IsseW
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e7208c9537
|
make iterations const
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2022-07-04 18:18:41 +02:00 |
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Imbris
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a5a082cf41
|
Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same.
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2022-07-04 18:18:40 +02:00 |
|
Imbris
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b2d3759105
|
Cleanup profiling comments and commented code
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2022-07-04 18:18:39 +02:00 |
|
Imbris
|
b29bad015c
|
Misc notes in cloud-frag.glsl
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2022-07-04 18:18:39 +02:00 |
|
Imbris
|
5866e23e32
|
Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
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2022-07-04 18:18:38 +02:00 |
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IsseW
|
e2969dc5f9
|
turn off rain for CLOUD_MODE_NONE and adjust iterations
|
2022-07-04 18:18:38 +02:00 |
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IsseW
|
80e29e2c20
|
put rain_density in uniform
|
2022-07-04 18:18:37 +02:00 |
|
IsseW
|
5b7b13adce
|
Add medium check to rain
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2022-07-04 18:18:36 +02:00 |
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IsseW
|
ab707b6df1
|
sample weather at correct position for occlusion
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2022-07-04 18:18:36 +02:00 |
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IsseW
|
a7c724a46d
|
Limit figures drawn for rain occlusion
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2022-07-04 18:18:35 +02:00 |
|
DaforLynx
|
ac82689f83
|
Clean up audio code, fix egui bug
|
2022-07-04 18:18:34 +02:00 |
|
IsseW
|
72a0f56788
|
better rainbows
|
2022-07-04 18:18:34 +02:00 |
|
IsseW
|
27ec6d7469
|
add weather_zone command
|
2022-07-04 18:18:33 +02:00 |
|
IsseW
|
cb969e5b87
|
Move atan2 to lod.glsl
|
2022-07-04 18:11:45 +02:00 |
|
IsseW
|
9f26afb4a5
|
refactor rain_dir to rain_vel
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2022-07-04 18:11:45 +02:00 |
|
IsseW
|
7752696387
|
pos_to_uv -> wpos_to_uv
|
2022-07-04 18:11:44 +02:00 |
|
IsseW
|
121cf3becc
|
Comment fixes
|
2022-07-04 18:11:44 +02:00 |
|
DaforLynx
|
9104a07530
|
Code cleanup, doubled volume of leaves.ogg
|
2022-07-04 18:11:43 +02:00 |
|
Treeco
|
0d21361e05
|
Add player-relative rain direction
|
2022-07-04 18:11:42 +02:00 |
|
IsseW
|
fa589e915e
|
make rain view distance smaller, dont put wind in texture
|
2022-07-04 18:11:41 +02:00 |
|
IsseW
|
fd12c8abdb
|
Remove dead shader code, clean up weather.rs
|
2022-07-04 18:10:06 +02:00 |
|
DaforLynx
|
dc8424c549
|
Moving audio code
|
2022-07-04 18:10:05 +02:00 |
|
IsseW
|
6215ccd522
|
Remove dead code
|
2022-07-04 18:07:24 +02:00 |
|
DaforLynx
|
05e7de5629
|
Adjust some values for ambience volume
|
2022-07-04 18:07:23 +02:00 |
|
IsseW
|
daebe0070a
|
add to changelog
|
2022-07-04 18:07:22 +02:00 |
|
IsseW
|
b82bb5b247
|
Don't have rain be behind an expiremental shader
|
2022-07-04 18:07:22 +02:00 |
|
IsseW
|
6274d54e56
|
fix todos
|
2022-07-04 18:07:21 +02:00 |
|
IsseW
|
a93240d2a6
|
cleaner get_ambient_channel
|
2022-07-04 18:07:20 +02:00 |
|
IsseW
|
3eabe24f12
|
base occlusion texture size of off voxels
|
2022-07-04 18:07:19 +02:00 |
|
DaforLynx
|
a6fd5d5c8b
|
Some organization. Faster volume lerping.
|
2022-07-04 18:07:19 +02:00 |
|
IsseW
|
08b0989789
|
add slider for rain map resolution
|
2022-07-04 18:07:18 +02:00 |
|
IsseW
|
6d40caed23
|
wind adjust
|
2022-07-04 18:07:17 +02:00 |
|
DaforLynx
|
6059a30f27
|
Rain diminishes with distance above terrain
|
2022-07-04 18:07:16 +02:00 |
|
IsseW
|
54f958acc7
|
more correct occlusion
|
2022-07-04 18:07:16 +02:00 |
|
DaforLynx
|
83ee54001e
|
Ambience slider; fix to utterances
|
2022-07-04 18:07:15 +02:00 |
|
DaforLynx
|
365f45397b
|
At this point all sfx should be able to detect underwater
|
2022-07-04 18:07:14 +02:00 |
|
DaforLynx
|
088d1cfe9d
|
Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial
|
2022-07-04 18:07:13 +02:00 |
|
IsseW
|
234ed5afb2
|
Rain occlusion projection matrix
|
2022-07-04 18:07:13 +02:00 |
|
Joshua Barretto
|
295b89d446
|
Better bias
|
2022-07-04 18:07:12 +02:00 |
|
Joshua Barretto
|
bfb4769315
|
Random depth for rain drops for better occlusion
|
2022-07-04 18:07:11 +02:00 |
|
IsseW
|
79cac935c8
|
Added rain occlusion
|
2022-07-04 18:07:11 +02:00 |
|
DaforLynx
|
b3200ed89f
|
More ambience :)
|
2022-07-04 18:07:10 +02:00 |
|
DaforLynx
|
c4239e074f
|
Prevent unnecessary running of code
|
2022-07-04 18:07:09 +02:00 |
|
DaforLynx
|
aafd13508d
|
Completely redoing ambient sound again.
|
2022-07-04 18:07:08 +02:00 |
|
DaforLynx
|
16ca1410be
|
Remove extraneous sfx code
|
2022-07-04 18:07:08 +02:00 |
|
DaforLynx
|
ca815f25a1
|
merging some UI sfx from a now-dead branch
Merge part 2
merge part 3
Merge part 4
merge part 5
|
2022-07-04 18:07:07 +02:00 |
|
IsseW
|
b578f0231f
|
Interpolate in client
|
2022-07-04 18:07:06 +02:00 |
|
Joshua Barretto
|
48117988e1
|
Better rain threshold
|
2022-07-04 18:07:06 +02:00 |
|
Joshua Barretto
|
767093105f
|
Rebalanced rain
|
2022-07-04 18:07:05 +02:00 |
|
Joshua Barretto
|
6093e1972a
|
Add directional rain back
|
2022-07-04 18:07:05 +02:00 |
|