Commit Graph

5990 Commits

Author SHA1 Message Date
de685b00b2 Improved water pathfinding 2020-11-23 10:45:01 +00:00
71b7e1ef90 Better non-climbing NPC pathfinding in rivers 2020-11-23 10:45:01 +00:00
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
717fd88565 Experimental dissolve VD 2020-11-23 10:45:01 +00:00
6adfa547db Added site icons to main map 2020-11-23 10:45:01 +00:00
d4d4f17d3c Added world map size icons 2020-11-23 10:45:01 +00:00
c906764889 Better LoD 2020-11-23 10:45:01 +00:00
450bc6c4ae Prevented rtsim entities always climbing 2020-11-23 10:45:01 +00:00
f448212515 Update leather_blue-0.vox 2020-11-23 10:45:01 +00:00
225756b011 npc armour 2020-11-23 10:45:01 +00:00
7359dc6e1f Removed giants, gave lanterns to rtsim NPCs 2020-11-23 10:45:01 +00:00
22fb71905b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
427f431ac8 Duh. 2020-11-23 10:45:00 +00:00
59bb0c433e Added simulation entity updating 2020-11-23 10:45:00 +00:00
99a881f349 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
2b5e09e32e Better high-quality clouds 2020-11-23 10:38:00 +00:00
25c50de347 Return of the cacti 2020-11-23 10:37:59 +00:00
fc26305ac8 Increases maximum sprite dimensions (if you suspect an issue, check this commit) 2020-11-23 10:37:59 +00:00
c3cedd4ddf Improved cloud quality 2020-11-23 10:37:59 +00:00
808d1873bd Began implementing rtsim 2020-11-23 10:37:59 +00:00
9e290d59ae more quirky dry assets 2020-11-23 10:37:59 +00:00
3ee4245652 Added test poles, minor improvements 2020-11-23 10:37:59 +00:00
da9b23d4f6 Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate

See merge request veloren/veloren!1543
2020-11-22 21:03:06 +00:00
56e37a4846 Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
36efb11b03 Merge branch 'imbris/spiff-up' into 'master'
Fix some things

See merge request veloren/veloren!1541
2020-11-22 20:49:20 +00:00
7ba2efcde2 Attempt to fix ui bug with changing screens causing inventory slots and such to disappear, presumably due to dpi differences 2020-11-22 14:22:39 -05:00
1355c1e8f5 Move tracy frame markers to proper locations, add a few spans 2020-11-22 14:22:39 -05:00
82b95974f1 Log errors occuring when client keeps retrying connection to the server 2020-11-22 03:54:19 -05:00
4e60d19762 Remove accidental leftover dbg 2020-11-22 02:58:44 -05:00
23912bd5f2 Merge branch 'zesterer/better-npc-spawning' into 'master'
Initial NPC region spawning work

See merge request veloren/veloren!1418
2020-11-21 15:54:50 +00:00
8235e94aa4 Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
a939eac30d Refines spawn values, add gradients to debug_column 2020-11-21 14:33:35 +01:00
2b08e8b931 Make /debug_column pick current location as default 2020-11-21 14:33:34 +01:00
febe79e602 Added remaining creature spawns 2020-11-21 14:33:33 +01:00
2ae51de7f0 Added more creature spawns 2020-11-21 14:33:32 +01:00
bb6ca9fcba Don't despawn entities so eagerly 2020-11-21 14:33:31 +01:00
87edbf02ab Random orientation for spawned NPCs 2020-11-21 14:33:31 +01:00
97ec94fd3d Initial NPC region spawning work 2020-11-21 14:33:30 +01:00
2e94a63246 Merge branch 'ubruntu/system-independent-itempaths' into 'master'
Ubruntu/system independent itempaths

See merge request veloren/veloren!1538
2020-11-21 04:08:12 +00:00
198c59d2df Ubruntu/system independent itempaths 2020-11-21 04:08:11 +00:00
e72c69ca41 Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking

Closes #820

See merge request veloren/veloren!1532
2020-11-21 02:55:09 +00:00
ea275e320f Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module 2020-11-20 20:51:44 -05:00
435d354dad Merge branch 'sam/interrupting-rolls' into 'master'
Rolling can now interrupt any attack.

See merge request veloren/veloren!1537
2020-11-20 18:37:44 +00:00
2b4e1ee964 Merge branch 'disable-camera-turning-in-char-selection-until-the-world-is-ready-for-it-' into 'master'
Disable cam rotation in char selection until we have generated world in the background

See merge request veloren/veloren!1536
2020-11-20 18:11:46 +00:00
Sam
c00720fb44 Swapped bool values, only_roll changed to attack_interrupts. 2020-11-20 11:54:56 -06:00
Sam
987df30dc4 Fixed audio test, added changelog line. 2020-11-20 11:50:01 -06:00
Sam
e62960e75d Rolling can now interrupt any attack. 2020-11-20 11:30:48 -06:00
dd338eb142 Update simple.rs 2020-11-20 17:56:26 +01:00
8981dce4c9 Merge branch 'Awkor/rotate-camera-character-selection' into 'master'
Implement #334 - Enable camera rotation in character selection screen

Closes #334

See merge request veloren/veloren!1377
2020-11-20 16:32:39 +00:00
9c1a8a7fc3 Merge branch 'knarkzel/add-norwegian' into 'master'
RE: Add Norwegian language

See merge request veloren/veloren!1535
2020-11-20 15:50:20 +00:00