Commit Graph

8348 Commits

Author SHA1 Message Date
d7b651451b Implement screenshots 2021-05-30 11:49:41 -04:00
0ad51204ec Update wgpu-profiler, smol rebase fix 2021-05-30 11:49:41 -04:00
66822246e3 Change docker tags to a wpu specific tag 2021-05-30 11:49:41 -04:00
e31353df88 Display gpu timing info in the HUD when enabled 2021-05-30 11:49:41 -04:00
2de13f3a87 Try out using storage buffer for sprite vertices 2021-05-30 11:49:41 -04:00
bed1596985 Fix bugs with sprite rendering 2021-05-30 11:49:41 -04:00
0933a87d84 Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-05-30 11:49:41 -04:00
8c3ede3b39 Almost implement instance merging for sprites (validation error), rebase
fix
2021-05-30 11:49:41 -04:00
49f03bd325 Start sprite refactor 2021-05-30 11:49:41 -04:00
ef96ce68e6 Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-05-30 11:49:41 -04:00
e40702c083 Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-05-30 11:49:41 -04:00
3da110628a Update to the most recent wgpu 2021-05-30 11:49:40 -04:00
f62718044d Fix texture sampling syntax 2021-05-30 11:49:40 -04:00
a1d8265935 Switch to index rendering for most quad-like things 2021-05-30 11:49:40 -04:00
0d7e96e849 Small fixes to gpu profiling 2021-05-30 11:49:40 -04:00
9d076d3a89 Update to the latest wgpu git 2021-05-30 11:49:40 -04:00
d2e2580df4 Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes 2021-05-30 11:49:40 -04:00
5cdce0635d WIP gpu timer thing (not for squashing!) 2021-05-30 11:49:40 -04:00
40d420e868 Update wgpu to fix segfault 2021-05-30 11:49:40 -04:00
d79e9cf40a Fix char select shadows by clearing shadow textures 2021-05-30 11:49:40 -04:00
e2469152a3 Add setting for the PresentMode 2021-05-30 11:49:40 -04:00
f307037a50 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-05-30 11:49:40 -04:00
65a864f45b Fix lod alt texture filtering 2021-05-30 11:49:40 -04:00
4f30534ea1 Resolve validation errors with trying to use unsupported filtering modes 2021-05-30 11:49:40 -04:00
d247379953 Corrected shadow cull mode 2021-05-30 11:49:40 -04:00
5e0f26ab30 Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-05-30 11:49:40 -04:00
72e6fe89df Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-05-30 11:49:40 -04:00
855101d72a Comment out secondary backends 2021-05-30 11:49:40 -04:00
693fca4cc3 Avoid extra set_pipeline calls 2021-05-30 11:49:40 -04:00
863ed7fb80 Properly rebind shadow textures when they are changed 2021-05-30 11:49:40 -04:00
057ba79b57 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-05-30 11:49:40 -04:00
1a1eb0d932 Fix point shadows. 2021-05-30 11:49:40 -04:00
579fdad97e Fix directed shadows, mostly. 2021-05-30 11:49:40 -04:00
224ddb9db6 Suppress wgpu_core::device info logging 2021-05-30 11:49:40 -04:00
e974ebfebd More frustration with shadows. 2021-05-30 11:49:40 -04:00
ffa8f29732 Various fixes for shadows. 2021-05-30 11:49:40 -04:00
bbbe4ea368 Fix the shadow drawing code
Very poorly optimized
2021-05-30 11:49:40 -04:00
4941736cec Re enable the skybox rendering in char select 2021-05-30 11:49:40 -04:00
39217b7f84 Fix the buffer slicing in the submodel
Fixes the void figures
2021-05-30 11:49:40 -04:00
b3985422b1 Re enable sprite rendering 2021-05-30 11:49:40 -04:00
0394a9afce Reenable non-player figure drawing 2021-05-30 11:49:40 -04:00
95cc5da1e4 Draw water 2021-05-30 11:49:40 -04:00
2534e65d0e Fix clouds 2021-05-30 11:49:40 -04:00
8c44fdaac2 Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-05-30 11:49:40 -04:00
ec0f4db3d9 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-05-30 11:49:40 -04:00
362a14d749 No cube spam 2021-05-30 11:49:40 -04:00
9aad14e06e Start lod, update wgpu to fix viewport count validation error 2021-05-30 11:49:40 -04:00
9da50b3f4d Add skybox 2021-05-30 11:49:40 -04:00
b486048d0c Fix wrong color format in col light 2021-05-30 11:49:40 -04:00
d6062dc854 Reenable terrain rendering
Refractor col lights
2021-05-30 11:49:40 -04:00