Commit Graph

635 Commits

Author SHA1 Message Date
Joshua Yanovski
eaea83fe6a Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-21 22:47:07 +02:00
Joshua Yanovski
2f89b863e0 Merge branch 'treeco/new-map' into 'master'
Changed default map and seed, lowered site counts

See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Joshua Yanovski
f8376fd5dc Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-21 17:53:57 +02:00
Monty Marz
9d7e0aad12 Aeronic/forest tune 2020-05-21 04:09:59 +00:00
Joshua Yanovski
654f7e0492 Correct backface culling. 2020-05-20 21:22:30 +02:00
Joshua Yanovski
560501df05 Greedy messhing for shadows. 2020-05-19 17:22:06 +02:00
Joshua Barretto
f1b166d15d Innumerable camera improvements 2020-05-18 23:40:28 +01:00
Joshua Barretto
68e77f43f8 Made figure placement correct with warping 2020-05-18 15:15:58 +01:00
Justin Shipsey
9e5c0ce601 Merge branch 'silentium/arms-and-armor' into 'master'
Added 2 sets of armour.

See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
1673a25e8b Added 2 sets of armour. 2020-05-17 19:02:59 +00:00
Joshua Yanovski
a4d87e1875 Shadow maps work for lantern. 2020-05-17 05:59:00 +02:00
Monty Marz
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
Marcel Märtens
39de4bd4fd swap main background for 0.6 background 2020-05-16 01:07:07 +02:00
Joshua Barretto
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Joshua Yanovski
243d0837b8 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-15 14:53:13 +02:00
Joshua Yanovski
04382dc286 WIP: better graphics config, better LOD, shadow maps. 2020-05-15 14:22:17 +02:00
Treeco
61bcfbeeb2 Changed default map and seed, lowered site counts 2020-05-15 11:36:19 +01:00
CapsizeGlimmer
0a723614f9 Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
jshipsey
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
Treeco
2797af0c87 Removed old-style dungeons
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Justin Shipsey
78f3f2cc32 Merge branch 'snowram/dragon-animation' into 'master'
dragon

See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
CapsizeGlimmer
8d3463e2f1 Update english welcome message 2020-05-09 22:54:15 -04:00
jshipsey
62bd79dba7 dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e Cleanup 2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6 dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4 Better animations 2020-05-09 18:09:06 -04:00
jshipsey
e5a7086502 asset and manifest tweaks 2020-05-09 18:09:06 -04:00
Snowram
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Snowram
9027967fb7 Initial run animation work 2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505 Dragon work 2 2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
Monty Marz
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
Monty Marz
89980284aa Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
Equipped lanterns now provide an illumination effect.

See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Julian
cf9820e204 Added new SFX and adjusted sfx.ron
New SFX sounds.

add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)

Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
Joshua Yanovski
22ddbad3eb Minor shader fixes. 2020-05-02 18:54:09 +02:00
Joshua Yanovski
746a10e8d0 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-02 04:02:09 +02:00
Monty Marz
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Joshua Yanovski
0f4a0e763d Switch back to pop-in terrain. 2020-05-01 23:03:24 +02:00
Joshua Yanovski
dd74fa7e4a LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Pfauenauge90
1211a59f91 cleanup, more dungeon entrances 2020-04-29 17:01:35 +02:00
Joshua Barretto
d0b1c9eb6f Added dungeon entrances 2020-04-29 17:01:34 +02:00
Joshua Barretto
1e91f7a0ab Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460 Allow for 0.5 offsets in figures 2020-04-29 14:10:46 +02:00
Joshua Yanovski
ef67bd58ba Experimental underwater lighting. 2020-04-28 20:49:03 +02:00