshua Barretto
baf740a289
Added enemies
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Former-commit-id: 2c07c9e52a7cbfb85508e7098c528bddd9b12997
2019-05-27 12:18:14 +01:00
jshipsey
7aab509701
rebase with combat merge
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Former-commit-id: 04885878ecaffba6b9bd78b2e59512d1914be3b1
2019-05-26 11:02:01 -04:00
jshipsey
26da091b0b
add wolf
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Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
2019-05-26 10:39:57 -04:00
timokoesters
64b00f41f4
Fix invisible chars
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Former-commit-id: cbb93e0511100b9b66f9ea22451c99a69b50b19c
2019-05-26 16:04:44 +02:00
timokoesters
746e286b5b
Fixes
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Former-commit-id: 0bbbcf187248dd192e7e9a226bcf5b496437d578
2019-05-26 00:00:38 +02:00
timokoesters
4696cd2c8b
Add better inputs, input validation and more
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Former-commit-id: 3227221b12a674f66b011ce0ba734e226f223f34
2019-05-25 23:46:56 +02:00
timokoesters
15d1a789d6
Better formatting
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Former-commit-id: 22b83b6dd5ad145a39b236436a019c6b172787d7
2019-05-25 23:21:39 +02:00
timokoesters
1826a2b4f9
Implement fast respawn
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Former-commit-id: 17f9aceba5c40a5d3ddc2e0fd6795479487753fd
2019-05-25 23:21:39 +02:00
timokoesters
0344f3eba8
Implement hit time delay
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Former-commit-id: 6c1990645fd07e23de5eb97b6fc22f34ce09a6b7
2019-05-25 23:21:39 +02:00
timokoesters
a0918d11b6
Fix red effect
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Former-commit-id: 1fd90a40aaaccb98aeb34715ee7cad5c0b3b3de7
2019-05-25 23:21:38 +02:00
timokoesters
ad5dcb4158
Make use of states in char-selection
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Former-commit-id: f74d4811bebb0e60093a96d70feeedaae8bc6c04
2019-05-25 23:21:38 +02:00
timokoesters
fc39356cde
Use correct time
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Former-commit-id: df33e802ee46f9ebe190be705ff8d81f856024e0
2019-05-25 23:21:38 +02:00
timokoesters
b3e4ca0a5d
Implement killing
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Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths
Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
jshipsey
5049b9a2ae
attack state
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Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
2019-05-24 18:33:55 -04:00
Joshua Barretto
3508e4afcb
Added view distance configuration
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Former-commit-id: b3c7a21631ce0c6b058f25aede0e3e2895a16f81
2019-05-19 01:45:02 +01:00
Forest Anderson
2e7984ebc3
Char selection
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Former-commit-id: 8da211b00dcd9a550a8f46e79164ece8f5c193e5
2019-05-18 19:03:13 +00:00
Piotr Korgól
0e2b09a5f8
Create a skeleton for the Inventory system and Item system
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Former-commit-id: 2579b70257ee9faa6d8614c33677ad0fc3c77a0d
2019-05-18 16:46:14 +00:00
Cody
6b09fd7c53
Pedantic comment and language fixes.
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Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
7b09070fc8
fmt
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Former-commit-id: 8f0bc964e00bfd9461f752622862de5335678e5b
2019-05-16 20:23:45 +01:00
jshipsey
50fa3cf098
glide anim
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Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
2019-05-16 00:40:35 -04:00
Joshua Barretto
8ef8c178d7
Added test gliding
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Former-commit-id: 7aa1513511490feec531f10e58ad955c485ac594
2019-05-15 13:26:14 +01:00
Joshua Barretto
1209f0393d
Added figure colour to shader and health component
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Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
2019-05-15 13:26:14 +01:00
jshipsey
2a2b873f56
added skeleton, needs animation fix
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Former-commit-id: f2c741426c073f3bfab3cdcd5b7f401a4fc6400e
2019-05-13 22:24:34 -04:00
jshipsey
732c43ce11
first quadruped changes
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Former-commit-id: 71ad084a872c3bf96d5cbab53c376d214f3cdcd0
2019-05-13 19:43:10 -04:00
Joshua Barretto
216819ca92
fmt
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Former-commit-id: 4fd53e02969d9d044367d81640a2975043c6953a
2019-05-13 11:06:58 +01:00
Joshua Barretto
761c6e9cf8
Switched to actor system
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Former-commit-id: d2a482f6209aff7aaa4e747e35ce4a7c8a79cdfc
2019-05-13 11:06:58 +01:00
jshipsey
98380df9b2
pipeline fix
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Former-commit-id: 5de7ef7070f1d978206a4e303058411627fac138
2019-05-12 22:39:16 -04:00
jshipsey
e8c91f753e
Merge branch 'master' of https://gitlab.com/veloren/veloren
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Former-commit-id: 9306d50f9ba615dd6ca091753ff26688767b6291
2019-05-12 21:52:44 -04:00
jshipsey
dec9632460
animation adjustments
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Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
2019-05-12 20:52:30 -04:00
Forest
3d14d791cf
Cleaned code
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Former-commit-id: fd4ef550ff58f621a129901d142d80266fbbc534
2019-05-12 15:57:39 -04:00
Joshua Barretto
266101c90d
Added basic pets
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Former-commit-id: 1ef17505ecb11acb82541349343989128b78630f
2019-05-12 14:03:08 +01:00
Joshua Barretto
3705f9a871
Added anim_time to animations
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Former-commit-id: 44ec8108c41a3cad74b6f3c0a2df02e5166a5487
2019-05-09 18:57:47 +01:00
Joshua Barretto
e6a40bbda2
Added jumping and Jump animation state
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Former-commit-id: 6ae9f7e9c9fb2bc519a0ef2c1c8195376616ed4c
2019-05-09 18:57:47 +01:00
Forest Anderson
993388e56a
Ran fmt on codebase
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Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
timokoesters
802c484a38
Make character model more variable
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Former-commit-id: 331baad40c79d846290c4617ea8e359b2786c7ef
2019-04-22 23:00:21 +02:00
timokoesters
b9607ef405
Fix #21 by checking animation history
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Former-commit-id: 5272d1d7aee73fc07edeb31d9f29238d19b7d229
2019-04-17 19:39:12 +02:00
Joshua Barretto
2c650f9cff
Added basic agent AI
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Former-commit-id: bb17edc8f2027c0c63c6a3ef0fc80c7a68c9aa05
2019-04-17 01:39:39 +01:00
Piotr
ddb32eec30
Animation States
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Former-commit-id: 769f09dc44143b5e54623ea819db2d6149429184
2019-04-16 14:29:44 +00:00
Joshua Barretto
c98d841890
Fixed physics sync
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Former-commit-id: 86d3af46c69f6566f4cab8d93ecf27636a9563cf
2019-04-15 00:29:28 +01:00
Joshua Barretto
62b91eb01b
Integrated Sphynx
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Former-commit-id: 5d96983a385bb77a2876aa7439158252b7e2f0fc
2019-04-14 14:23:43 +01:00
Joshua Barretto
c75625f179
Physics update adjustment
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Former-commit-id: 10a8828b1ac496c7419672b88049fbda848d9d9d
2019-03-19 11:35:38 +00:00
Joshua Barretto
ffc4e6ebd4
Improved State API design
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Former-commit-id: a32ab93409b1044fe2838f684d30ca2b963d4eb2
2019-03-19 11:35:38 +00:00
Joshua Barretto
a8b0039898
Added networked entity updates, player entity allocation
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Former-commit-id: b81d6e38a74f846d64c092d1422dc402f369100c
2019-03-19 11:35:38 +00:00
Joshua Barretto
bb93f29522
Fixed client/server comms bug
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Former-commit-id: fffc9cbf59784e7e2c9c2d9a60b8f2520b6f41fb
2019-03-19 11:35:38 +00:00
Joshua Barretto
2e613178a0
Component sync + UID system
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Former-commit-id: 5ecddc0e1f9c1a15f99dd167b825178c972da062
2019-03-04 19:58:58 +00:00
Joshua Barretto
ef333877ae
Added Uid marker component
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Former-commit-id: b0aae7a8e6dd075996f3bee6cc7be29763f6cdaa
2019-03-04 19:58:58 +00:00
Joshua Barretto
8184bc6fc0
Added figures, segments, test .vox files, basic animation test
2019-01-13 20:53:55 +00:00
Joshua Barretto
523db9f054
Started work on adding terrain
2019-01-02 19:22:01 +00:00
Joshua Barretto
819af1594f
Initial structure
2019-01-02 17:23:31 +00:00