unknown
|
d2f91bc3a0
|
Assigns a ToolKind to bipedlarge weapons
|
2020-10-19 16:20:58 +02:00 |
|
jshipsey
|
0e628ef67f
|
rebase fix
|
2020-10-19 16:20:58 +02:00 |
|
Snowram
|
0a9ec848a7
|
add lizardman npcs
|
2020-10-19 16:20:58 +02:00 |
|
Snowram
|
4dcd450382
|
Add beast attributes
|
2020-10-19 16:20:57 +02:00 |
|
Snowram
|
a4f4fa38e2
|
Improve bipedlarge beast walk animation
|
2020-10-19 16:20:57 +02:00 |
|
Snowram
|
f4a068c422
|
Initial bipedlarge beast walk animation
|
2020-10-19 16:20:57 +02:00 |
|
Snowram
|
204fa50de9
|
Add werewolf npc
|
2020-10-19 16:20:57 +02:00 |
|
Justin Shipsey
|
ab411406b0
|
Merge branch 'UMR1352/fix#793' into 'master'
Fix #793: hide message for player coming online
Closes #793
See merge request veloren/veloren!1443
|
2020-10-18 21:04:23 +00:00 |
|
Enrico Marconi
|
80b863da3b
|
Fix #793
|
2020-10-18 11:03:02 +02:00 |
|
Marcel
|
f6692aee74
|
Merge branch 'UMR1352/fix#788' into 'master'
Fix issue #788
Closes #788
See merge request veloren/veloren!1432
|
2020-10-16 12:17:49 +00:00 |
|
Samuel Keiffer
|
b5a969862a
|
Merge branch 'sam/staff-overhaul' into 'master'
Staff Rework
Closes #767 and #762
See merge request veloren/veloren!1429
|
2020-10-16 02:22:00 +00:00 |
|
Sam
|
e6684009c2
|
Made ability key not hardcoded in tool.rs.
|
2020-10-15 20:05:58 -05:00 |
|
Joshua Barretto
|
8617b17569
|
Merge branch 'UMR1352/fix#790' into 'master'
Fix issue #790
Closes #790
See merge request veloren/veloren!1439
|
2020-10-15 14:14:52 +00:00 |
|
Enrico Marconi
|
af0542db90
|
Suggested edit
|
2020-10-15 14:47:29 +02:00 |
|
Enrico Marconi
|
d85473bccf
|
Reviewer's suggested edit
|
2020-10-15 14:36:59 +02:00 |
|
Enrico Marconi
|
9c184b60e4
|
Fix issue #790: hotbar working while ui is toggled off
|
2020-10-15 13:28:29 +02:00 |
|
Sam
|
d869f7e430
|
Moved explsion struct from within comp to common.
|
2020-10-14 21:06:55 -05:00 |
|
Sam
|
14e4af7ab6
|
Addressed playtesting feedback.
|
2020-10-14 21:06:52 -05:00 |
|
jshipsey
|
6f3f6996a6
|
clippy
|
2020-10-14 21:06:35 -05:00 |
|
jshipsey
|
6a744eed82
|
anims
|
2020-10-14 21:06:32 -05:00 |
|
Sam
|
1ba8a6cfb3
|
Balance tweaks to staff abilities.
|
2020-10-14 20:57:01 -05:00 |
|
Monty Marz
|
4b2eba71e7
|
new staff skill icons
|
2020-10-14 20:56:58 -05:00 |
|
Sam
|
b5091a5891
|
Ai for staff-wielding enemies. Keyframes for shockwave state.
|
2020-10-14 20:56:24 -05:00 |
|
Sam
|
1c21362bc3
|
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
|
2020-10-14 20:56:23 -05:00 |
|
Sam
|
7ef73f5981
|
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
|
2020-10-14 20:56:22 -05:00 |
|
Sam
|
cbb72363af
|
Reworked explosions. Tweaked staff fireball.
|
2020-10-14 20:56:21 -05:00 |
|
Sam
|
04dcd012da
|
Flamethrower particles.
|
2020-10-14 20:56:21 -05:00 |
|
Sam
|
c80f16ae74
|
Started to add particles.
|
2020-10-14 20:56:20 -05:00 |
|
Sam
|
256846a669
|
Initial implementation of new staff abilities.
|
2020-10-14 20:56:16 -05:00 |
|
Samuel Keiffer
|
4a90f7c088
|
Merge branch 'james/hammer-axe-bow-skillz' into 'master'
Add 3rd skill for hammer, bow, and axe
Closes #766, #765, and #764
See merge request veloren/veloren!1399
|
2020-10-15 01:34:53 +00:00 |
|
jiminycrick
|
4de42e36fd
|
Consolidated recover code in repeater_ranged
|
2020-10-14 17:10:27 -07:00 |
|
jiminycrick
|
512d881cd2
|
Fixed clippy errors and added SFX
|
2020-10-14 15:30:58 -07:00 |
|
jiminycrick
|
95c36cc3fb
|
Skill icons with proper rotation
|
2020-10-14 12:50:33 -07:00 |
|
jiminycrick
|
1f3bd0e1d2
|
Responded to testing feedback
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
3bb59b36cd
|
energy values, remove hotload
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
64f72a73f9
|
axeleap tweaks
|
2020-10-14 12:50:33 -07:00 |
|
jiminycrick
|
691acd730d
|
Smoother leap and recovery leap handling
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
22d8792c4b
|
adjustments to chargedmelee, repeater
|
2020-10-14 12:50:33 -07:00 |
|
Snowram
|
697ea80665
|
Axe MeleeLeap character animation
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
521ffd64ba
|
cleanup
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
28eb58ddfa
|
anims
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
fadba23dde
|
Slight tweaks to leap
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
281155186f
|
hammer leap melee anim
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
e1634fa83a
|
Fixed errors from transitioning some states to keyframes.
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
21cf1e2168
|
Added keyframes to leap melee.
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
7e0cc2d8e5
|
Added keyframes to repeater ranged.
|
2020-10-14 12:50:33 -07:00 |
|
Sam
|
97f580be2b
|
Added keyframes to charged melee.
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
9ebda3c353
|
Made bow leap more graceful and set energy costs and removed jitter for no leap
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
ae4b259250
|
Fix what broke during rebase
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
|
431f99a791
|
Reducing the amount of data in character state
|
2020-10-14 12:50:32 -07:00 |
|