Commit Graph

849 Commits

Author SHA1 Message Date
Sam
d01997ca56 Overflow slots as slots 2024-02-02 20:06:55 -05:00
Christof Petig
cc93474c2f fix hot reloading of combined manifests 2024-01-27 12:40:34 +01:00
Joshua Barretto
92a8bc2806 Merge branch 'zesterer/toggle-light-sprites' into 'master'
Added the ability to toggle light sources on and off

See merge request veloren/veloren!4267
2024-01-22 09:39:31 +00:00
Joshua Barretto
d836461f8d Use SpriteInteract state for toggling lights 2024-01-21 21:30:08 +00:00
Joshua Barretto
ad8965fdd7 Don't use distinct event system for handling sprite interactions 2024-01-21 21:30:08 +00:00
Joshua Barretto
4cbec5d93c Interaction distance check, better text 2024-01-21 21:30:08 +00:00
Joshua Barretto
e0ebe6939e Added the ability to toggle light sources on and off 2024-01-21 21:30:06 +00:00
do-no-van
646c57501f make fortitude scale of difference from maximum health 2024-01-21 20:18:19 +00:00
flo
48a79b3e78 haniwa 2024-01-20 17:45:23 +00:00
juliancoffee
75013cc04a Make sfx.ron use ItemKey 2024-01-14 21:25:15 +02:00
Maxicarlos08
1cf733597d
Don't allow bypassing loot protection with curious potion 2023-11-27 18:54:20 +01:00
Isse
1f195fd848 Make vehicles npcs and npc uid used in rtsim commands 2023-11-15 11:58:26 +01:00
Maxicarlos08
17904d9387 crit_power -> precise_power 2023-11-14 18:07:01 -05:00
Sam
d3b3bca621 Added precision 2023-11-14 18:06:59 -05:00
Sam
3f19c61426 Changed buffs from using hash maps to an enum map and a slot map. 2023-11-12 12:37:28 -05:00
Christof Petig
e7e4c20445 fix test and code quality 2023-11-07 22:54:19 +01:00
Christof Petig
2fbdf42360 support adding kits, presets and resource experience by plugins 2023-11-07 20:24:13 +01:00
Sam
ef5e37a64d Converted beam system from spherical shell wedges to quadratic beziers 2023-10-14 21:46:28 -04:00
maxicarlos08
8a5f237e9c Frost gigas tweaks 2023-10-08 11:35:01 +00:00
Maxicarlos08
58a379ee47
limit range of npc interactions 2023-10-02 22:44:32 +02:00
Imbris
9c398cb06d djust for changes in specs safety refactor 2023-09-24 23:46:59 -04:00
Maxicarlos08
91284565a2
addressed review comments 2023-09-20 23:29:24 +02:00
Maxicarlos08
fd42b3f767
localize commands 2023-09-20 23:29:24 +02:00
Maxicarlos08
dccbfc4595
Soft loot protection 2023-09-20 17:02:25 +02:00
Xiretza
60538e0664 server: fix kill source for buff deaths without origin 2023-08-29 17:09:49 +00:00
Joshua Barretto
6fbca74e88 Merge branch 'maxicarlos08/dungeon-avoid-cave' into 'master'
Cheesing fixes to old-style dungeons

See merge request veloren/veloren!4014
2023-08-19 11:12:01 +00:00
Maxicarlos08
1274dc43c8
document and cleanup StateExt::position_mut 2023-08-19 12:43:48 +02:00
Maxicarlos08
ce8be9596b
fix pets not following after making them stay and translation 2023-08-17 12:10:32 +02:00
Maxicarlos08
e5e26149ed
review 2023-08-17 11:16:20 +02:00
Imbris
e8361d5abf Merge branch 'imbris/sync-toggle' into 'master'
Add field to Presence to control when an entity is synced to other clients

See merge request veloren/veloren!3972
2023-08-16 00:10:35 +00:00
Maxicarlos08
0c9a942027
refactor teleporter system and include nearby pets 2023-08-15 12:24:49 +02:00
Maxicarlos08
92ab8dab9a
require interaction to start teleportation 2023-08-15 12:24:49 +02:00
Maxicarlos08
26ada89bb9
portal event -> change body and teleport to 2023-08-15 12:24:49 +02:00
Maxicarlos08
8fe5f2e708
addressed review comments 2023-08-15 12:24:49 +02:00
Maxicarlos08
0f2db68498
added portals 2023-08-15 12:24:17 +02:00
Maxicarlos08
13dbf679c5
review 2023-08-15 11:10:54 +02:00
Maxicarlos08
1ea0f249f5
display if pet is currently following or staying 2023-08-15 11:10:54 +02:00
TelepathicWalrus
4bdbb3ff6b
Move stay position to agent 2023-08-15 11:10:54 +02:00
TelepathicWalrus
2cb8e2ca84
Update code quality 2023-08-15 11:10:53 +02:00
Joshua Barretto
62d998252d
sync 2023-08-15 11:10:53 +02:00
TelepathicWalrus
6adca217fe
Clean code 2023-08-15 11:10:53 +02:00
TelepathicWalrus
6a080c242c
Add server side check to stop stay when mounted
Add filter to allow telling other pets to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
0648ba1bc6
Clean Code
Remove option to mount if pet is told to stay
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d6496c999d
Removed is_stay variable
Added server side owner and distance checks
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d9d364fe79
Add stay position to PetState
Pets will now stay within 10 voxels of where they were told to stay
Added MAX_STAY_DISTANCE constant
Fixed being able to tell pet to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
9597810e3d
Remove is_stay function
Clean code
2023-08-15 11:10:53 +02:00
TelepathicWalrus
e611d695b1
Add stay/follow option for pets 2023-08-15 11:10:52 +02:00
Imbris
aba0c23bc7 Make sync_me based of PresenceKind rather than being an independent
field.
2023-08-11 20:09:55 -04:00
Imbris
ecb27deeae When sync_me is false avoid:
* Logging a warning when deleting the entity and it is not in any
  Region.
* Searching every single region for an entity that is in none of them.

Also:
* Add workaround for bug in specs where deleting any entity clears the
  components before checking that the generation is correct (surprised
  that we haven't encounted bugs from this yet).
* Properly update `tracked_entities` inside `RegionMap` when deleting
  an entity. Previously, we just relied on this being updated in
  `RegionMap::tick` by the absence of the `Pos` component at that index.
  However, this means if a new entity is created at that index after
  deletion and before calling `RegionMap::tick`, then this can be
  interpreted as an entity moving between regions rather than one being
  deleted and another created. It seems like this could lead to
  synchronization bugs like not creating the new entity on the client
  (although I haven't noticed this before, I think maybe we use newly
  inserted `Uid`s to detect new entities rather than the region system?).
  I think it could at least lead to sending redundant messages to
  synchronize the new entity.
2023-08-11 20:09:55 -04:00
Imbris
a01f75b38d Add sync_me parameter to Presence that must be set to true for
entities with the `Presence` component to be synced to other clients.
2023-08-11 20:09:55 -04:00