flo
48a79b3e78
haniwa
2024-01-20 17:45:23 +00:00
Joshua Barretto
a852298010
Merge branch 'zesterer/better-char-select-scene' into 'master'
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Render render LoD terrain on char select, remove old backdrop figure
See merge request veloren/veloren!4254
2024-01-16 18:51:04 +00:00
Joshua Barretto
5bc60f2436
Add LoD zone data to char select screen
2024-01-15 19:07:19 +00:00
Maxicarlos08
d6371f7f9b
Server rules i18n and rules button in character screen
2024-01-15 00:03:23 +01:00
Joshua Barretto
3d9ab445d9
Added rules field to server description
2024-01-15 00:02:42 +01:00
Joshua Barretto
879a28fbb6
Fixed warnings
2023-10-21 13:51:41 +01:00
Joshua Barretto
9a72d52c48
Began adding tether visuals
2023-10-21 13:49:04 +01:00
Sam
ef5e37a64d
Converted beam system from spherical shell wedges to quadratic beziers
2023-10-14 21:46:28 -04:00
Imbris
9c398cb06d
djust for changes in specs safety refactor
2023-09-24 23:46:59 -04:00
TelepathicWalrus
4bdbb3ff6b
Move stay position to agent
2023-08-15 11:10:54 +02:00
TelepathicWalrus
d6496c999d
Removed is_stay variable
...
Added server side owner and distance checks
2023-08-15 11:10:53 +02:00
TelepathicWalrus
9597810e3d
Remove is_stay function
...
Clean code
2023-08-15 11:10:53 +02:00
TelepathicWalrus
e611d695b1
Add stay/follow option for pets
2023-08-15 11:10:52 +02:00
Monty Marz
102945b9e7
Dungeon rework initial patch
2023-07-09 20:03:09 +00:00
Imbris
01df87bdb4
Address/cleanup a couple TODOs, mainly comment improvements
2023-06-04 12:58:16 -04:00
Imbris
b8af76deff
Remove potential for client to delete its own entity.
...
Also:
* Fix some clippy warnings
* Remove unused clippy allow
* Document semantics of `DeletedEntities`
2023-06-04 12:58:16 -04:00
Imbris
65efa779b5
Steps towards properly synchronizing when a client exits in-game to
...
return to the character screeen. And other related improvements.
* Uid now optional when removing an entity from IdMaps since that Uid
may have been transferred to the new entity created when the client
exits "in-game".
* Added notes about making sure to update the CharacterId mapping when
changing the `kind` field of `Presence`.
* Add a parameter to `delete_entity_recorded` that indicates whether it
is being called from `handle_exit_ingame` and that provides the `Uid`
that was removed from the entity so that we can more explicitly and
correctly handle that case.
* We now add the Uid of the client to the deleted entities list when it
exits "ingame". (still need to rework code so that the client doesn't
delete its own entity).
* Improved integration of possession code with ForceUpdate logic.
* Don't remove `Presence` component from old entity in possession so
that deleting that entity will properly handle updating the
CharacterId unmapping (if the old entity isn't going to be deleted we
still remove the `Presence` component so that it doesn't keep terrain
loaded).
* Added a couple TODOs on existing tangential things I noticed.
2023-06-04 12:58:16 -04:00
Imbris
62abed1eec
Replace u64 with Uid in some places and add/modify some comments
2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f
Some random changes and a fmt
2023-06-04 12:58:16 -04:00
Imbris
f11baed9fa
Adapting various things to the new interface, fixing compilation errors,
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and progressing on half done things. Also, added a few TODO comments.
2023-06-04 12:58:16 -04:00
Imbris
4094887997
Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
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uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
35922866a8
Start refactoring UidAllocator to contain mappings for different Id
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types.
* Add new `IdMaps` type that contains mappings to Entity from Uid, CharacterId, and
RtsimEntity.
* Add PresenceKind::LoadingCharacter variant for when the CharacterId
has not actually been confirmed to exist and belong to the logged in
client. Switches to the regular PresenceKind::Character once the
character is loaded from the database and that is used to update the
entity.
* Start refactoring `delete_entity_recorded` to check for CharacterId
and RtsimEntity values that may need to be removed from the map (just
very start, not near complete).
* Other misc tweaks.
2023-06-04 12:58:16 -04:00
Imbris
3277d18265
Rename retrieve_entity_internal to lookup_entity
2023-06-04 12:58:16 -04:00
Imbris
ea725fffde
Cleanup UidAllocator and Uid a bit:
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* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Isse
a884e0e058
Various rtsim related stuff
2023-06-03 22:14:18 +00:00
Joshua Barretto
ec3a7d1898
Make items vanish after 5 minutes
2023-06-01 14:51:19 +01:00
flo666
17e4af3c48
BlockKind::ArtSnow
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replace BlockKind::Snow with BlockKind::Misc
2023-05-13 09:32:19 -04:00
jshipsey
da3c2369e5
initial setup
2023-05-13 09:30:13 -04:00
Marcel Märtens
3a19669d53
use workspace dependencies to make our life easier maintaining them :)
2023-05-10 18:16:25 +02:00
Isse
6674cce2cc
intercat with sprites on ships
2023-05-09 19:43:09 +02:00
Marcel Märtens
054f4f9453
update veloren deps
2023-05-04 11:58:43 +02:00
Isse
ab4076518f
Add multiloot
2023-04-23 19:17:39 +00:00
Sam
e819cd2309
Updated hashbrown, removed some to_owned calls in handling recently unequipped items
2023-04-19 18:43:40 -04:00
Joshua Barretto
a835ce7e26
Better starting site choices
2023-04-13 18:32:21 +01:00
Joshua Barretto
edcc2f1870
Overhauled chat message representation to allow for more exhaustive localisation
2023-04-11 15:46:36 +01:00
Joshua Barretto
3e0f5295c0
Added CharacterActivity, made NPCs look at the player when speaking to them
2023-04-09 19:25:57 +01:00
Joshua Barretto
364255c7fe
Allowed rtsim NPCs to greet nearby actors
2023-04-09 19:25:55 +01:00
Sam
0966753699
Added repair recipes
2023-04-06 10:54:48 -04:00
Joshua Barretto
acec45b756
Initial implementation of starting site choice
2023-03-31 14:24:14 +01:00
Isse
1298fc792b
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
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Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798 )
See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
264e4a53f8
cargo clippy + fmt
2023-03-22 05:49:54 -07:00
Sophia Waggoner
7e4ea483e0
Add a ServerConstants to Client and Server structs and sync on register.
2023-03-21 20:28:08 -07:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Ellen Sun
74cb514094
move client commands to voxygen + add Admin to be shared with client for permissions + unit test for alphabetical server command
2023-01-27 20:31:56 -05:00
IsseW
7296843923
simple bridges
2022-11-30 15:13:52 +01:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
0fe0192a2d
get rid of string replacements in template strings
2022-09-29 17:33:53 +02:00
Marcel Märtens
a0ef3be9ac
remove hardcoded localisation from client
2022-09-27 13:46:12 +02:00
Joshua Yanovski
57ea753bff
Merge branch 'sharp/parallel-ingame' into 'master'
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Parallelize ingame messages.
See merge request veloren/veloren!3627
2022-09-21 19:44:40 +00:00