Commit Graph

396 Commits

Author SHA1 Message Date
Joshua Barretto
4a89d88e9b Added default sprite attribute state 2024-01-21 21:30:08 +00:00
flo
48a79b3e78 haniwa 2024-01-20 17:45:23 +00:00
juliancoffee
1347a31108 Deprecation step of Item::name/description
- Mark Item::name() and Item::description() deprecated, along with
  corresponding ItemDesc methods.
- Dummify dialogue code that uses items, as it's not used anyway. In the
  future it should use common_i18n::Content.
- Allow usage of deprecated .name() for Inventory ordering, for now.
- Allow usage of deprecated .name() for Inventory ordering for
  merchants, for now.
2024-01-14 21:25:15 +02:00
DaforLynx
0b62898060 Audio fixes and new music 2023-12-29 00:25:08 +00:00
Christof Petig
4b7f3d07d2 add hirdrasil ornament variants and fix clippy 2023-12-16 12:10:17 +01:00
Christof Petig
9b485456eb Calendar based gear for villagers 2023-12-14 16:31:48 +01:00
Isse
850112bd72 typo fix and add some adjectives to tavern namegen 2023-12-12 19:28:12 +01:00
Isse
4fa52db71d more work on tavern 2023-12-07 20:08:03 +01:00
flo
756ac0eefe troll_caves_and_camps_into_sites 2023-11-24 07:53:15 +00:00
flo
9d52110a49 site_rock_circle 2023-11-10 00:31:03 +00:00
Marcel Märtens
631f3ab8ee fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support 2023-10-05 23:23:27 +02:00
Marcel Märtens
882a8d104c Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
Marcel Märtens
df03c92741 extended clippy from quality.sh 2023-10-05 22:00:49 +02:00
Maxicarlos08
7734b653e7
replace all uses of Arc<> with references 2023-10-02 16:52:41 +02:00
Maxicarlos08
66f6b81575
singleplayer server initialization status 2023-09-29 23:30:14 +02:00
Laura
f4d48d2689 New Arena building and visit site for NPCs 2023-09-26 12:29:14 +00:00
flo
fdea283f98 JungleRuin 2023-08-16 12:35:27 +00:00
flo
fba1976dee site pirate_hideout 2023-08-16 06:59:58 +00:00
David Fisher
e2a0bc55c3 Lower grass target in standalone economy tests
because: The test_economy_moderate_standalone was failing tests on
arm64 MacOS systems with the following error:

```
thread 'site::economy::context::tests::test_economy_moderate_standalone' panicked at 'assertion failed: site.economy.pop >= env.targets[&id]', world/src/site/economy/context.rs:562:17
```

This was originally reported in Discord by @sharp in July, 2022
https://discord.com/channels/449602562165833758/797421546871324712/997332351195553874

Debugging showed that the grass target was 880, and the population was only around 718.
Local testing showed that lowering the grass target to 700 fixed the issue.

this commit: Lowers the grass target to 700 in the standalone economy tests.

unaddressed questions:

- Why is the grass target so high in the standalone economy tests?
- Alternately, why did the grass population drift so low, and no longer aligned with the tests.
- Why is this passing in CI, but not local testing?
- There are a number of commented out add_settlement calls in the standalone economy tests. Were there issues with the tests prior?
2023-07-31 16:51:29 -04:00
flo
b556befe73 coastal_town 2023-07-12 23:02:40 +00:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
flo666
8516899c18 inuit inspired location names for adlet stronghold 2023-05-13 09:32:27 -04:00
Sam
92e28f09fc Adlet abilities 2023-05-13 09:30:51 -04:00
flo666
1750c9a0f2 structure work 2023-05-13 09:30:48 -04:00
Sam
3557f93f1e Initial cookfires and rock and bone huts 2023-05-13 09:30:19 -04:00
jshipsey
da3c2369e5 initial setup 2023-05-13 09:30:13 -04:00
Imbris
ed94c1c1b6 Fix existing bug with all site route costs be computed as 0 2023-04-20 22:22:21 -04:00
Imbris
92a42ced18 Apply experimental astar2 changes to the original impl 2023-04-20 21:53:59 -04:00
Joshua Barretto
a7a08763f2 Gave NPCs names 2023-04-09 19:25:58 +01:00
Joshua Barretto
85c572f6e2 Better town layout 2023-04-09 19:25:57 +01:00
Joshua Barretto
ac83cfc4a3 More interesting idle behaviours 2023-04-09 19:25:54 +01:00
Joshua Barretto
e8b489a71a sync 2023-04-09 19:25:53 +01:00
Joshua Barretto
f40cfb4ac3 Made farmers sell food 2023-04-09 19:25:52 +01:00
Sam
c3f5bc13f1 Equipment can now be repaired at sprites in town. 2023-04-06 10:54:48 -04:00
IsseW
7296843923 simple bridges 2022-11-30 15:13:52 +01:00
Marcel Märtens
2812729b78 cargo clippy lifetimes 2022-11-28 15:19:57 +01:00
Marcel Märtens
0ab7a2543e fix clippy errors 2022-11-28 14:08:11 +01:00
flo
698a00bae3 savannah_pit 2022-10-22 19:48:50 +00:00
Marcel Märtens
cf6a764aa4 update toolchain to 2022-09-23 2022-09-25 15:58:32 +02:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Christof Petig
863f9857b5 cargo fmt 2022-08-30 00:37:38 +02:00
Christof Petig
04b7090197 handle terrain more correctly 2022-08-30 00:37:38 +02:00
Christof Petig
fbe0aee40d move trading good properties (decay, transportation) from hard coded to ron file 2022-08-30 00:37:38 +02:00
flo
e882e62c08 seachapel 2022-08-24 21:50:53 +00:00
DaforLynx
daadf3abdb Gnarling Fort music; more specific sites; fix music spacing; new sfx 2022-08-14 01:57:58 +00:00
flo
5dd9991311 DesertCity 2022-08-08 09:58:18 +00:00
tygyh
abdd5e3906 Lift return out of if-statements 2022-07-15 16:36:11 +02:00
tygyh
cbe4d9d807 Remove unused imports 2022-07-15 16:00:27 +02:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Christof Petig
7a1218cf2f make a recipe of all modular weapons 2022-07-13 20:15:28 +02:00