Commit Graph

1724 Commits

Author SHA1 Message Date
Shane Handley
6a1cec8860 Docs, make adding event mappers easier for sfx, remove placeholder
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
faf04bb4f3 Fix some updated weapon references and an incomplete match after rebasing. 2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36 Introduce a ToolCategory so we can ignore the specific type of weapon
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698 Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537 Add initial attack sfx code with bow shot sounds. 2020-06-08 10:19:41 +10:00
Ben Wallis
1d564f53c7 Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered 2020-06-07 16:24:22 +01:00
Imbris
a981d72d28 Merge branch 'imbris/fix-multibyte-whitspace-panic' into 'master'
Fix panic with multibyte whitespace characters

Closes #583

See merge request veloren/veloren!1045
2020-06-06 20:17:11 +00:00
Imbris
efe071d998 Fix panic with multibyte whitespace characters 2020-06-06 15:58:16 -04:00
Joey Maher
458ac4af5e Adds simple auto walk functionality. Toggleable or push to hold 2020-06-06 13:09:01 -05:00
Joey Maher
25e74ee6e2 Toggle_lantern after dropping a Lantern slot item 2020-06-06 07:37:43 -05:00
Joey Maher
76f7f4fd98 Renaming and adding comments 2020-06-05 16:33:39 -05:00
Joey Maher
09541af551 Moving to a single crossbeam channel as a detail of Window, using strings instead of ClientEvent, and formatting 2020-06-05 15:53:15 -05:00
Joey Maher
8d90952074 Add channel to send messages up from methods like fetch_events to hud 2020-06-05 14:27:22 -05:00
S Handley
e0633a238e Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
jshipsey
b0b0fca64a fix shoulders in charselect 2020-06-04 02:14:03 -04:00
Monty Marz
6c0587393e update german translation 2020-06-03 19:32:54 +00:00
Monty Marz
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
Joshua Barretto
475f62b57f Merge branch 'zesterer/small-fixes' into 'master'
Better physics comments, removed camera snapping

See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
9a069c93dc Better physics comments, removed camera snapping 2020-06-01 21:33:20 +01:00
scott-c
136bf271b8 Fix social list having incorrect player count 2020-06-01 22:04:44 +08:00
scott-c
c23183b1ca Add character name and level to social window 2020-06-01 22:04:44 +08:00
scott-c
66f6368e83 Handle out of bounds panic 2020-06-01 21:56:46 +08:00
scott-c
288c7cdbfa fix #562 Confusing chat alias 2020-06-01 21:36:39 +08:00
Justin Shipsey
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
d5216cc8f3 Redraw dark mode bubbles. Add padding to light mode bubbles. 2020-05-27 13:49:19 +02:00
CapsizeGlimmer
3cea76b82f NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218 Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble' 2020-05-27 13:49:17 +02:00
CapsizeGlimmer
c65967ccdb Chatting now creates speech bubbles 2020-05-27 13:49:14 +02:00
CapsizeGlimmer
73a29b339c Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget 2020-05-27 13:49:13 +02:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
Treeco
ec2ed4da2c Change a bunch of settings defaults, fix sprite looting key 2020-05-25 15:44:27 +01:00
Monty Marz
9d7e0aad12 Aeronic/forest tune 2020-05-21 04:09:59 +00:00
Joshua Barretto
f09af7980f Fixed aiming for non-humanoids 2020-05-19 14:47:51 +01:00
Joshua Barretto
5c3a08e450 Updated changelog and fmt 2020-05-19 14:41:08 +01:00
Joshua Barretto
05e6df1b65 Added overhead aiming camera 2020-05-19 14:26:53 +01:00
Joshua Barretto
2f47d09af4 Comment fixes and fmt 2020-05-19 00:35:58 +01:00
Joshua Barretto
f1b166d15d Innumerable camera improvements 2020-05-18 23:40:28 +01:00
Justin Shipsey
bb85dab281 Merge branch 'treeco/build-mode-fixes' into 'master'
Swapped block placement and destruction buttons

See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
Marcel Märtens
ec03c4518a Change the version number to 0.6 2020-05-16 00:50:40 +02:00
Treeco
a338ed3f24 Swapped block placement and destruction buttons
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Mckol
cbfe3d52fc Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
Fix #552

Closes #552

See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
48c5d37a5d Make singleplayer use voxygen's config path for persistence path. 2020-05-15 01:54:13 +02:00
Imbris
649075c89a Merge branch 'imbris/small-fix' into 'master'
Show main menu even if there are no stats

See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
eac11ecfe8 Show main menu even if there are no stats 2020-05-14 19:10:27 -04:00
CapsizeGlimmer
0a723614f9 Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
7c6c9f4302 Stats persistence
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
e5853dbdd4 Initial models, migration and client code for stats persistence. 2020-05-13 09:14:08 +10:00