Sam
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b06ab250cc
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Addressed first round of feedback on sword overhaul.
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2020-09-21 17:38:52 -05:00 |
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Sam
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04af75bf8d
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Initial implementation of new dash melee.
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2020-09-21 17:38:48 -05:00 |
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Sam
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abcd0af1e3
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Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
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2020-09-21 17:38:47 -05:00 |
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Snowram
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62f6a5799a
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Initial quadmed feed animation
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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06b39b9072
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species specific improvement
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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b781a1765b
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theropod run
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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cd6e1ad45f
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haul out the critter skele, add theropod
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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ecae71c016
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gliders as items. anim improvements
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2020-09-17 22:32:09 -04:00 |
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jshipsey
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412495e5fc
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assets/manifests
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2020-09-17 22:18:49 -04:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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Joshua Barretto
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50a85853e3
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Fmt and clippy lints fixes
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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6992194ad4
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Better surface swimming, no underwater sprites
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2020-08-12 21:15:53 +01:00 |
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jshipsey
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9ff5c23cf0
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readd sneak
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2020-08-08 13:47:32 -04:00 |
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Imbris
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c2f3e1b47f
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Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
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2020-08-06 08:04:03 +00:00 |
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BottledByte
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34c87d7a86
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Add ability IDs and use them in GUI
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2020-08-05 23:00:43 +02:00 |
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BottledByte
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dc91209a7b
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Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
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2020-08-02 01:21:32 +00:00 |
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jshipsey
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487131efb8
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cyclops run anim
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2020-08-01 02:19:45 -04:00 |
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jshipsey
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5d2be2240e
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maneater and feed anim
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2020-08-01 02:19:45 -04:00 |
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jshipsey
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baf67f303e
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new models, anim tweaks
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2020-08-01 02:19:44 -04:00 |
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Joshua Barretto
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cf69d0c5d8
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Added minimap compass
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2020-07-10 15:00:20 +01:00 |
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Joshua Barretto
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e626f6255f
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Prevented pet damage
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2020-07-07 01:01:39 +01:00 |
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Joshua Barretto
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64dc339f13
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Reduced acceleration in air
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2020-07-06 20:51:57 +01:00 |
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Imbris
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c2d6d00b00
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point to github specs to access PairedStorage type, fix Loadout sync spam
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2020-07-06 01:56:02 -04:00 |
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Joshua Barretto
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8508b5177b
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Velocity-corrected bezier pathfinding control, swimming control
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2020-07-05 09:38:15 -04:00 |
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Joshua Barretto
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8a0b7fd173
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Smoother pathfinding for fast animals
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2020-07-05 09:38:14 -04:00 |
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Joshua Barretto
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177bd7a128
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More tolerant pathfinding
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2020-07-05 09:38:14 -04:00 |
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Joshua Barretto
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db26c10299
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Run tilting, per-species running speed
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2020-07-05 09:38:14 -04:00 |
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scott-c
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d53b51954b
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Added ability to use 2 x 1h weapons or shields
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2020-07-01 17:51:06 +08:00 |
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Justin Shipsey
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2f896849d4
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Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
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2020-06-16 21:32:39 +00:00 |
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scott-c
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8bcafa6f19
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automatically wield on secondary or ability3
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2020-06-15 18:12:30 +08:00 |
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Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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Justin Shipsey
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ea07d744a7
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orientation animation
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2020-05-27 06:41:55 +00:00 |
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Imbris
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81227b917f
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fix leaning
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2020-05-11 00:53:37 -04:00 |
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Justin Shipsey
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6fa13bcb7e
|
body/anim tweaks
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2020-04-26 01:09:03 +00:00 |
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Imbris
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a73d010f7b
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Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
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2020-04-01 11:15:14 -04:00 |
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Imbris
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f551c4a2c5
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Move armor types to a new location, use a const for the moving cutoff in voxygen anims
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2020-03-28 01:52:12 -04:00 |
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Imbris
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ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
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2020-03-27 22:02:07 -04:00 |
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timokoesters
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c6e635c511
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Increase movement speed, make npcs slower than players
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2020-03-27 18:39:26 +01:00 |
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timokoesters
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2b68adff51
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Balancing, make fireball not holdable, arrow knockback
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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8010e5afb4
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Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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b9c85b9beb
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Balancing
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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ae0a3076e3
|
Allow holding ability keys again
|
2020-03-25 23:10:50 +01:00 |
|
AdamWhitehurst
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964256541e
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batter loadout swap logic
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2020-03-25 07:58:26 -07:00 |
|
AdamWhitehurst
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857652ee23
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Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
|
2020-03-25 07:24:55 -07:00 |
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Imbris
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6ba158b7e1
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Input handling changes
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2020-03-25 01:38:37 -04:00 |
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timokoesters
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99e7e1f785
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Split staff into 3 abilities
|
2020-03-24 14:00:22 +01:00 |
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timokoesters
|
0eebf945fe
|
Glowing fireballs, no gravity
|
2020-03-23 13:55:52 +01:00 |
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timokoesters
|
5194cef03a
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Easier swimming, better damage calculation for explosions
|
2020-03-23 12:50:08 +01:00 |
|
Adam Whitehurst
|
862efb147c
|
clean up based on pr review comment
|
2020-03-21 15:55:20 -07:00 |
|
Adam Whitehurst
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819c2767bc
|
* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
|
2020-03-21 14:16:26 -07:00 |
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