Ben Wallis
1d564f53c7
Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered
2020-06-07 16:24:22 +01:00
Marli Frost
c82d1b9316
allow the game to start without an audio device
2020-03-31 21:27:55 +01:00
S Handley
d87061fe14
Add a volume option to SfxEvents, and use this to dispatch movement sfx for quadripeds at a volume proportionate to their size.
2020-02-23 01:26:51 +00:00
S Handley
b739623579
Split the audio channels into SFX and music channels. This makes the
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Music Channel for exploration music a basic Sink without spatial audio
functionality, which is not required.
2020-02-15 21:30:44 +00:00
S Handley
b7ce91fead
Move music under audio
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Also add some blank time after each track so that we get some silence
between tracks.
2020-02-03 11:55:32 +00:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
S Handley
b44955ba30
Remove currently unused audio assets
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This clears out about 56MB of unused audio files.
There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
S Handley
da2d36ed76
(fix) Set the music and sfx volumes immediately after initialising the
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audio frontend.
Fixes #373
2019-12-10 14:02:51 +00:00
S Handley
ea2e0d17de
SFX system
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This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Brian Lewis
86619d4192
Fix crashing due to error in Alsa.
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This uses a more recent version of cpal (a dependency of rodio hence the
rodio change) which seems to have fixed a crash due to
'device not available: "Invalid argument"' coming from Alsa.
The change in cpal also made some functions now return `Result` instead
of a bare type which I dealt with by using `expect` to minimize how far
these changes fan out into the code but maybe this isn't ideal.
Fixing https://gitlab.com/veloren/veloren/issues/280 - Crash with ALSA
2019-10-06 11:24:42 +02:00
Monty Marz
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Shane Handley
ef3ad3519b
Update previous references to 'volume' to prevent ambiguity. Update label for audio device selection in settings dialog. I don't think it is displayed, but maybe useful for documentation.
2019-09-25 01:25:24 +09:00
Shane Handley
8cf6546dec
Add an additional SFX Volume control to the in-game settings dialog and supporting events.
2019-09-25 01:18:09 +09:00
Geno
247f0818c1
Footstep volume fix
2019-09-08 15:47:52 +00:00
timokoesters
9f83130466
Fix audio
2019-09-07 11:46:21 +02:00
Louis Pearson
02af86d2d6
Change ear pos to Vec3
2019-09-06 04:44:15 -06:00
Louis Pearson
675d72a3ce
Code cleanup
2019-09-06 04:36:42 -06:00
Louis Pearson
57fe89e5c8
Fix warnings
2019-09-06 04:25:17 -06:00
Louis Pearson
8e5f993a5b
Format files
2019-09-05 03:11:18 -06:00
Louis Pearson
2bca20cf69
Get sound effects working
2019-09-05 03:08:09 -06:00
Louis Pearson
529cb40dc4
Add soundcache
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Still getting the stuttering. Time to rethink channels
2019-09-05 03:08:09 -06:00
Louis Pearson
65008f7d54
Adds proper 3d sound?
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Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9
Add positional audio
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Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
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Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Louis Pearson
41cd20aaf8
Add play_music call to audiofrontend
2019-09-05 03:08:09 -06:00
Louis Pearson
132d108086
Remove audio/base.rs
2019-09-05 03:08:09 -06:00
Louis Pearson
447cfec19f
Add support for fading sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
9dc1f8f549
Revamp AudioFrontend
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audio::base had a lot of unnescessary abstractions and constructs.
The current code simplifies the API in a way that makes sense and
that will allow sound effects and fading to be added in an incremental
way.
2019-09-05 03:08:09 -06:00
Sheldon Knuth
c2fa8bd615
[FIX] Callback hell of AudioDevice construction while opening audio settings window.
2019-07-23 09:54:41 +00:00
Sheldon Knuth
c699801d78
Revamping the audio system for Voxygen from #163
2019-07-02 04:10:55 +00:00
Mckol
b5db5b8d3d
Added error logging
2019-06-28 20:22:43 +02:00
Mckol
f1b1c41d92
Added catching audio panics
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You can still make it panic by poisoning some variable if you try to change the audio device in settings after launch`
2019-06-28 20:22:43 +02:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Cody
a258be7aac
Fixes some typos, comment inconsistencies, and incorrect naming conventions.
2019-05-31 16:36:16 -04:00
Louis Pearson
a3dafde081
Add better version of Snowtop
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Former-commit-id: ea47207ec7651d8c7eedea14f77399e96c3546b6
2019-05-28 15:01:10 -06:00
Louis Pearson
e78ae4fefc
Remove hacks, clean up crufty code
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Former-commit-id: 7c10103235e8d9e2967baa1f8e33d68995bdf4d5
2019-05-22 05:29:38 -06:00
Louis Pearson
affa5c081e
Temporarily remove Ruination
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Former-commit-id: a63df9eaf187f7786b9a2a0e50194c3a7866edbe
2019-05-22 03:00:16 -06:00
Louis Pearson
eeceef12ef
Prevent framerate drop when accessing settings menu
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Former-commit-id: f51d1b700cd328b8156c7df97d6524277cc0718b
2019-05-21 16:44:51 -06:00
Louis Pearson
9f1c70792f
Move to using only global_state for settings menu
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Former-commit-id: bb86c851f51c02af1a25d57f2be95d1947b330ad
2019-05-21 16:44:51 -06:00
Louis Pearson
c8928587dd
Allow user to change audio device in the settings menu
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Former-commit-id: 645b91182509da70075bb57f8ea6f9cd638c0d8e
2019-05-21 16:44:51 -06:00
Louis Pearson
0437f88601
Prevent audio crashes by blocking jack by default
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Former-commit-id: 61243a38667f64d1c8f106b1191ae876fc652c63
2019-05-21 16:44:51 -06:00
Louis Pearson
8dc35b8609
Add audio to settings
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Former-commit-id: 6e18b95bb3460a3b6d971b89c767045dcdbe7344
2019-05-21 16:44:51 -06:00
Louis Pearson
7cfd3ad1cd
Add field_grazing.ogg
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Former-commit-id: 36a5bf4a9af2d89e9acd8dd7404c0b4eb1836f5b
2019-05-21 16:44:51 -06:00
Imbris
39caf7e51b
Don't allow negative volumes
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Former-commit-id: 35a52235fa4194d40ffc0d8d3243d0653dcca0a5
2019-05-19 17:50:20 -04:00
Imbris
888bd65036
Add volume adjustment, lower default volume
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Former-commit-id: 1b581ef16ceb4a7a26772352d24df9c84d846c88
2019-05-19 15:31:32 -04:00
Louis Pearson
b0f26633d3
Remove lewton, fix filename issue
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Former-commit-id: 067f3bfe8ea4f20741107689bf55b01d7580b983
2019-05-18 14:26:16 -06:00
Louis Pearson
22286c24e6
Play random music whenever a track ends
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To support this, a global_state.maintain() method was added that calls
audio.maintain().
Former-commit-id: e5d20719291ee17096070dfcacec760e45937f7a
2019-05-18 13:53:57 -06:00
Louis Pearson
315767f19f
Add code to ignore jack as an audio device
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Former-commit-id: 1dbaa796f82f2e9be26a3648e9aaca81f3348134
2019-05-18 13:53:57 -06:00