Adam Whitehurst
|
8fe5cec947
|
Clean up, make state handlers options
|
2020-01-05 10:19:09 -08:00 |
|
Adam Whitehurst
|
2f3ccbc5d6
|
Update Comments
|
2020-01-03 12:46:41 -08:00 |
|
Adam Whitehurst
|
2635c405fe
|
Ability comps and sys
|
2020-01-01 09:16:29 -08:00 |
|
AdamWhitehurst
|
b67a4835f4
|
Update disabled state flags
|
2019-12-31 05:19:23 -08:00 |
|
AdamWhitehurst
|
ba7ca785f6
|
Successful build
|
2019-12-30 05:56:42 -08:00 |
|
Monty Marz
|
8aff5faa83
|
assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
|
2019-12-30 12:16:35 +00:00 |
|
AdamWhitehurst
|
9c6ce9babd
|
Begin implementing combat actions
|
2019-12-29 15:47:42 -08:00 |
|
AdamWhitehurst
|
7a4cdfb7a4
|
Documentation comments
|
2019-12-29 08:36:59 -08:00 |
|
AdamWhitehurst
|
ca44497258
|
Add movement_utils
|
2019-12-28 08:10:39 -08:00 |
|
AdamWhitehurst
|
06053faed0
|
Add state disables, cleanup imports
|
2019-12-26 10:01:19 -08:00 |
|
AdamWhitehurst
|
8e0317e03d
|
refactor states to handle update logic
|
2019-12-26 06:43:59 -08:00 |
|
AdamWhitehurst
|
c2ceabea0e
|
finish movment states handle() fn logic
|
2019-12-22 08:08:48 -08:00 |
|
AdamWhitehurst
|
1ab09220b0
|
Rudimentary Stand State handle() move
|
2019-12-21 07:57:15 -08:00 |
|
Imbris
|
934c5d6846
|
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
|
2019-12-20 22:51:35 -05:00 |
|
Imbris
|
71cce03f29
|
Move sync code into common submodule
|
2019-12-20 22:37:12 -05:00 |
|
Imbris
|
609e0f23bf
|
Stop global syncing of entity creation
|
2019-12-20 22:37:12 -05:00 |
|
Adam Whitehurst
|
e40eb2ba20
|
Finish Stand handle() (untested)
|
2019-12-20 08:50:54 -08:00 |
|
Adam Whitehurst
|
e074c7ce1d
|
begin impl state handle traits
|
2019-12-20 05:30:37 -08:00 |
|
Forest Anderson
|
d8fc7cb667
|
Add advanced path finding to new 'Traveler' enemy using A* algorithm
|
2019-12-11 05:28:45 +00:00 |
|
Adam Whitehurst
|
20575e0aab
|
Update controller
|
2019-12-09 14:45:10 +00:00 |
|
Adam Whitehurst
|
92d99af53c
|
feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
|
2019-12-03 06:30:08 +00:00 |
|
Adam Whitehurst
|
4e574cb29a
|
Inputs enhancements
|
2019-11-29 15:20:35 +00:00 |
|
Monty Marz
|
040e1a7535
|
Fix map being inverted and indicator positioning
|
2019-11-26 22:39:07 +00:00 |
|
Monty Marz
|
370e94b1ad
|
Loading Screen with pulsating text, 2 new hairstyles
|
2019-11-23 00:51:18 +00:00 |
|
Forest Anderson
|
5a73554aa1
|
Merge branch 'qwertycrackers' into 'master'
Add a `debug_items` chat command that gives all debug items.
See merge request veloren/veloren!641
|
2019-11-11 17:36:31 +00:00 |
|
Monty Marz
|
c38447a264
|
assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
|
2019-11-09 13:42:42 +00:00 |
|
Joseph Gerardot
|
0a44e714b4
|
Cargo fmt
|
2019-11-06 20:57:05 -05:00 |
|
Joseph Gerardot
|
52020e4902
|
Don't use the actual multiline doc comment syntax.
|
2019-11-06 18:02:58 -05:00 |
|
Joseph Gerardot
|
e73884a1d4
|
Respond to MR feedback.
Mainly clean up code with better use of iterators, and rename the debug
command to be just `debug`.
|
2019-11-06 17:57:54 -05:00 |
|
Joseph Gerardot
|
7325757066
|
cargo fmt the previous changes.
|
2019-11-05 15:57:08 -05:00 |
|
Joseph Gerardot
|
fab5377eed
|
Add interface to add stuff in bulk to inventory
Also includes inventory tests.
inventory API.
|
2019-11-05 15:57:08 -05:00 |
|
jshipsey
|
2b5fd372c5
|
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
|
2019-10-25 21:50:14 -04:00 |
|
jshipsey
|
25448ae2a1
|
body tweak
|
2019-10-25 21:34:29 -04:00 |
|
jshipsey
|
644939810f
|
added dragon skeleton
|
2019-10-25 21:33:59 -04:00 |
|
jshipsey
|
54fc712076
|
fish_medium and bird_medium skelingtons
|
2019-10-25 21:33:02 -04:00 |
|
timokoesters
|
3ceb3a9d6d
|
refactor: small adjustments
|
2019-10-25 09:47:28 +02:00 |
|
timokoesters
|
a6faffca4e
|
feat: asset glob loading, random weapons in chests
|
2019-10-24 23:55:25 +02:00 |
|
timokoesters
|
0a1e12c9ad
|
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
|
2019-10-24 23:55:24 +02:00 |
|
timokoesters
|
20248a4818
|
feat: store items as RON files
When a new item is created, a ron file will be used as a template
|
2019-10-24 23:47:26 +02:00 |
|
Imbris
|
a200dafd45
|
Fix possess bug, remove commented code, drain controller events
|
2019-10-24 00:00:00 -04:00 |
|
Imbris
|
2703c8afe1
|
Move serverside client to a component and communications into server ecs systems
|
2019-10-23 23:50:06 -04:00 |
|
Monty Marz
|
3e0ac48bd8
|
Multiple Assets and UI fixes and additions
|
2019-10-23 19:40:45 +00:00 |
|
Imbris
|
39656e92be
|
Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
|
2019-10-18 00:29:09 +00:00 |
|
Monty Marz
|
fdfab6a807
|
refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
|
2019-10-17 20:59:36 +00:00 |
|
Adam Fogle
|
3a4c307d38
|
Code cleanup, formatting changes, and fixed the cloth belt's offset.
|
2019-10-16 00:42:57 -04:00 |
|
heydabop
|
522ab2cd98
|
fixes #324 - changes possible modulo range from 0-29 to 1-29 to prevent mod by 0
|
2019-10-13 21:39:37 -05:00 |
|
Adam Fogle
|
a5db28113f
|
Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
|
2019-10-12 08:31:42 -04:00 |
|
Imbris
|
028d010624
|
Make bows give experience via giving projectiles an owner field
|
2019-10-11 19:33:01 -04:00 |
|
Imbris
|
2f9d8ee2e6
|
Add new debug item
|
2019-10-11 19:32:46 -04:00 |
|
Monty Marz
|
d82ec6715a
|
Item icons, chests and more
|
2019-10-09 19:28:05 +00:00 |
|
timokoesters
|
095e66fc01
|
fix: tweek hp
|
2019-10-08 20:36:46 +02:00 |
|
timokoesters
|
4e87f125a2
|
fix: fix level and health distribution
|
2019-10-08 18:12:08 +02:00 |
|
Monty Marz
|
b3862278af
|
Help window, UI fixes, asset fixes
|
2019-10-06 19:19:08 +00:00 |
|
timokoesters
|
182b98081b
|
feat(bow): arrows despawn after some time
|
2019-10-06 19:32:46 +02:00 |
|
Timo Koesters
|
f3787879d3
|
fix(bow): adds bow icon art
|
2019-10-05 21:51:08 +00:00 |
|
Piotr Korgól
|
09429b45d1
|
Make /adminify admin-only and /waypoint free
|
2019-10-05 17:37:10 +02:00 |
|
Piotr Korgól
|
9e10c8b700
|
Make enemies spawn with different levels
|
2019-10-05 17:37:09 +02:00 |
|
timokoesters
|
460a494e77
|
fix(bow): Don't remove vel and use sticky component instead
|
2019-10-04 21:30:13 +02:00 |
|
Pfauenauge90
|
f1c4e7040a
|
rebase fix
|
2019-10-04 21:02:45 +02:00 |
|
timokoesters
|
d876215012
|
feat(combat): melee combat damage depends on power of the weapon
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
|
2019-10-04 21:02:44 +02:00 |
|
timokoesters
|
ba3db852f7
|
feat(bow): make arrows stick to walls
|
2019-10-04 21:02:44 +02:00 |
|
timokoesters
|
fc97c27b65
|
feat(bow): sticky arrows
|
2019-10-04 21:02:43 +02:00 |
|
timokoesters
|
fe17b4952c
|
Remove warnings
|
2019-10-04 21:02:42 +02:00 |
|
timokoesters
|
2ba143a514
|
Make arrows deal damage
|
2019-10-04 21:02:41 +02:00 |
|
timokoesters
|
e3c02f8ac1
|
Allow projectiles to react to triggers
|
2019-10-04 21:02:40 +02:00 |
|
timokoesters
|
d46f1e1859
|
Initial bow & arrow implementation
|
2019-10-04 21:02:39 +02:00 |
|
Monty Marz
|
4c1eba1f3e
|
Assets update, aesthetics, minor fixes
|
2019-10-04 18:27:12 +00:00 |
|
Justin Shipsey
|
27f3bebe40
|
Char overhaul and asset update
|
2019-10-02 10:05:17 +00:00 |
|
Monty Marz
|
11a022abb3
|
Better stepping sounds (and minor voxel model fixes)
|
2019-09-27 16:04:22 +00:00 |
|
Joshua Barretto
|
a6d5b82ef5
|
Prevented pickups with full inventory
|
2019-09-26 00:15:07 +01:00 |
|
Joshua Barretto
|
a2758b091c
|
Added flower and grass items
|
2019-09-26 00:15:07 +01:00 |
|
Joshua Barretto
|
e22fe81a2f
|
Added velorite
|
2019-09-26 00:15:07 +01:00 |
|
Joshua Barretto
|
f57c2ec453
|
Made consumable items have an effect, better damage animation
|
2019-09-26 00:15:07 +01:00 |
|
Joshua Barretto
|
a961a267f1
|
Added apple and mushroom collection
|
2019-09-26 00:15:07 +01:00 |
|
Monty Marz
|
3a0131306f
|
Character assets Part 1
|
2019-09-18 16:46:12 +00:00 |
|
Joshua Barretto
|
3f2e22f039
|
Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
|
2019-09-09 19:11:40 +00:00 |
|
Joshua Barretto
|
66c58840ef
|
Merge branch 'scott-c/first-person-model' into 'master'
Add first person models
See merge request veloren/veloren!443
|
2019-09-06 13:02:03 +00:00 |
|
scott-c
|
bc1ccfc99b
|
Fix first person weapon visible while not wielding
|
2019-09-06 18:22:26 +08:00 |
|
Imbris
|
52d84248ec
|
Remove all warnings
|
2019-09-04 19:03:49 -04:00 |
|
Imbris
|
fc9c87878e
|
Fix some warnings, cleanup comment
|
2019-09-03 23:09:29 -04:00 |
|
Imbris
|
8a994ada8e
|
Remove derpy eyes :( , fix undead eye indices, fmt
|
2019-09-03 23:06:15 -04:00 |
|
jshipsey
|
ca4da22c7d
|
fixing eyes, cleanup on offsets
|
2019-09-03 23:06:13 -04:00 |
|
jshipsey
|
178657c871
|
tweaked hair colors, head offsets, skin colors
|
2019-09-03 23:06:11 -04:00 |
|
Imbris
|
0ffc534df2
|
Add separate eye color lists for each race
|
2019-09-03 23:06:02 -04:00 |
|
Pfauenauge90
|
bdb95be5cc
|
hair and skin colours
|
2019-09-03 23:05:59 -04:00 |
|
Imbris
|
c4999f5e9d
|
adjust how figure head coloring is done
|
2019-09-03 23:05:58 -04:00 |
|
Imbris
|
7bebffb2af
|
Add ron file for head offsets, segment unionizer
|
2019-09-03 23:05:52 -04:00 |
|
timokoesters
|
ecbf7cad5b
|
Remove old code
|
2019-08-31 09:00:20 +02:00 |
|
timokoesters
|
9a832dd56b
|
Move std::mem::discriminant into new method
|
2019-08-30 22:51:46 -04:00 |
|
timokoesters
|
77a48c61a1
|
Fix rolling for the player
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
e6197d4c10
|
separate static anims for feet (run/static)
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
15978d216b
|
Rename controller main, alt to primary, secondary
|
2019-08-31 00:13:45 +02:00 |
|
timokoesters
|
a95893e43b
|
Remove inventory::swap and improve inventory::insert
|
2019-08-31 00:09:25 +02:00 |
|
timokoesters
|
5d02d32ec6
|
Make inventory::get return a reference
|
2019-08-30 22:42:43 +02:00 |
|
timokoesters
|
082ccd7c46
|
Avoid right-ward shift
|
2019-08-30 22:32:47 +02:00 |
|
timokoesters
|
7e66fe792d
|
Return the item again if slot was not wrong
|
2019-08-30 21:03:49 +02:00 |
|
timokoesters
|
512d2d9a8e
|
Rename Teleport to Boost
|
2019-08-29 19:44:30 +02:00 |
|
timokoesters
|
6e1c78e5d5
|
Add debug mode item giving speed boost in look_dir on click
|
2019-08-29 19:44:28 +02:00 |
|
timokoesters
|
155605841b
|
Use comp::Stats to store Equipment, make char weapon selection work
|
2019-08-29 19:44:28 +02:00 |
|
yashaslokesh
|
be71aea20b
|
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
|
2019-08-27 22:33:14 +00:00 |
|
timokoesters
|
869535e5a2
|
Rename tool strength/damage to power
|
2019-08-26 20:05:13 +02:00 |
|
timokoesters
|
e90f95bc75
|
Look in the direction of the camera
|
2019-08-26 13:12:38 +02:00 |
|
jshipsey
|
39bd888a7c
|
idle block animation
|
2019-08-26 13:12:38 +02:00 |
|
timokoesters
|
e7c61c30cc
|
Block when pressing right click while looking at the attacker
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
e42ffb362a
|
Remove unnecessary components
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
5d5ccd7b99
|
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
|
2019-08-26 13:12:34 +02:00 |
|
Monty Marz
|
29f6186139
|
hotbar changes
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
|
2019-08-18 18:07:21 +00:00 |
|
Piotr Korgól
|
586bf5faff
|
Add adminify command to temporarily give admin perms
|
2019-08-17 23:35:01 +02:00 |
|
Piotr Korgól
|
0221de484e
|
Give singleplayer its own server settings
|
2019-08-14 17:51:59 +02:00 |
|
Piotr Korgól
|
6882170d6f
|
Add Admins field to the settings file
|
2019-08-14 17:30:36 +02:00 |
|
Piotr Korgól
|
98c0692260
|
Add AdminPerms component, make some commands require it
|
2019-08-14 17:30:36 +02:00 |
|
telastrus
|
e4f2c73b85
|
undo unnecessary pub mod
fixed comments
fixed other comment
|
2019-08-06 22:46:25 -04:00 |
|
telastrus
|
0eafd42c0f
|
fall damage + velocity debug
|
2019-08-06 17:51:13 -04:00 |
|
Joshua Barretto
|
c7d2fbc20e
|
Made humanoids glide when chasing
|
2019-08-04 09:21:29 +01:00 |
|
timokoesters
|
7365dbe9e6
|
Give xp depending on max hp and lvl of entity killed
|
2019-08-03 21:30:01 +02:00 |
|
Joshua Barretto
|
23cfe50455
|
Better health accessors methods
|
2019-08-02 20:49:48 +01:00 |
|
Joshua Barretto
|
677c5781ba
|
Added bosses, improved secret object spawn rates
|
2019-08-02 20:10:52 +01:00 |
|
Piotr Korgól
|
ec550620ad
|
Add a health bonus for level ups, fix pets
|
2019-08-01 18:56:08 +02:00 |
|
Songtronix
|
52ffa02467
|
fmt
|
2019-08-01 17:07:42 +02:00 |
|
Joshua Barretto
|
9bc006dee1
|
Add a few extra items to the inventory by default
|
2019-08-01 09:13:34 +01:00 |
|
Joshua Barretto
|
39fc1d6b71
|
Added entity pickup, changed item model
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
331b6c8b3a
|
Altered Item structure
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
995090d2d4
|
Added item drops
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
31f8794c39
|
Started work on inventory manipulation
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
123a78552a
|
Fixed block-hopping on edges, added correct inventory slots
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
5bb7998d5a
|
Added inventory sync messages and InventoryUpdate component
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
a7fc872f1c
|
Added Default impl for Inventory
|
2019-08-01 09:08:59 +01:00 |
|
Joshua Barretto
|
fde6ec35cd
|
Fixed Inventory::remove method
|
2019-08-01 09:08:59 +01:00 |
|
Acrimon
|
dadcf27098
|
Fixed missing import.
|
2019-07-31 11:41:29 +02:00 |
|
Acrimon
|
9fbf710cc9
|
Swapped some rarely use storages.
|
2019-07-31 11:41:29 +02:00 |
|
Acrimon
|
8be62be980
|
Formatted code.
|
2019-07-31 11:40:58 +02:00 |
|
Acrimon
|
03253d3cc0
|
Switch everything to IDVStorage (No tuning yet.)
|
2019-07-31 11:40:58 +02:00 |
|
timokoesters
|
c6034bf450
|
Use Last<C> to check if a physics component changed
|
2019-07-30 08:32:03 +02:00 |
|
Monty Marz
|
33565b9480
|
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
|
2019-07-28 09:21:17 +00:00 |
|
Piotr Korgól
|
5c84508015
|
Get EXP for killing NPCs and Players, properly show EXP bar
|
2019-07-26 20:51:40 +02:00 |
|
Piotr Korgól
|
b1aace0110
|
Add Level and Exp component
|
2019-07-26 16:44:59 +02:00 |
|
Nero
|
53086cb3b2
|
Nero/light offsets
|
2019-07-25 20:51:20 +00:00 |
|
Pfauenauge90
|
7a141ad111
|
More objects
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
9fd2849c6c
|
chat warning for unknown objects
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
85281e7e54
|
spawn objects by name
|
2019-07-24 02:50:19 +02:00 |
|
Vechro
|
f3c5ece983
|
Add tent
|
2019-07-24 02:50:19 +02:00 |
|
Vechro
|
81f66457de
|
Add cauldron
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
870229cd1c
|
chests, human female head changes
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
3559926a02
|
MOAR Pumpkins!
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
495311de2d
|
added lanterns and potions
|
2019-07-24 02:50:18 +02:00 |
|
Vechro
|
e37ca1d1f3
|
formatting
|
2019-07-24 02:50:18 +02:00 |
|
Vechro
|
6478c4ec69
|
Add campfire
|
2019-07-24 02:50:18 +02:00 |
|
Monty Marz
|
ae4c569fc9
|
Static entities: Per model offsets, more models
|
2019-07-21 23:54:31 +00:00 |
|
Joshua Barretto
|
5cdfb26e0d
|
Added LightEmitter component
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
1dc654dde7
|
Added object entities
|
2019-07-21 19:22:49 +01:00 |
|