timokoesters
|
bb1b3ceabc
|
Fix syncing amount
|
2020-03-19 17:44:32 +01:00 |
|
timokoesters
|
22652cfa37
|
Restore old boost stick behavior
|
2020-03-19 17:01:58 +01:00 |
|
timokoesters
|
449ae22730
|
Add inventory stacking
|
2020-03-19 14:32:17 +01:00 |
|
Pfauenauge90
|
d863e12235
|
swift leather armour parts
|
2020-03-19 14:17:53 +01:00 |
|
Pfauenauge90
|
509615c15b
|
npc armour
|
2020-03-18 23:09:58 +01:00 |
|
Pfauenauge90
|
4d9327cef5
|
2 weapons
|
2020-03-18 21:05:20 +01:00 |
|
timokoesters
|
4741e41230
|
Add support for different models per weapon type
|
2020-03-17 18:28:07 +01:00 |
|
Pfauenauge90
|
40910b28e4
|
unclothed parts
|
2020-03-17 15:39:29 +01:00 |
|
timokoesters
|
19a09782a0
|
Add ability requirements system
|
2020-03-17 15:01:41 +01:00 |
|
timokoesters
|
f32eb1db75
|
fix dash attack angles, arrow damage and readd possession stick impl
|
2020-03-17 14:15:39 +01:00 |
|
timokoesters
|
b040e18246
|
Fix body parts not changing
|
2020-03-16 22:06:23 +01:00 |
|
timokoesters
|
b3057add42
|
Smaller damage and health numbers
|
2020-03-16 19:55:12 +01:00 |
|
timokoesters
|
d5db1f6ca0
|
Add dash ability to sword M2
|
2020-03-16 16:34:53 +01:00 |
|
timokoesters
|
81591fcaf7
|
Make npcs attack again
|
2020-03-16 14:27:52 +01:00 |
|
timokoesters
|
1279f70184
|
Add shield item
|
2020-03-16 13:40:14 +01:00 |
|
timokoesters
|
87acc01d48
|
Readd ranged and debug boost. Add bouncing while running in first person
|
2020-03-16 12:32:57 +01:00 |
|
timokoesters
|
1f78344d6f
|
Move equipment from loadout into body
|
2020-03-15 19:44:47 +01:00 |
|
Pfauenauge90
|
bf1c46d596
|
item images
|
2020-03-15 16:42:09 +01:00 |
|
Pfauenauge90
|
913393963a
|
plate armour
|
2020-03-15 16:42:09 +01:00 |
|
Joshua Barretto
|
e20feeeb0c
|
Added armour items and equipping of armour
|
2020-03-15 16:42:09 +01:00 |
|
Pfauenauge90
|
e80750bc53
|
plate chest armour
|
2020-03-15 15:53:51 +01:00 |
|
Pfauenauge90
|
5a962771d9
|
assassin armour
|
2020-03-15 15:53:51 +01:00 |
|
timokoesters
|
aa963b7686
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-03-15 15:27:06 +01:00 |
|
timokoesters
|
447617dc69
|
Make durations and damage depend on weapon type
|
2020-03-15 14:34:17 +01:00 |
|
timokoesters
|
598a4c6cbb
|
Add loadout struct for info on weapon configurations
|
2020-03-14 22:33:20 +01:00 |
|
AdamWhitehurst
|
7dfe00b674
|
Finish state struct data refactor
|
2020-03-14 15:17:27 -06:00 |
|
AdamWhitehurst
|
ee706fa32a
|
Tweaking timed_combo
|
2020-03-14 13:04:04 -06:00 |
|
AdamWhitehurst
|
6fc94c22ba
|
Update timed combo, add CharacerBehavior trait
|
2020-03-14 12:50:07 -06:00 |
|
timokoesters
|
fe19698d52
|
Make abilities depend on weapon
|
2020-03-14 16:40:29 +01:00 |
|
Adam Whitehurst
|
00e4ad61f7
|
add ToolData::get_primary_abilities()
|
2020-03-12 07:47:27 -07:00 |
|
Adam Whitehurst
|
68dd8c578f
|
Add some ability costs
|
2020-03-12 07:36:02 -07:00 |
|
Adam Whitehurst
|
772f7ff92d
|
Remove can_transition and begin triple_strike
|
2020-03-12 07:33:19 -07:00 |
|
Adam Whitehurst
|
3cb288bc8c
|
Add TripleStrike
|
2020-03-12 07:25:06 -07:00 |
|
Adam Whitehurst
|
a64bf1ac60
|
TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
|
2020-03-12 05:16:40 -07:00 |
|
S Handley
|
bc692c0101
|
Add audio and chat message feedback when the player attempts to collect something while thier inventory is full.
|
2020-03-11 10:30:59 +00:00 |
|
S Handley
|
b2312a0487
|
Check that a targeted collectible is within a certain pickup range of the character before highlighting it
|
2020-03-10 20:50:04 +00:00 |
|
timokoesters
|
70027da9aa
|
feat: hitting enemies with basic_attack gives energy
|
2020-03-10 18:54:59 +01:00 |
|
Imbris
|
a04c1b1d1d
|
Add uid to Player component
fix: world examples
|
2020-03-08 22:58:38 +01:00 |
|
Adam Whitehurst
|
5f8751e2d3
|
Begin implementing triple attack
|
2020-03-08 12:37:17 -07:00 |
|
Adam Whitehurst
|
f769c74bf4
|
Add charging back
|
2020-03-08 10:04:26 -07:00 |
|
Adam Whitehurst
|
49c7143144
|
Clean up warnings
|
2020-03-07 13:03:10 -08:00 |
|
Adam Whitehurst
|
54a7112ad9
|
resolve conflicts merging master -> clientstates
|
2020-03-07 12:49:48 -08:00 |
|
Adam Whitehurst
|
096d3b691e
|
Merge master
|
2020-03-07 12:49:15 -08:00 |
|
Adam Whitehurst
|
c678ca9540
|
Re-add blocking
|
2020-03-07 11:55:15 -08:00 |
|
jshipsey
|
d4332c3138
|
eagle adjustments
|
2020-03-07 13:26:46 -05:00 |
|
Adam Whitehurst
|
b1d1299fe6
|
Clean up character states
|
2020-03-07 10:15:02 -08:00 |
|
S Handley
|
b0ca85069b
|
Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
|
2020-03-04 10:09:48 +00:00 |
|
timokoesters
|
4cc998f92b
|
fix: non-humanoid npcs can attack again
|
2020-02-24 22:20:50 +01:00 |
|
timokoesters
|
d0439fdd84
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-02-24 21:34:17 +01:00 |
|
timokoesters
|
ac611f4618
|
fix: sync characterstates, better energy management
|
2020-02-24 20:57:33 +01:00 |
|