Imbris
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e8e053095b
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Remove copy-pasted comment
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2019-09-01 16:41:40 -04:00 |
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Imbris
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ba186e59cc
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Adjust tooltip layout by moving title to the right of images
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2019-09-01 16:30:26 -04:00 |
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Imbris
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3d7326b65f
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Tooltips: make title optional, improve spacing, make it simple to add similar tooltips to multiple widgets
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2019-09-01 15:34:21 -04:00 |
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Imbris
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3ccbb0f38d
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Convert tooltips to use ImageFrame, add autosizing
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2019-09-01 15:34:20 -04:00 |
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Imbris
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e9bedf529d
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Pixel perfection, vox orientation, image rotation
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2019-09-01 15:34:20 -04:00 |
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Imbris
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66ebdb2355
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Add ImageFrame widget
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2019-09-01 15:34:19 -04:00 |
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Monty Marz
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f53904b534
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More sprites, ui fixes, lianas
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2019-09-01 19:04:03 +00:00 |
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Joshua Barretto
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6919886475
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Merge branch 'zesterer/worldgen' into 'master'
Worldgen improvements
See merge request veloren/veloren!457
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2019-08-31 21:37:54 +00:00 |
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Joshua Barretto
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cc214982bf
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Fixed warnings
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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17a61e0b7c
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Fixed terrain sprite transparency issue
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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27c208d1a5
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Fixed terrain sprite transparency layering
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2019-08-31 11:44:52 +01:00 |
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Joshua Barretto
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1fcb4a0313
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Added Generator trait, fixed ocean lighting
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2019-08-31 11:44:52 +01:00 |
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jshipsey
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bb71bdd4a2
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removing to make gitlab compiler happy
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2019-08-30 23:18:56 -04:00 |
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jshipsey
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3c473d6d6c
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rebase
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2019-08-30 23:01:29 -04:00 |
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jshipsey
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b81cd6a8f9
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combine character.action movement blocks
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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9a832dd56b
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Move std::mem::discriminant into new method
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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d822356161
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Remove warning
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2019-08-30 22:51:46 -04:00 |
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jshipsey
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78bf7a0997
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slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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b99bac87db
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Make npcs roll correctly
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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77a48c61a1
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Fix rolling for the player
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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d84c07c1cb
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fixed tiny feet in char creation
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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f8d0b1040a
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readded cidle
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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bec942753e
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some stuff fixed, other stuff still broken
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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cd3e340647
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Use movement anim as base and action anim as overwrite
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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e6197d4c10
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separate static anims for feet (run/static)
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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637b4642d8
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Split animations
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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15978d216b
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Rename controller main, alt to primary, secondary
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2019-08-31 00:13:45 +02:00 |
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timokoesters
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bd8e71c5aa
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Rename activate_inventory_slot to use_inventory_slot
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2019-08-30 22:46:45 +02:00 |
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timokoesters
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b063694d05
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Implement icons based on weapon
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2019-08-29 21:48:05 +02:00 |
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timokoesters
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952ec35857
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Remove warnings
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2019-08-29 19:54:53 +02:00 |
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Pfauenauge90
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12365ee381
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Axe offset
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2019-08-29 19:44:29 +02:00 |
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Pfauenauge90
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9a391332a6
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fmt
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2019-08-29 19:44:29 +02:00 |
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Pfauenauge90
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50c4764588
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changed debug wand visuals, added icons for 2h sword main and alt attack
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2019-08-29 19:44:29 +02:00 |
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timokoesters
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6e1c78e5d5
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Add debug mode item giving speed boost in look_dir on click
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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155605841b
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Use comp::Stats to store Equipment, make char weapon selection work
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2019-08-29 19:44:28 +02:00 |
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yashaslokesh
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be71aea20b
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Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
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2019-08-27 22:33:14 +00:00 |
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timokoesters
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cd061aba85
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Make respawn hint text base on key bindings
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2019-08-27 14:42:53 +02:00 |
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timokoesters
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6b4dfcc533
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Allow mapping the same key to multile actions (LMB = attack + respawn)
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2019-08-27 14:03:40 +02:00 |
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timokoesters
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186db16707
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Rename attack, block to main, alt
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2019-08-27 14:03:39 +02:00 |
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timokoesters
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84d0f61596
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Make pipeline succeed
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2019-08-26 14:05:17 +02:00 |
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timokoesters
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eb34e5bb27
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fmt
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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e90f95bc75
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Look in the direction of the camera
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2019-08-26 13:12:38 +02:00 |
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jshipsey
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39bd888a7c
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idle block animation
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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e7c61c30cc
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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Vechro
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0f0a28d87a
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Small changes to velocity
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2019-08-22 22:26:35 +03:00 |
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Vechro
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2077548d5c
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Simplify debug info
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2019-08-22 21:53:46 +03:00 |
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Monty Marz
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fade04d44e
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Pfauenauge/plants grass
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2019-08-21 17:22:05 +00:00 |
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Joshua Barretto
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0fcb3a174d
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Random terrain sprite orientations
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2019-08-21 16:22:49 +01:00 |
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Joshua Barretto
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75e1ee3cd7
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Added per-instance transformation matrix, variable wind swaying
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2019-08-21 13:47:29 +01:00 |
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Joshua Barretto
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590ce1a987
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Fixed sprite mesh offsets
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2019-08-20 16:54:12 +01:00 |
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