kitswas
|
6b2a41ade7
|
Ticks at every threshold
|
2022-10-24 22:05:11 +05:30 |
|
kitswas
|
78ce257d87
|
Removed numbers from the poisebar
|
2022-10-24 22:05:11 +05:30 |
|
kitswas
|
4a8536672c
|
Removed unused import
|
2022-10-24 22:05:11 +05:30 |
|
kitswas
|
b21764c99f
|
Added tick mark for the upcoming threshold
|
2022-10-24 22:05:11 +05:30 |
|
kitswas
|
be586aa84f
|
Extracted hard-coded poise thresholds to a constant
|
2022-10-24 22:05:11 +05:30 |
|
kitswas
|
202ac7ced8
|
Changed the poisebar's position
|
2022-10-24 22:05:11 +05:30 |
|
kitswas
|
65e6db9ef8
|
Separated the poise images
The energy images were duplicated.
|
2022-10-24 22:05:11 +05:30 |
|
kitswas
|
0f3d6b3e3e
|
Poisebar for the player
|
2022-10-24 22:05:11 +05:30 |
|
Timothy Finnegan
|
cd5ae96424
|
Undid accidental/unnecessary changelog changes
|
2022-10-23 18:44:11 -07:00 |
|
Timothy Finnegan
|
3be4cede30
|
Merge remote-tracking branch 'origin/flaffwaffle/action_state_concurrent_states' into flaffwaffle/action_state_concurrent_states
|
2022-10-23 18:38:31 -07:00 |
|
Tim Finnegan
|
a21a674ed1
|
Merge branch 'master' into 'flaffwaffle/action_state_concurrent_states'
# Conflicts:
# CHANGELOG.md
|
2022-10-24 01:35:25 +00:00 |
|
Timothy Finnegan
|
3677d27cbc
|
Merge branch 'flaffwaffle/action_state_concurrent_states' of https://gitlab.com/veloren/dev/veloren into flaffwaffle/action_state_concurrent_states
|
2022-10-23 18:32:24 -07:00 |
|
Timothy Finnegan
|
498cb86be9
|
Updated enum names for consistency
|
2022-10-23 18:31:09 -07:00 |
|
Timothy Finnegan
|
ab4e46c533
|
Updated the changelog to include the changes.
|
2022-10-23 18:31:09 -07:00 |
|
Timothy Finnegan
|
5e5e1066eb
|
Added support for multiple timers, conditions, and counters in a single action node.
|
2022-10-23 18:31:09 -07:00 |
|
Joshua Barretto
|
588ccd84ed
|
Merge branch 'zesterer/mini-fixes' into 'master'
Moving water, SSR, water shader fixes, camera fixes
See merge request veloren/veloren!3637
|
2022-10-23 23:19:38 +00:00 |
|
Joshua Barretto
|
428816c65e
|
Addressed review comments
|
2022-10-23 23:54:55 +01:00 |
|
Joshua Barretto
|
1521b6165f
|
Prettier cheap water
|
2022-10-23 21:41:45 +01:00 |
|
Joshua Barretto
|
40e47b4f3e
|
Added reflection mode settings
|
2022-10-23 20:03:21 +01:00 |
|
James Melkonian
|
6bacb487f3
|
Bat AI
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
586d0f6dd8
|
add bat (created by Gemu)
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
79e6fd58fe
|
- make tricksters spawn in groups and play instruments
- remove defunct draugr flee
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
82026c1acc
|
remove defunct headband from trickster loadout
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
60a48e450c
|
facegourd and helmet offset (Female Orc)
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
e1bd385408
|
make draugrs Npcs flee at health below 100%,
trickster gear,
single spawns (trickster, dullahan),
|
2022-10-23 20:05:39 +02:00 |
|
flo666
|
1d98050f28
|
halloween npcs:
in forests, spawn harvester or dullahans or tricksters with custom halloween loot: facegourd, pumpkin_spice_brew, honeygourd
|
2022-10-23 20:05:39 +02:00 |
|
Isse
|
3b2eba1457
|
autumn leaves
|
2022-10-23 20:05:39 +02:00 |
|
IsseW
|
9c4736f47b
|
Make pumpkins more common for Halloween
|
2022-10-23 20:05:39 +02:00 |
|
IsseW
|
1d6b7d6a03
|
Add Halloween event
|
2022-10-23 20:05:39 +02:00 |
|
Joshua Barretto
|
b85fd11443
|
Added refraction
|
2022-10-23 15:15:25 +01:00 |
|
Joshua Barretto
|
c072dc4082
|
Place puddle details behind extra experimental shader
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
d0894a189e
|
Added SSR to wet surfaces
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
a7c24ed518
|
Added figure noise
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
5c4090f099
|
Updated README
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
0a5e257b77
|
Remove close-up camera jitter
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
ae66432a1e
|
Make cheap water look better underwater
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
764adb67c7
|
Fixed no SSR shaders
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
51c3a25b9a
|
Handle obscured SSR elements better
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
be8ef302bc
|
Make SSR water verticals behave better
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
d40be0ea5f
|
Apply clouds more correctly
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
d4c81cf8b8
|
Handle SSR transition better
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
9285e48ff0
|
Don't reflect rain
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
8dd63940b0
|
Fixed SSR at distance
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
bc4c93bc5e
|
More accurate SSR
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
0561a168de
|
Added tracing to SSR
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
387d7e65d2
|
Improved SSR quality
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
daef86d813
|
Make screen-space reflections an experimental shader
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
f00cc5f2de
|
The worst SSR
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
81ac4f9125
|
Various water-related lighting fixes
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
b45586902a
|
Made cheap water display velocity
|
2022-10-23 01:42:00 +01:00 |
|