61aa49fa66
Add last_known_pos
to Target
struct.
2022-11-16 18:26:07 -06:00
997c5a4e61
Merge branch 'ythern/more_unique_abilities' into 'master'
...
Ythern/roshwalr kit
See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
71e59e4b81
combat: tweaks and modified shockwave animation
2022-11-13 22:04:00 +01:00
1173c8257f
Merge branch 'holychowders/agent_awareness2' into 'master'
...
Rework internal representation of agent awareness
See merge request veloren/veloren!3661
2022-11-12 18:48:32 +00:00
95fd092e26
Fix awareness changes.
2022-11-12 12:12:32 -06:00
0351bf1d63
Moss Drake
2022-11-12 13:00:42 +00:00
8f4863be28
combat: balance tweaks on roshwalr
2022-11-11 10:22:23 +01:00
f1b77e27fe
combat: lowered flee_health on roshwalr
2022-11-10 16:57:29 +01:00
918d5eb345
combat: added a unique kit to roshwalr
2022-11-10 13:53:12 +01:00
32abb59132
Updated some of my personal info
2022-11-08 23:06:32 +01:00
b2b14e7ab4
Event music can use more than one event at a time. Added test for soundtracks.
2022-11-07 22:39:25 +00:00
571b07d54a
Remove dt
and multiplication by 30.
2022-11-06 13:10:17 -06:00
372ffe45d7
Add command for debugging ways.
2022-10-29 14:32:48 -04:00
641a5c4cda
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-29 13:21:27 -05:00
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
3f3f8605af
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-28 15:16:44 -05:00
4426972057
Refer to the fully aware state of an agent as "alert".
2022-10-28 15:03:11 -05:00
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
a44c36432e
Fixed that equipping weapons by using them from hotbar would bypass equipping animation.
2022-10-27 20:07:09 -04:00
1782408676
Address UX issues of contextual abilities.
2022-10-27 20:07:08 -04:00
e1f76e0127
Fixed sword AI after contextualized sword abilities.
2022-10-27 20:07:08 -04:00
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
07d273aa09
Removed unneccessary term in skill point cost calculation
2022-10-27 20:07:07 -04:00
172c9e0689
Fixed inability to use abilities while in a stance
2022-10-27 20:07:07 -04:00
273949369f
Fix unit tests
2022-10-27 20:07:06 -04:00
5674923a54
Changed exp/sp progression for sword skill tree
2022-10-27 20:07:06 -04:00
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
2e8ad96121
Stances now require a small amount of time to enter them
2022-10-27 20:07:05 -04:00
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
c97bfdfb94
Defensive stance AI
2022-10-27 20:07:01 -04:00
7dcb3582e6
Sword AI for offensive abilities
2022-10-27 20:07:01 -04:00
4ab3abfc07
Balanced stance AI
2022-10-27 20:07:01 -04:00
221b0aff5f
Sword AI can now choose their abilities
2022-10-27 20:07:00 -04:00
8d3567b6b2
Made combo melee more ergonomic to use when it is a stance
2022-10-27 20:06:59 -04:00
21aabb5663
Parries now correctly return to their stance.
2022-10-27 20:06:58 -04:00
21dedb54b9
Fixed bug where you couldn't properly exit an ability if you had a return ability but lacked the requirements to return
2022-10-27 20:06:58 -04:00
b3a15f61aa
Fixed issue where you could cancel combo melee 2 mid strike
2022-10-27 20:06:58 -04:00
5757b0bdf0
Abilities are now more expensive when in a mismatched stance if that stance is not the balanced stance.
2022-10-27 20:06:57 -04:00
5974646a3c
You can now leave a stance by using the corresponding ability input
2022-10-27 20:06:57 -04:00
a2242b28f4
If you were in a stance when you used an ability, return to that stance after the ability is complete.
2022-10-27 20:06:56 -04:00
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
e03e137793
Combo melee tweaks
2022-10-27 20:06:40 -04:00
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
2116842d30
Bin program to generate dot files for skill trees
2022-10-27 20:06:37 -04:00
eacbdefb75
Skill point prerequisites and costs
2022-10-27 20:06:37 -04:00
2fcd876e3f
Air slash abilities
2022-10-27 20:06:35 -04:00