Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Avi Weinstock
707e189034
Nerf non-potion drinks.
2023-02-01 20:39:29 -05:00
flo666
1d98050f28
halloween npcs:
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in forests, spawn harvester or dullahans or tricksters with custom halloween loot: facegourd, pumpkin_spice_brew, honeygourd
2022-10-23 20:05:39 +02:00
Chase Rozon
7dcee3eb23
Multiple Balance Tweaks & Miscellaneous Changes
2022-05-19 22:46:31 +00:00
UncomfySilence
c2bf1a5345
+ Created common.loot_tables.event directory for special item drop changes or for potential bosses.
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+ Made yeti boss have a 5% chance to spawn in snow biomes.
+ New yeti entity has ~28.5% chance to drop 1 to 10 exclusive blue cheese, ~57.1% to drop 1 to 3 coal, and ~14.2% chance to drop 1 diamond.
+ Blue cheese heals 60hp over 20 seconds.
+Blue cheese has item_image_manifest and other necessities completed. (Model is current placeholder until Gemu or Hannibal have approved)
2021-12-20 18:03:52 +00:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Marcel
c03ad39440
Merge branch 'AlexBethel/item-typos' into 'master'
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Correct spelling errors in item descriptions
See merge request veloren/veloren!2548
2021-07-15 08:15:43 +00:00
juliancoffee
b70e191483
Bump some food duration to 10 seconds
2021-07-05 10:56:29 +03:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
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+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
eb61b23d04
Rebalance food for new consumables changes
2021-07-05 10:56:29 +03:00
Alex Bethel
0e4ca28ee4
Correct spelling errors in item descriptions
2021-07-03 15:53:19 -05:00
juliancoffee
21a29ecf74
Add CorruptionSpores
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- New lootable food which you can find as husk or darkhound drop
2021-06-30 03:33:06 +03:00
Sam
1978b590aa
Destringified consumables
2021-06-29 05:59:02 -05:00
juliancoffee
ccf7c7a0e4
Balance food to have sane health per second regen
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* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).
* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
Monty
c17e3ad996
Cactus Colada
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Made cacti lootable
Cactus colada recipe and item
price balance
fmt
"make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
jshipsey
8acd3832e3
more loot tables, overworld ores, more items
2021-06-07 11:00:00 +02:00
jshipsey
451ccf8d73
more meat
2021-06-07 10:55:50 +02:00
jshipsey
ca907f1b87
added some meat
2021-06-07 10:55:34 +02:00
Monty Marz
06bbb7f0ff
Crafting Tabs and more item tags
2021-04-04 13:02:27 +00:00
Lippy13
43c35f957f
Remove buff information from item description text
2021-03-03 00:25:12 +00:00
Avi Weinstock
03d28f7d93
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
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- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Sarra Kitty
e7d852835c
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Entropy
6f331e0435
changed sec count to be consistent w/ other foods
2020-12-17 12:43:33 -08:00
Entropy
d533d08707
extraneous periods go away
2020-12-11 19:20:36 -08:00
Entropy
71d98d34fb
Adding some basic consumable crafting ingredients
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more stuff being squashed in. tons of non-food items added
2020-12-11 19:20:35 -08:00
Snowram
ecdbd1c5d6
Makes consumables heal faster
2020-12-10 18:06:32 +01:00
Snowram
0d92f02deb
Buff stonegolem, nerf giants, add missing sfxs
2020-11-06 01:08:33 +01:00
Monty Marz
eb79820c25
tweaks consumables buffs values
2020-11-06 01:08:32 +01:00
Snowram
a52f83e92c
Addresses some comments
2020-11-06 01:08:31 +01:00
Snowram
ce96af4363
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
Fausk
477b575f4e
fixup improved item descriptions for most items (no swords)
2020-11-01 13:29:35 -07:00
Monty Marz
8fa398954d
Initial implementation of buffs UI
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player buffs animation
more testing debuffs
sorting and display limit fix
overhead buffs
fix
WIP buff removal function
fmt
Update buffs.rs
Now with compiling: WIP group UI buffs
positioning
Update group.rs
Update group.rs
Small optimizations.
Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.
buff frame visuals
added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
Monty Marz
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
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* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
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Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00