DaforLynx
b2b14e7ab4
Event music can use more than one event at a time. Added test for soundtracks.
2022-11-07 22:39:25 +00:00
Samuel Keiffer
72bffe0df8
Merge branch 'train-tracks' into 'master'
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Train tracks
See merge request veloren/veloren!3679
2022-11-05 22:56:07 +00:00
Isse
aa846ddb31
Merge branch 'door-fixes' into 'master'
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Doors now animate opening when entities are near them.
See merge request veloren/veloren!3683
2022-11-05 18:38:53 +00:00
Avi Weinstock
f5c1293e9f
Address review comments for MR 3679:
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- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Joshua Barretto
b64ca9e698
Tweaked door opening, many entities push grass
2022-11-02 14:44:18 +00:00
Avi Weinstock
ff5acf18d7
Doors now animate opening when entities are near them.
2022-11-01 19:29:51 -04:00
Joshua Barretto
836d4e4427
Merge branch 'bats' into 'master'
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bats
See merge request veloren/veloren!3681
2022-11-01 15:01:18 +00:00
flo
da65485228
bats
2022-11-01 15:01:18 +00:00
Avi Weinstock
2242f7245d
Avoid placing site2 houses on paths (this affects worldgen even with train tracks disabled, since the paths are already there).
2022-10-31 14:55:13 -04:00
Avi Weinstock
f83afcd5a8
Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt.
2022-10-29 14:50:52 -04:00
Avi Weinstock
372ffe45d7
Add command for debugging ways.
2022-10-29 14:32:48 -04:00
Joshua Barretto
1c1ff2189e
Merge branch 'zesterer/fxupscale' into 'master'
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Fixed window scale reset bug
See merge request veloren/veloren!3675
2022-10-29 12:59:06 +00:00
Avi Weinstock
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00
Marcel
7cb701e469
Merge branch 'holychowders/dont_just_stand_there_when_attacked' into 'master'
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Flee if attacked even if attacker is not close.
See merge request veloren/veloren!3669
2022-10-28 21:31:49 +00:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
Samuel Keiffer
dda62b998d
Merge branch 'sword' into 'master'
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Sword
See merge request veloren/veloren!3662
2022-10-28 01:01:07 +00:00
Sam
b090467f19
Changelog
2022-10-27 20:33:52 -04:00
Sam
7022350693
Sword AI now randomly rolls again
2022-10-27 20:07:11 -04:00
Sam
d60839010a
Rebase commit
2022-10-27 20:07:10 -04:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
a44c36432e
Fixed that equipping weapons by using them from hotbar would bypass equipping animation.
2022-10-27 20:07:09 -04:00
Sam
1782408676
Address UX issues of contextual abilities.
2022-10-27 20:07:08 -04:00
Sam
e1f76e0127
Fixed sword AI after contextualized sword abilities.
2022-10-27 20:07:08 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
07d273aa09
Removed unneccessary term in skill point cost calculation
2022-10-27 20:07:07 -04:00
Sam
172c9e0689
Fixed inability to use abilities while in a stance
2022-10-27 20:07:07 -04:00
Sam
273949369f
Fix unit tests
2022-10-27 20:07:06 -04:00
Sam
5674923a54
Changed exp/sp progression for sword skill tree
2022-10-27 20:07:06 -04:00
Sam
a21ce80daf
Tweaked sword component stats
2022-10-27 20:07:05 -04:00
Sam
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
Sam
2e8ad96121
Stances now require a small amount of time to enter them
2022-10-27 20:07:05 -04:00
Sam
eb67cc2cf7
Reaching stance AI
2022-10-27 20:07:04 -04:00
Sam
9b4dcbfdde
Heavy stance AI
2022-10-27 20:07:04 -04:00
Sam
43a5a2a93a
Parrying stance AI
2022-10-27 20:07:03 -04:00
Sam
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
Sam
5358016ba0
Crippling stance AI
2022-10-27 20:07:02 -04:00
Sam
c7d3aa19e4
Mobility stance AI
2022-10-27 20:07:02 -04:00
Sam
c97bfdfb94
Defensive stance AI
2022-10-27 20:07:01 -04:00
Sam
7dcb3582e6
Sword AI for offensive abilities
2022-10-27 20:07:01 -04:00
Sam
4ab3abfc07
Balanced stance AI
2022-10-27 20:07:01 -04:00
Sam
221b0aff5f
Sword AI can now choose their abilities
2022-10-27 20:07:00 -04:00
Sam
937db8706c
Made animations when dual wielding less bad
2022-10-27 20:07:00 -04:00
Sam
bc8f794309
New ability icons
2022-10-27 20:06:59 -04:00
Sam
8d3567b6b2
Made combo melee more ergonomic to use when it is a stance
2022-10-27 20:06:59 -04:00
Sam
21aabb5663
Parries now correctly return to their stance.
2022-10-27 20:06:58 -04:00
Sam
21dedb54b9
Fixed bug where you couldn't properly exit an ability if you had a return ability but lacked the requirements to return
2022-10-27 20:06:58 -04:00
Sam
b3a15f61aa
Fixed issue where you could cancel combo melee 2 mid strike
2022-10-27 20:06:58 -04:00
Sam
5757b0bdf0
Abilities are now more expensive when in a mismatched stance if that stance is not the balanced stance.
2022-10-27 20:06:57 -04:00
Sam
5974646a3c
You can now leave a stance by using the corresponding ability input
2022-10-27 20:06:57 -04:00