flo
76628057b5
new_cultist
2024-05-12 18:33:11 +00:00
flo
ed4fd55bc3
terracotta
2024-02-15 06:08:03 +00:00
juliancoffee
7228543fbf
Mark legacy item asset content
2024-01-14 21:25:15 +02:00
Sam
62464dbe11
Removed crit chance stat
2023-11-14 18:06:58 -05:00
runrobdog
16d5ea1e3c
Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats
2022-06-23 06:45:22 +02:00
Sam
eecc1b42c3
Fixed regex mistake in changing name of item assets.
2022-05-16 15:11:13 -04:00
Sam
b048179c0a
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
2022-05-16 15:11:11 -04:00
Sam
d380a2dbaf
Quality is now propogated through modular items from the quality of the components.
2022-05-16 15:10:55 -04:00
Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Sam
fbcc774911
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
2021-07-10 23:22:00 -05:00
Sam
509461763b
Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
2021-07-06 22:54:23 -05:00
Sam
e8e953ffab
Added range stat to weapons.
2021-07-05 20:32:12 -05:00
Snowram
379e755006
Increases base damage of husk attack, rename some cultist weapons
2021-06-25 21:18:28 +02:00
Sam
0488b2fcd0
Adressed comments on energy and armor functions.
2021-06-07 11:06:25 +02:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
dd113c56cb
Fixed ItemDef for custom weapons.
2021-05-01 09:25:54 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
66181a7f8c
Rebalanced crit stats
2021-03-11 20:30:15 -05:00
Avi Weinstock
d8f0a1c426
Add critical chance and critical multiplier stats to weapons.
2021-03-08 23:27:25 -05:00
heydabop
bfc82f7236
Fixes #974 - convert tool/weapon equip time to floating point seconds
2021-03-01 15:06:39 -06:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
jshipsey
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d
bow
2021-02-27 01:42:45 -05:00
Avi Weinstock
8bdbf4f7c9
Implement modular weapons.
...
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.
Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
bbfcde5e59
Re-deleted duplicate weapons that somehow reappeared.
2021-02-19 17:30:24 -05:00
Sam
341affdae2
Added hands field to all ron files of weapons.
...
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Avi Weinstock
03d28f7d93
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
...
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
jiminycrick
a02444825d
Address some comments
...
Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
661764f4aa
Some preliminary balancing
...
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
Snowram
fe977f0a6c
Adds a speed stat to weapons
2020-11-11 22:03:53 +01:00
Sam
d484ac2e38
Yeeted from ron files.
2020-11-07 15:53:16 -06:00
Snowram
c9985e14cb
Rename Saurok, various anim fixes
2020-10-19 16:20:58 +02:00
unknown
d2f91bc3a0
Assigns a ToolKind to bipedlarge weapons
2020-10-19 16:20:58 +02:00
Monty Marz
2b800a2b63
make clippy happy
...
Delete glider.ron
2020-10-07 02:23:20 +00:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Sam
924d09e46c
balancing
...
more specific stats
Update body.rs
more balancing
non hostile catoblepas and mouflons
quad low
more adjustments
Animals with enemy alignment now deal correct damage. Made health scaling species-specific.
2020-08-21 19:36:17 +02:00