ubruntu
94a9b407c2
Fix waypoints being movable
2022-02-28 19:20:37 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
juliancoffee
d5b927602a
Loadout Udpate: NpcData part
...
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
Sam
7ae8ed09f6
Addressed MR comments.
2022-01-15 21:50:27 -05:00
Sam
4c3771a1a0
Persistence of auxiliary abilities.
2022-01-15 21:42:34 -05:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Joshua Barretto
46ec4203a2
Arbitrary volume airships
2021-11-13 17:13:08 +00:00
juliancoffee
7291d32209
Make ItemDrop component with Item again
2021-09-27 20:36:18 +03:00
Sam
09dd9b4813
Changed ItemDrop to use LootSpec
2021-09-27 15:09:22 +03:00
Snowram
9c2ce83430
Set projectile offsets in states instead of globally
2021-09-22 01:07:09 +02:00
Sam
99981338bb
Fixed exp fix mistake and fixed lava, campfire, and bomb damage.
2021-09-15 08:32:44 -04:00
Ben Wallis
01ca6911a9
* Pets are now saved on logout and spawned with the player on login
...
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Avi Weinstock
1a60ebd5db
Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon.
2021-07-06 16:52:12 -04:00
Snowram
3ba0500b90
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Avi Weinstock
e09ae8ad83
Address MR 2356 comments.
2021-05-30 13:36:25 -04:00
Avi Weinstock
8b20175b6e
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
James Melkonian
4d4bc132f4
Campfires can set things on fire and water puts it out
2021-05-13 05:34:51 +00:00
Sam
7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
holychowders
568a8d9666
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
Sam
a5b7477e96
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Avi Weinstock
75f1b0f5e0
Remove level
from create_ship
and CreateShip
.
2021-03-23 10:44:42 +01:00
Avi Weinstock
deb9358c3a
Add ServerEvent::CreateShip
, and use it instead of CreateNpc
for RtSim airships.
2021-03-23 10:44:37 +01:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Joshua Barretto
3496c356e2
More relative motion changes
2021-03-14 23:14:26 -04:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Avi Weinstock
22fcc6417c
Make fireworks recursively shoot more fireworks (95% average replication).
2021-03-06 14:05:51 -05:00
Sam
a88ad7b971
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
2021-02-28 15:02:03 -05:00
Sam
45dd36be07
Auras now apply a buff only once, instead of applying a buff every second.
...
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
2021-02-26 17:57:01 -05:00
Sam
be8df9aef6
Addressed comments.
2021-02-02 16:08:09 -05:00
Sam
17d1432be0
Outcomes now correctly read if an attack had any healing components.
2021-02-02 13:07:06 -05:00
Sam
2b11ae6569
Attacks can now heal.
2021-02-02 13:07:04 -05:00
Sam
fdef168e82
Beams now use Attack, with limited functionality in some cases.
2021-02-02 13:07:03 -05:00
jiminycrick
c83296a4ec
Initial broken implementation of poise
...
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Jesus Bracho
42679201b0
Set up aura filtering
2021-01-18 22:58:56 +00:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Joshua Barretto
fe7f73bf62
Removed panic sources from server event handling
2020-12-07 12:28:29 +00:00
James Melkonian
71303fecfd
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
Joshua Barretto
26fd40c0e3
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Joshua Barretto
99a881f349
Added entity simulation to rtsim, reification, assimilation
2020-11-23 10:44:59 +00:00
Odd-Harald Lillestø Myhren
56e37a4846
Fix bug that caused campfires and other stuff to duplicate
2020-11-22 21:03:06 +00:00
jiminycrick
b3aa454f8e
Initial work to move combat sfx to outcomes
2020-11-18 13:31:12 -08:00
Snowram
950eb1976d
Addressed more comments
2020-11-17 23:54:01 +01:00
Snowram
7af561263d
Addressed comments
2020-11-17 23:27:13 +01:00
Snowram
93642428f2
Move eye sight and scale in body.rs, mounts tweaks
2020-11-17 23:27:13 +01:00
Sam
69bb54b4a2
Campfires can no longer be yeeted by arrows.
2020-11-15 11:13:03 -06:00
Christof Petig
b56919b123
Make waypoints persistent
...
Closes #549
2020-11-08 22:15:47 +01:00
Sam
c48c022f7e
Separated out health from stats component.
2020-11-04 19:22:04 -06:00