DaforLynx
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9104a07530
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Code cleanup, doubled volume of leaves.ogg
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2022-07-04 18:11:43 +02:00 |
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Treeco
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0d21361e05
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Add player-relative rain direction
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2022-07-04 18:11:42 +02:00 |
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IsseW
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fa589e915e
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make rain view distance smaller, dont put wind in texture
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2022-07-04 18:11:41 +02:00 |
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IsseW
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fd12c8abdb
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Remove dead shader code, clean up weather.rs
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2022-07-04 18:10:06 +02:00 |
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DaforLynx
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dc8424c549
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Moving audio code
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2022-07-04 18:10:05 +02:00 |
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IsseW
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6215ccd522
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Remove dead code
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2022-07-04 18:07:24 +02:00 |
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DaforLynx
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05e7de5629
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Adjust some values for ambience volume
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2022-07-04 18:07:23 +02:00 |
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IsseW
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daebe0070a
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add to changelog
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2022-07-04 18:07:22 +02:00 |
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IsseW
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b82bb5b247
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Don't have rain be behind an expiremental shader
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2022-07-04 18:07:22 +02:00 |
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IsseW
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6274d54e56
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fix todos
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2022-07-04 18:07:21 +02:00 |
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IsseW
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a93240d2a6
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cleaner get_ambient_channel
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2022-07-04 18:07:20 +02:00 |
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IsseW
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3eabe24f12
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base occlusion texture size of off voxels
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2022-07-04 18:07:19 +02:00 |
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DaforLynx
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a6fd5d5c8b
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Some organization. Faster volume lerping.
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2022-07-04 18:07:19 +02:00 |
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IsseW
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08b0989789
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add slider for rain map resolution
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2022-07-04 18:07:18 +02:00 |
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IsseW
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6d40caed23
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wind adjust
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2022-07-04 18:07:17 +02:00 |
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DaforLynx
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6059a30f27
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Rain diminishes with distance above terrain
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2022-07-04 18:07:16 +02:00 |
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IsseW
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54f958acc7
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more correct occlusion
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2022-07-04 18:07:16 +02:00 |
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DaforLynx
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83ee54001e
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Ambience slider; fix to utterances
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2022-07-04 18:07:15 +02:00 |
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DaforLynx
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365f45397b
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At this point all sfx should be able to detect underwater
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2022-07-04 18:07:14 +02:00 |
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DaforLynx
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088d1cfe9d
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Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial
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2022-07-04 18:07:13 +02:00 |
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IsseW
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234ed5afb2
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Rain occlusion projection matrix
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2022-07-04 18:07:13 +02:00 |
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Joshua Barretto
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295b89d446
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Better bias
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2022-07-04 18:07:12 +02:00 |
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Joshua Barretto
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bfb4769315
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Random depth for rain drops for better occlusion
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2022-07-04 18:07:11 +02:00 |
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IsseW
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79cac935c8
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Added rain occlusion
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2022-07-04 18:07:11 +02:00 |
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DaforLynx
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b3200ed89f
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More ambience :)
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2022-07-04 18:07:10 +02:00 |
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DaforLynx
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c4239e074f
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Prevent unnecessary running of code
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2022-07-04 18:07:09 +02:00 |
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DaforLynx
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aafd13508d
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Completely redoing ambient sound again.
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2022-07-04 18:07:08 +02:00 |
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DaforLynx
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16ca1410be
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Remove extraneous sfx code
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2022-07-04 18:07:08 +02:00 |
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DaforLynx
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ca815f25a1
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merging some UI sfx from a now-dead branch
Merge part 2
merge part 3
Merge part 4
merge part 5
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2022-07-04 18:07:07 +02:00 |
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IsseW
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b578f0231f
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Interpolate in client
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2022-07-04 18:07:06 +02:00 |
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Joshua Barretto
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48117988e1
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Better rain threshold
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2022-07-04 18:07:06 +02:00 |
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Joshua Barretto
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767093105f
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Rebalanced rain
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2022-07-04 18:07:05 +02:00 |
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Joshua Barretto
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6093e1972a
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Add directional rain back
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2022-07-04 18:07:05 +02:00 |
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IsseW
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4fa2644507
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Interpolate weather in voxygen
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2022-07-04 18:07:04 +02:00 |
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IsseW
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e37f2be820
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Put rainbows behind experimental
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2022-07-04 18:07:03 +02:00 |
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Joshua Barretto
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86814eba04
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Made rain look better
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2022-07-04 18:07:03 +02:00 |
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Benjam Soule H. Walker
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99c76be297
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added sound for rain
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2022-07-04 18:07:02 +02:00 |
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Joshua Barretto
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502145a6f9
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Cloud movement is more prominent
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2022-07-04 18:07:01 +02:00 |
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Joshua Barretto
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dc90d637c1
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Smoother clouds
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2022-07-04 18:07:01 +02:00 |
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Joshua Barretto
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4181331e6b
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Balanced rain density
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2022-07-04 18:07:00 +02:00 |
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IsseW
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273c5ed2f0
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Temporary noise solution
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2022-07-04 18:07:00 +02:00 |
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IsseW
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67683f315f
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Put rain behind expiremental shader
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2022-07-04 18:06:59 +02:00 |
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IsseW
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9c84a20cef
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better sim
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2022-07-04 18:06:58 +02:00 |
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IsseW
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0c804af773
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reasonable delta time
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2022-07-04 18:06:58 +02:00 |
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IsseW
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547301ff5f
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rainbows
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2022-07-04 18:06:57 +02:00 |
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IsseW
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78c1de19cf
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More accurate weather sim
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2022-07-04 18:04:39 +02:00 |
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IsseW
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6585ef1513
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weather dependant music
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2022-07-04 18:11:43 +02:00 |
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IsseW
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102156c4b3
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Better particle light
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2022-07-04 18:11:42 +02:00 |
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IsseW
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9cb67e6283
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Rain shader
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2022-07-04 18:11:41 +02:00 |
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IsseW
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b7c0196129
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Server weather sim
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2022-07-04 18:11:41 +02:00 |
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