Commit Graph

385 Commits

Author SHA1 Message Date
Imbris
8d63446300 Almost implement instance merging for sprites (validation error), rebase
fix
2021-06-02 23:59:50 -04:00
Imbris
0f1c4080c4 Start sprite refactor 2021-06-02 23:59:49 -04:00
Imbris
ad2b6c9014 Fix texture sampling syntax 2021-06-02 23:59:49 -04:00
Imbris
a8851b6561 Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
Imbris
2f69c41b00 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
Imbris
261fd24dfd Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00
Imbris
c532f50e64 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Joshua Yanovski
93568754a0 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
adf3f83b4b Fix point shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
868293a802 More frustration with shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
c97a42fdb7 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2 Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
b6c37be299 Re enable sprite rendering 2021-06-02 23:59:48 -04:00
Imbris
97bed5752b Fix clouds 2021-06-02 23:59:48 -04:00
Imbris
f30588ea94 Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-06-02 23:59:48 -04:00
Imbris
bae0310cc7 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-06-02 23:59:48 -04:00
Imbris
553c1c18a9 Add skybox 2021-06-02 23:59:48 -04:00
Capucho
1083d04c73 Reenable terrain rendering
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
0db2a35955 Fix the orientation of the rendering
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
1668e834f8 Renable the figure and terrain drawing code (not working yet) 2021-06-02 23:59:47 -04:00
Capucho
4c83e19c83 Remove the depth buffer from the Third drawer 2021-06-02 23:59:47 -04:00
Capucho
2c7d49b69f Shader fixes 2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a Almost make clouds/postproccess run 2021-06-02 23:59:47 -04:00
Imbris
124d69d7ad Render Ui 2021-06-02 23:59:45 -04:00
Imbris
97ca278d89 fixed validation errors when creating pipelines 2021-06-02 23:56:43 -04:00
Imbris
f540366676 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
Sam
7acd953923 Changed particles to a switch statement. 2021-05-10 19:58:32 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Sam
164fd0de04 Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
Joshua Barretto
559e16e035 Apply flat earth hack to mist 2021-04-25 23:28:19 +01:00
Joshua Barretto
3e4afc5a45 Capped light access 2021-04-25 22:49:20 +01:00
Joshua Barretto
98f660e486 More realistic cloud light extinction model 2021-04-25 22:26:07 +01:00
Joshua Barretto
fa262d2a5c Fixed near cloud bug 2021-04-25 20:04:00 +01:00
Sam
d2d8d43410 Addressed testing feedback.
Particles better.
2021-04-25 13:09:08 -04:00
Joshua Barretto
19184a49a7 Made the pit of tartarus less bad 2021-04-21 22:18:44 +01:00
Joshua Barretto
81ba200e48 Improve dynamic light reflection for hill climbing 2021-04-21 17:10:53 +01:00
Joshua Barretto
11ba02130c Made sprite/block selection effect more subtle 2021-04-20 02:46:07 +02:00
Joshua Barretto
483276b082 Made sprite/block selection effect more subtle 2021-04-20 02:46:06 +02:00
Joshua Barretto
4ad5257e40 Rebalanced mist 2021-04-19 22:26:56 +01:00
Joshua Barretto
86287e8f0a Fixed negative cloud density bug 2021-04-19 22:02:47 +01:00
Joshua Barretto
f0f3da529b Fixed water shader, sky shader 2021-04-19 14:42:49 +01:00
Joshua Barretto
8f3233365d Improved hit particles 2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236 Improved archery with feedback sfx and particles 2021-03-29 21:52:04 +01:00
Joshua Barretto
b660c53b4c Revert to old sky colours for no clouds 2021-03-28 17:07:41 +01:00
Joshua Barretto
34a7667410 Toned down aurora 2021-03-28 17:07:41 +01:00
Joshua Barretto
f16c2b8b4c Made clouds adjust to world dimensions correctly 2021-03-28 17:02:17 +01:00
Joshua Barretto
d8117b3b3d Make caves and rtsim entities scale with map size, more cloud detail 2021-03-28 17:02:16 +01:00
Joshua Barretto
0bed52f63c Properly simulate atmospheric scattering 2021-03-28 17:01:53 +01:00
Joshua Barretto
d53042c852 Client-side time of day interpolation 2021-03-28 17:01:53 +01:00
Joshua Barretto
19ef00085d Softer and faster clouds with more verticality 2021-03-28 17:01:51 +01:00
Sam
f1156c9ce5 Added necrotic vortex attack to mindflayer 2021-03-27 21:05:03 -04:00
Sam
0d3795112c Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
Joshua Barretto
6ea5aa796b Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Joshua Barretto
f479231b15 Merge branch 'glowy-shiny-pretty' into 'master'
Glowy shiny pretty

See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Joshua Barretto
6e0807f3f5 Cheaper and less broken material reflection/glow 2021-03-11 13:56:11 +00:00
Joshua Barretto
d1b58ebb36 More reflective weapons 2021-03-10 18:59:04 +00:00
Joshua Barretto
09e32cb952 Initial implementation of glow/shininess 2021-03-10 18:58:25 +00:00
Sam
d711c77468 Aura particles. 2021-03-09 17:59:45 -05:00
Sam
cb1b26d717 Beam particle tweaks 2021-03-09 17:59:43 -05:00
Sam
398370ca51 Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
c6a222340e Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
Marcel
e29964ead1 Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework

See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
36d20e6990 Better docs, faster terrain meshing 2021-03-07 14:25:07 +00:00
Joshua Barretto
9910398917 Fixed snow biome trees 2021-03-07 14:25:07 +00:00
Joshua Barretto
d4ce69df99 Static light flickering 2021-03-07 14:25:02 +00:00
Joshua Barretto
1d16f14dd5 Small fixes 2021-03-07 14:25:02 +00:00
Joshua Barretto
331375fd8f Adjusted static lighting 2021-03-07 14:25:02 +00:00
Joshua Barretto
fe2479ee4c Better LoD water prediction 2021-03-07 14:25:01 +00:00
Joshua Barretto
31832e1245 Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
Joshua Barretto
aabe1d7cfd Point light ambiance for less harsh shadows 2021-03-07 14:25:01 +00:00
Joshua Barretto
100cafa91b Directional baked lights for figures 2021-03-07 14:25:01 +00:00
Joshua Barretto
185b1c3053 Specialised giant trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735 Experimental giant mother trees 2021-03-07 14:25:01 +00:00
Sarra
db3bc1b9bb added a white firework 2021-03-07 03:48:50 -05:00
Sarra
4284ce0411 made firework explosions colorful 2021-03-05 01:22:29 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
Sam
df70976ff5 Fixed particles. 2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d Improve particles 2021-02-27 01:42:46 -05:00
Joshua Barretto
60c16e57b1 Added snow particles 2021-01-31 15:15:17 +00:00
Rotsuoy
994677a4d0 Rotsuoy/savanna grass 2021-01-23 07:46:54 +00:00
Joshua Barretto
a404707f87 Avoid div0 in shiny water shader 2020-12-30 22:18:19 +00:00
Joshua Barretto
49cabfae18 Made LoD water reflective 2020-12-14 16:52:33 +00:00
Joshua Barretto
a5c37262dd Better aurora 2020-12-05 11:20:25 +00:00
Joshua Barretto
e413392694 Better mist access 2020-12-05 11:20:25 +00:00
Joshua Barretto
46dc49bc0a Fixed bit-twiddling colour bug 2020-11-24 18:44:41 +00:00
Monty Marz
d069eb9a57 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
Joshua Barretto
e461fbd951 Make chimneys glow 2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6 Addressed review comments 2020-11-23 10:57:57 +00:00
Joshua Barretto
8fd2e4537d Addressed review comments 2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44 Fixed glow AO 2020-11-23 10:57:57 +00:00
Joshua Barretto
b4e3dbc719 Added glow tint 2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff Added glow 2020-11-23 10:57:56 +00:00
Joshua Barretto
a0f0417f8f Fixed close cloud sampling issue 2020-11-23 10:57:56 +00:00
Joshua Barretto
058908f603 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
Joshua Barretto
5930ca4a59 Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
Joshua Barretto
7eb437501d Fixed various particle issues 2020-11-23 10:57:55 +00:00