Monty
c17e3ad996
Cactus Colada
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Made cacti lootable
Cactus colada recipe and item
price balance
fmt
"make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
Marcel
278b64deab
Merge branch 'juliancoffee/item_price_split_consumables' into 'master'
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Split consumables to different tables in trading
See merge request veloren/veloren!2415
2021-06-13 11:29:47 +00:00
Marcel
e987f9ae10
Merge branch 'xvar/fix-backpack-swap' into 'master'
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Fixed crash when swapping an equipped item with slots for an item with no slots
See merge request veloren/veloren!2430
2021-06-13 11:16:03 +00:00
Ben Wallis
f47838ee9d
Improved inventory swap
2021-06-12 19:06:39 +01:00
Avi Weinstock
d02ff2db20
Don't apply e2e pushback during a forced movement character state.
2021-06-12 11:10:06 -04:00
juliancoffee
62eaabfe88
Introduce hit_timing for combo_melee
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bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Marcel
cf2bdb20f1
Merge branch 'xMAC94x/release_numbers' into 'master'
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Change the version number to 0.10
See merge request veloren/veloren!2428
2021-06-12 08:55:34 +00:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
Forest Anderson
f578c56db7
Merge branch 'juliancoffee/small_fixes' into 'master'
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Ranged, Tidal Warrior, spears, assets
See merge request veloren/veloren!2416
2021-06-11 17:46:56 +00:00
juliancoffee
982e5986c3
revert bow to almost master
values
2021-06-11 17:20:46 +03:00
juliancoffee
e63c21d29e
Nerf recover duration for animal dashes
2021-06-11 16:18:59 +03:00
juliancoffee
11ded86a2b
Make bow more snipy
2021-06-11 15:56:16 +03:00
juliancoffee
6c11aa80e0
adjust staff firebomb
2021-06-11 15:41:38 +03:00
Marcel
918229ff70
Merge branch 'merryck.wales-master-patch-32631' into 'master'
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Fix incorrect tooltip on Staff Damage skill - Update diary.rs
See merge request veloren/veloren!2421
2021-06-11 11:59:10 +00:00
Cr0ss0vr
8e0891e3b1
Fix incorrect tooltip on Staff Damage skill - Update diary.rs
2021-06-11 11:59:09 +00:00
juliancoffee
25cbff68d3
remove meaningless variables
2021-06-11 11:44:48 +03:00
Marcel
8ab1b6fdd1
Merge branch 'zesterer/small-fixes' into 'master'
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Repaired common such that it works for plugin targets
See merge request veloren/veloren!2422
2021-06-11 08:32:55 +00:00
Marcel
068ce2c665
Merge branch 'xMAC94x/fix_tracy' into 'master'
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fix tracy-server compilation via cargo tracy-server
See merge request veloren/veloren!2409
2021-06-11 08:32:53 +00:00
Marcel
82c84e5440
Merge branch 'slippedfix' into 'master'
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Update simple_leather.ron
See merge request veloren/veloren!2419
2021-06-11 08:32:50 +00:00
Justin Shipsey
7eda90b8f7
Update simple_leather.ron
2021-06-11 08:32:49 +00:00
Joshua Barretto
1b1287f407
Repaired common such that it works for plugin targets
2021-06-11 08:33:32 +01:00
Marcel
02dca65ded
Merge branch 'zesterer/small-fixes' into 'master'
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Prevent creatures spawning in the ground
See merge request veloren/veloren!2418
2021-06-11 07:20:49 +00:00
Joshua Barretto
358f9f268d
Prevent creatures spawning in the ground
2021-06-11 07:09:58 +01:00
juliancoffee
2e5f868f31
Make bow zoom less intense
2021-06-11 01:46:32 +03:00
juliancoffee
edc4af8023
fix Wet debuff image
2021-06-11 01:45:02 +03:00
juliancoffee
a5e4a829eb
Balanse fixes
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- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
2021-06-11 01:34:33 +03:00
juliancoffee
5084548b53
Add warnings about non-existent items in /kit
2021-06-11 01:33:47 +03:00
juliancoffee
4f49012aca
add new armour and legendary weapons to /kit
2021-06-11 01:33:18 +03:00
juliancoffee
fb1e37154d
add temporary "middle" skill preset
2021-06-11 01:31:46 +03:00
juliancoffee
cba8e15797
Split consumables to different tables in trading
2021-06-10 16:04:59 +03:00
João Capucho
cc566abe5c
Update wgpu and check for best swap chain format
2021-06-09 21:15:37 +01:00
Marcel
3dafc2c5b5
Merge branch 'jvck10-master-patch-73738' into 'master'
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Small fixes to pt_br language.
See merge request veloren/veloren!2410
2021-06-09 20:01:49 +00:00
Marcel
279731a9e1
Merge branch 'swilliams/more-collision-balancing' into 'master'
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Fixed biped_small and humanoid hitboxes
See merge request veloren/veloren!2411
2021-06-09 15:44:00 +00:00
Marcel Märtens
005f528e25
fix tracy-server compilation via cargo tracy-server
2021-06-09 17:17:37 +02:00
João Victor Cardoso Kdouk
228d2f05a6
Small fixes to pt_br language.
2021-06-09 14:36:10 +00:00
Scott Williams
f336b0e2a8
Fixed biped_small and humanoid hitboxes
2021-06-09 15:23:10 +01:00
Marcel
f255f01ac0
Merge branch 'tygyh/Extract-get-duration-image-from-update' into 'master'
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Extract 'get_duration_image' function from 'update'
See merge request veloren/veloren!2407
2021-06-09 14:08:38 +00:00
Marcel
8bc34dc962
Merge branch 'tygyh/Extract-create-new-text-from-update' into 'master'
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Tygyh/extract create new text from update
See merge request veloren/veloren!2408
2021-06-09 14:08:34 +00:00
juliancoffee
057aa7fecf
Move loot tables to entityconfigs
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* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee
Move body to EntityConfig assets
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* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
229b253a17
remove Mindflayer skillset
2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1
Load skillsets from assets
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Done:
support loading from assets in skillset_builder.rs
entity_config field with skillset asset field
move every SkillSet config to assets
tests for skillset assets
tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
37af73b19e
SkillSetBuilder pre-refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551
Post refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
45e5554ff5
Fix issue with villagers not having any item
2021-06-09 15:37:04 +03:00
juliancoffee
171c66d53d
docs
2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0
Start to load EntityInfo from assets in dungeons
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* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70
Split LodoutBuilder::build_loadout
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LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.
Because these combinations produces quirky code flow, it will be better
to split it to different methods.
So we did following changes to remove it and rewrite code that was using it
to use better methods.
* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.
* More builder methods for LoadoutBuilder.
Namely:
- from_default which is used in server/src/cmd.rs in "/spawn" command.
- with_default_equipment, with_default_maintool to use default
loadout for specific body
- with_preset to use LoadoutPreset
* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code
* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.
Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity
* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159
Move traveler loadout declaration to asset
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* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e153cbe20e
Rename LoadoutBuilder::apply_asset_expect
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to LoadoutBuilder::with_asset_expect
2021-06-09 15:37:03 +03:00