haslersn
963c5a7785
common: Calculate magic number in Chonk
2019-09-06 15:33:36 +02:00
haslersn
8451a06804
common: Set TerrainChunk::SIZE.z = std::i32::MAX
2019-09-06 15:33:36 +02:00
haslersn
57354fb062
common: For trait ReadVol
remove get_unchecked()
2019-09-06 15:33:36 +02:00
Joshua Barretto
66c58840ef
Merge branch 'scott-c/first-person-model' into 'master'
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Add first person models
See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
37d9acedb0
cleanup comment
2019-09-06 20:22:17 +08:00
scott-c
fcdb0843fc
Cleanup unused import
2019-09-06 19:35:47 +08:00
scott-c
930e075ad1
half camera height when rolling
2019-09-06 19:29:52 +08:00
Joshua Barretto
f574b1748a
Merge branch 'desttinghim/sound-effects' into 'master'
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Sound Effects
Closes #163 and #97
See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
scott-c
645debe230
Hide player hands when rolling in first person
2019-09-06 19:12:46 +08:00
Louis Pearson
7f27385f95
Removed unescessary if statements
2019-09-06 05:02:29 -06:00
scott-c
836525c33a
Simplify model cache key, fixes performance issue
2019-09-06 18:59:05 +08:00
Louis Pearson
02af86d2d6
Change ear pos to Vec3
2019-09-06 04:44:15 -06:00
Louis Pearson
059d968499
Cargo fmt
2019-09-06 04:38:02 -06:00
Louis Pearson
675d72a3ce
Code cleanup
2019-09-06 04:36:42 -06:00
Louis Pearson
57fe89e5c8
Fix warnings
2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b
Fix first person weapon visible while not wielding
2019-09-06 18:22:26 +08:00
Louis Pearson
3fe12ee85f
Fix settings move
2019-09-06 04:06:26 -06:00
Andrew Pritchard
05dff792fc
Deref instead of clone vel
2019-09-06 14:22:58 +08:00
Andrew Pritchard
b4c74279b7
Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering
2019-09-06 13:24:42 +08:00
Andrew Pritchard
b4d5663fed
Vec3 is copy
2019-09-06 12:04:20 +08:00
Joshua Barretto
cbb0a395e9
Merge branch 'pfauenauge/flying-rod-axe-pixart' into 'master'
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Pixel art for axe and flying rod, shadow for zone names and death message
See merge request veloren/veloren!478
2019-09-05 17:28:33 +00:00
Monty Marz
943495c0c5
Pixel art for axe and flying rod, shadow for zone names and death message
2019-09-05 17:28:33 +00:00
Andrew Pritchard
5b82808df0
Merge branch 'master' into 'fix-jump-height'
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# Conflicts:
# common/src/sys/phys.rs
2019-09-05 13:07:46 +00:00
Andrew Pritchard
d0b2f7565a
Revert "Revert "Exponential interpolation for linear damping""
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This reverts commit 8b9a3ae1df
.
2019-09-05 18:24:38 +08:00
Andrew Pritchard
8b9a3ae1df
Revert "Exponential interpolation for linear damping"
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This reverts commit 94b9f50efa
.
2019-09-05 18:24:22 +08:00
Louis Pearson
8e5f993a5b
Format files
2019-09-05 03:11:18 -06:00
Louis Pearson
2bca20cf69
Get sound effects working
2019-09-05 03:08:09 -06:00
Louis Pearson
529cb40dc4
Add soundcache
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Still getting the stuttering. Time to rethink channels
2019-09-05 03:08:09 -06:00
Louis Pearson
65008f7d54
Adds proper 3d sound?
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Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
b5a979c82e
Change footstep rate
2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9
Add positional audio
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Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
fcb141a160
Add delay to walking sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
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Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Louis Pearson
41cd20aaf8
Add play_music call to audiofrontend
2019-09-05 03:08:09 -06:00
Louis Pearson
132d108086
Remove audio/base.rs
2019-09-05 03:08:09 -06:00
Louis Pearson
447cfec19f
Add support for fading sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
9dc1f8f549
Revamp AudioFrontend
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audio::base had a lot of unnescessary abstractions and constructs.
The current code simplifies the API in a way that makes sense and
that will allow sound effects and fading to be added in an incremental
way.
2019-09-05 03:08:09 -06:00
Andrew Pritchard
94b9f50efa
Exponential interpolation for linear damping
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With an additional approximation to allow for the same size jumps given different framerates.
2019-09-05 17:07:15 +08:00
Louis Pearson
0fe5b66dce
Use latest version of Rodio instead of custom branch
2019-09-05 03:04:53 -06:00
Forest Anderson
4577511c39
Merge branch 'imbris/ci_updates' into 'master'
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Deny all warnings, Switch to cargo check in CI
See merge request veloren/veloren!476
2019-09-05 00:19:50 +00:00
Imbris
52d84248ec
Remove all warnings
2019-09-04 19:03:49 -04:00
scott-c
d045dbb2f6
Reduce first person camera interpolation time
2019-09-04 22:05:59 +08:00
scott-c
5fd4f00012
Add first person models
2019-09-04 22:05:59 +08:00
Imbris
e1eccb18fd
Deny all wanings, only use check in CI
2019-09-04 01:13:18 -04:00
Imbris
1f859111c4
Merge branch 'imbris/char-creation' into 'master'
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Segment combination for character creation
Closes #94
See merge request veloren/veloren!470
2019-09-04 03:25:09 +00:00
Imbris
fc9c87878e
Fix some warnings, cleanup comment
2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d
fixing eyes, cleanup on offsets
2019-09-03 23:06:13 -04:00
jshipsey
178657c871
tweaked hair colors, head offsets, skin colors
2019-09-03 23:06:11 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00