jshipsey
16720a6826
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
Sarra
f39f5ab5d3
added coral reefs, kelp forests, and seagrass
2021-02-25 05:33:18 -05:00
ccgauche
387daf8aea
Change invalid message in examples and cleanup
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Updated changelog + Removed hello plugin from plugins folder
2021-02-23 00:02:58 +01:00
Joshua Barretto
e2290783fc
Merge branch 'humanoid_ai_glide_when_falling' into 'master'
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FIX #956 : Humanoid ai glide when falling
See merge request veloren/veloren!1772
2021-02-22 00:57:25 +00:00
Overblob
370259fe54
CI - Fix clippy errors
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Fix trailing whitspace
2021-02-22 00:57:25 +00:00
Sam
f24490dc80
Added functionality for buffs queueing. Saturation now queues.
2021-02-20 17:13:17 -05:00
Avi Weinstock
c489d095df
Implement persistence for modular weapons.
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This stores the components as children of the item that contains them via the DB's `parent_container_item_id` feature, and ensures that things are loaded in a good order with breadth-first search.
Squahed fixes:
- Fix some constraint violations that occurred when swapping inventory items.
- Comment out recipes for modular weapons.
- Make update_item_at_slot_using_persistence_key and is_modular more idiomatic.
- Add changelog entry.
- Document `defer_foreign_keys` usage.
2021-02-20 14:31:46 -05:00
Snowram
f78170704a
Allows some species to be immune to specific buffs
2021-02-20 14:03:15 +00:00
Avi Weinstock
559ad7b7f5
Client-side trade improvements.
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- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Marcel
c6d69d1196
Merge branch 'xMAC94x/network_tokio' into 'master'
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xMAC94x/network_tokio switch from `async_std` to `tokio`
See merge request veloren/veloren!1789
2021-02-17 22:47:11 +00:00
Ada Lovegirls
96b8a582fe
Fixed missing controller actions
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(cherry picked from commit 2ef5fb90e89bf3f8f0acc84e269f6948c696c196)
2021-02-17 21:10:14 +00:00
Marcel Märtens
03af9937cf
Stabelize Network again:
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- completly switch to Bytes, even in api. speed up TCP by fak 2
- improve benchmarks
- speed up mpsc metrics
- gracefully handle shutdown by interpreting Ok(0) as tokio::tcpstream closed now.
- fix hotloop in participants by adding `Some(n)` to fix endless handing.
- fix closing bug by closing streams after `recv_mgr` is shutdown even if now shutdown is triggered locally.
- fix prometheus
- no longer throw when a `Stream` is dropped while participant still receives a msg for it.
- fix the bandwith handling, TCP network send speed is up to 1.5GiB/s while recv is 150MiB/s
- add documentation
- tmp require rt-multi-threaded in client for tokio, to not fail cargo check
this is prob stable, i tested over 1 hour.
after that some optimisations in priomgr.
and impl. propper bandwith.
Speed is up to 2GB/s write and 150MB/s recv on a single core
sync add documentation
2021-02-17 19:37:48 +01:00
Ada Lovegirls
06575f601e
Merge branch 'master' into 'ada/improve-controller-bindings'
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# Conflicts:
# CHANGELOG.md
2021-02-16 15:30:46 +00:00
Synis
2e4cf7cc4e
Added changelog entry
2021-02-16 13:26:40 +01:00
Lippy13
b64fc5e822
Fix #689 - dungeon without stairs to boss floor
2021-02-16 00:54:44 +00:00
AdaLovegirls
390812f54e
Improve controller keybindings
2021-02-14 21:31:31 -06:00
Avi Weinstock
c984035976
MR 1775 review fixes.
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- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Snowram
6ac52daeae
Refactor, addresses more comments
2021-02-10 00:34:37 +01:00
Scott Williams
ae22a98167
Added a miniboss loot table for the stonework defender, made damaged bag, glider, and root of evil mindflayer exclusive drops.
2021-02-07 19:04:20 +00:00
James Melkonian
23b1df3cdd
Add basic NPC interaction and fix NPC chat spamming
2021-01-31 20:29:50 +00:00
Joshua Barretto
60c16e57b1
Added snow particles
2021-01-31 15:15:17 +00:00
jiminycrick
46c8c744fa
Add migration for starter gear
2021-01-28 17:22:39 -08:00
Scott Williams
0cde434e3b
All gems make a sound.
2021-01-25 22:53:23 +00:00
Snowram
ad6cdcab71
Merge branch 'swilliams/gems' into 'master'
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Adds 6 different gems and removes shiny gem.
See merge request veloren/veloren!1729
2021-01-25 01:25:40 +00:00
Samuel Keiffer
0343b57b2b
Merge branch 'lboklin/glider-stamina' into 'master'
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Glider stamina cost now only when first starting to glide based on fall speed
See merge request veloren/veloren!1727
2021-01-25 00:17:32 +00:00
Scott Williams
fda6c9ffd1
Added to changelog.
2021-01-24 16:52:56 +00:00
Ludvig Böklin
30168e375f
Glider stamina only costs on deploy
2021-01-24 10:56:35 +01:00
Scott Williams
c7baf1fd86
General NPC Hitbox Adjustments
2021-01-24 04:00:57 +00:00
Scott Williams
2a9c4f6f2e
Swilliams/golem hitbox fix
2021-01-22 16:30:35 +00:00
Sam
c888ec0535
Golems are now lactose tolerant.
2021-01-20 11:54:57 -05:00
jiminycrick
7dda25a66d
More footstep sfx based on distance
2021-01-19 19:51:19 -08:00
jiminycrick
08922dfc64
Make only humanoid agents attempt to roll
2021-01-19 10:42:46 -08:00
Sam
89766b2b34
Added command to give yourself skill points.
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adjusted social window
Changelog
2021-01-19 08:07:49 -05:00
Scott Williams
c09098ee5f
Changed default option to false for smooth_pan_enable.
2021-01-08 21:08:57 +00:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
ccgauche
7ab85a8d63
Updated changelog
2021-01-08 16:34:26 +01:00
Imbris
58ec4760a5
Move to WindowEvent from DeviceEvent for zooming
2021-01-08 01:38:33 -05:00
ubruntu
ae366e03c5
Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
2021-01-05 01:04:01 +00:00
Vincent Foulon
14581d4bb3
Update Changelog
2020-12-31 12:32:21 +01:00
Frinksy
53d5a9373e
fixing #881
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- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Justin Shipsey
3466d638fe
Merge branch 'gliding-energy-cost' into 'master'
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Glider mid-air deploy and gliding energy-cost
See merge request veloren/veloren!1626
2020-12-18 21:18:32 +00:00
Ludvig Böklin
8f9db19a4a
Glider mid-air deploy and gliding energy-cost
2020-12-18 19:16:06 +01:00
Adam Blanchet
5f9984df12
working towards #861 -
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Use scancodes for (at minimum) key remapping
added ScanCode fallback for when winit doesn't provide a VirtualKeyCode
renamed SKey to ScanKey
2020-12-18 10:01:30 +01:00
Benoît du Garreau
850eb1c293
Update CHANGELOG
2020-12-17 12:06:24 +01:00
Monty
8b9db7b179
cleanup, changelog, small bugfixes
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fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Joshua Barretto
49cabfae18
Made LoD water reflective
2020-12-14 16:52:33 +00:00
Joshua Barretto
023888f560
Updated changelog, fmt and clippy fixes
2020-12-13 17:40:15 +00:00
Joshua Barretto
fe7f73bf62
Removed panic sources from server event handling
2020-12-07 12:28:29 +00:00
James Melkonian
71303fecfd
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
ubruntu
c975f811e7
Chat commands for group manipulation
2020-12-04 02:18:42 +00:00
Forest Anderson
f82016c66c
Updated changelog
2020-12-01 10:29:49 -05:00
Nicholas Kinney
885e1aac61
Offspec/larger scalemode range
2020-11-30 20:36:58 +00:00
Marcel Märtens
ca1601a980
Change the version number to 0.8
2020-11-28 11:25:58 +01:00
jiminycrick
aad9734055
Agent tactic refactoring
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Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
Joshua Barretto
6a41978c24
Updated changelog
2020-11-23 10:58:20 +00:00
Joshua Barretto
327febd9b2
Updated changelog
2020-11-23 10:57:53 +00:00
Odd-Harald Lillestø Myhren
56e37a4846
Fix bug that caused campfires and other stuff to duplicate
2020-11-22 21:03:06 +00:00
Monty Marz
8235e94aa4
Conversion to struct to please clippy
2020-11-21 15:42:43 +01:00
Sam
987df30dc4
Fixed audio test, added changelog line.
2020-11-20 11:50:01 -06:00
Knarkzel
7a917f87e1
added norwegian
2020-11-20 16:49:32 +01:00
jiminycrick
a684bc90fd
Quadraped footsteps and songs in biomes
2020-11-18 13:31:12 -08:00
Knarkzel
e0265012e8
added to changelog
2020-11-16 17:01:55 +01:00
Odd-Harald Lillestø Myhren
774ef72344
Merge branch 'master' into 'knarkzel/persist-combo-roll'
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# Conflicts:
# CHANGELOG.md
2020-11-15 22:37:30 +00:00
Joshua Barretto
171ef1d7b9
Upscaling support
2020-11-15 22:18:35 +00:00
Knarkzel
b678915b6e
added persistent combo roll entry to changelog
2020-11-15 23:12:05 +01:00
Imbris
4f2512f126
Save the selected character, deselect character when deleting, auto select newly created character
2020-11-14 19:17:42 -05:00
Imbris
cff5439796
Fix issue where ui scale in the login menu was not updated when changed in-game
2020-11-13 20:17:59 -05:00
Imbris
ba042c76c8
Only limit negative z velocity by gravity instead of total negative z velocity
2020-11-11 20:09:07 -05:00
Snowram
512fe52e5f
Changelog
2020-11-11 22:06:02 +01:00
Joshua Barretto
7bce8b9615
More resiliant settings, better key defaults
2020-11-11 17:37:26 +00:00
Imbris
eec6d68585
Update changelog
2020-11-11 03:02:49 -05:00
James Melkonian
6085edaa34
Improve NPC aiming and humanoid hitboxes
2020-11-11 04:36:40 +00:00
Marcel Märtens
e4e5c6e55b
massivly switch clock algorithm.
...
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
This system is massivly bugged.
a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
b) Preduction was totally unrealistic after a single lag spike
c) When a very slow tick happens, we dont benefit from 10 fast ticks.
- Instead we just try to keep the tick time exact what we expect.
If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Joshua Barretto
b09148abee
Updated changelog, removed old models
2020-11-09 17:19:29 +00:00
Christof Petig
b56919b123
Make waypoints persistent
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Closes #549
2020-11-08 22:15:47 +01:00
Sam
37ecb165ef
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Sam
66850a5878
Fixed audio tests. Added changelog line.
2020-11-05 18:01:46 -06:00
Joshua Barretto
6331ad9455
Implemented Flight
2020-11-03 22:46:07 +00:00
ubruntu
8c1e1fdc5c
Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
2020-11-03 04:09:38 +00:00
Imbris
cb68aec291
Update changelog, address comments, fmt
2020-10-29 19:12:54 -04:00
Sam
337cf6e137
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
2020-10-26 19:30:10 -05:00
Forest Anderson
14b5d01af3
Merge branch 'angel/add-dutch-translation' into 'master'
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Added Dutch translation
See merge request veloren/veloren!1446
2020-10-22 18:09:52 +00:00
Joshua Barretto
2237500743
Clouds
2020-10-21 21:05:25 +00:00
Forest Anderson
f79e13135e
Added Dutch translation, created by @Namp007
2020-10-21 13:39:36 -04:00
Sam
14e4af7ab6
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
jiminycrick
4de42e36fd
Consolidated recover code in repeater_ranged
2020-10-14 17:10:27 -07:00
Imbris
fb2cf1a292
Fix clippy warnings
2020-10-10 02:10:32 -04:00
Imbris
7c14a3f4a4
New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes
2020-10-10 02:10:32 -04:00
Monty Marz
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
51141b2c1a
Changelog line, final balance tweaks.
2020-09-29 19:48:16 -05:00
jshipsey
4f0faf4c56
small corrections
2020-09-21 23:57:10 -04:00
Sam
b4018e7d42
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
Joshua Barretto
ee26ad662e
Updated changelog
2020-09-20 11:46:12 +01:00
Sam
e39770d1d9
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
scott-c
2686598f1f
Improve first-person projectile aiming
2020-09-19 19:14:23 +08:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
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* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Tyler Lowrey
c1c995ec39
Update CHANGELOG.md to mention changes
2020-09-14 07:54:04 +02:00
Raiyan Sayeed
906da2f0c7
added option for borderless fullscreen in setting -> graphics menu
2020-09-07 05:12:15 +00:00
Joshua Barretto
282291c9dc
Updated changelog
2020-09-04 11:49:48 +01:00
Joshua Yanovski
3a96b73b2c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00