Commit Graph

849 Commits

Author SHA1 Message Date
Sam
d6fcd893bf Addressed testing feedback 2023-07-29 19:04:10 -04:00
Sam
1cc99c9c4a Fixes to animations and making ability that the animation system thinks is being used more correct 2023-07-29 19:03:56 -04:00
Sam
4a690840e4 Savage sense 2023-07-29 18:53:47 -04:00
Neras
e72a8f2fcc Nerasw/defensive stance tweaks 2023-07-28 21:29:32 +00:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
Imbris
0b213b6149 Move common code into a separate function to avoid the complexity of calling delete_entity_recorded from handle_exit_ingame 2023-06-04 22:29:19 -04:00
Imbris
9a12de5fcf rebase fix 2023-06-04 14:24:01 -04:00
Imbris
b96e7e1b26 Adjust tests to match changes 2023-06-04 12:59:09 -04:00
Imbris
42ba445ea2 Add RtsimEntity mapping if it is included as a component on a newly
created npc.

Also, improve wording of a comment.
2023-06-04 12:58:16 -04:00
Imbris
65efa779b5 Steps towards properly synchronizing when a client exits in-game to
return to the character screeen. And other related improvements.

* Uid now optional when removing an entity from IdMaps since that Uid
  may have been transferred to the new entity created when the client
  exits "in-game".
* Added notes about making sure to update the CharacterId mapping when
  changing the `kind` field of `Presence`.
* Add a parameter to `delete_entity_recorded` that indicates whether it
  is being called from `handle_exit_ingame` and that provides the `Uid`
  that was removed from the entity so that we can more explicitly and
  correctly handle that case.
* We now add the Uid of the client to the deleted entities list when it
  exits "ingame". (still need to rework code so that the client doesn't
  delete its own entity).
* Improved integration of possession code with ForceUpdate logic.
* Don't remove `Presence` component from old entity in possession so
  that deleting that entity will properly handle updating the
  CharacterId unmapping (if the old entity isn't going to be deleted we
  still remove the `Presence` component so that it doesn't keep terrain
  loaded).
* Added a couple TODOs on existing tangential things I noticed.
2023-06-04 12:58:16 -04:00
Imbris
a8fbfc026a Fix compilation errors from recent changes 2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f Some random changes and a fmt 2023-06-04 12:58:16 -04:00
Imbris
f11baed9fa Adapting various things to the new interface, fixing compilation errors,
and progressing on half done things. Also, added a few TODO comments.
2023-06-04 12:58:16 -04:00
Imbris
4094887997 Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.

Also made more progress on changes in common/src/uid.rs

(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
35922866a8 Start refactoring UidAllocator to contain mappings for different Id
types.

* Add new `IdMaps` type that contains mappings to Entity from Uid, CharacterId, and
  RtsimEntity.
* Add PresenceKind::LoadingCharacter variant for when the CharacterId
  has not actually been confirmed to exist and belong to the logged in
  client. Switches to the regular PresenceKind::Character once the
  character is loaded from the database and that is used to update the
  entity.
* Start refactoring `delete_entity_recorded` to check for CharacterId
  and RtsimEntity values that may need to be removed from the map (just
  very start, not near complete).
* Other misc tweaks.
2023-06-04 12:58:16 -04:00
Imbris
3277d18265 Rename retrieve_entity_internal to lookup_entity 2023-06-04 12:58:16 -04:00
Imbris
ea725fffde Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Isse
a884e0e058 Various rtsim related stuff 2023-06-03 22:14:18 +00:00
Joshua Barretto
3a383050d5 Apply fall damage even after a block-hop 2023-06-01 14:14:28 +01:00
Joshua Barretto
f00f96636c Fixed weird fall damage application 2023-06-01 14:08:13 +01:00
flo
40832456f2 spawn frost gigas 2023-05-31 12:31:54 +00:00
Joshua Barretto
4fa799e7c7 Fixed volume mount orientation 2023-05-25 03:16:27 +01:00
Joshua Barretto
9127d6cbf2 Account for surface normal when calculating collision damage 2023-05-25 01:21:44 +01:00
Joshua Barretto
6a2796dc17 Everything damage 2023-05-25 00:28:35 +01:00
Isse
68491dde55 Merge branch 'seachapel_rework' into 'master'
seachapel_rework

See merge request veloren/veloren!3856
2023-05-24 18:13:29 +00:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
Maxicarlos08
174f75dc63
durability free areas 2023-05-22 22:38:47 +02:00
Joshua Barretto
b730766106 Prevent explosion damage going through walls 2023-05-21 15:30:18 +01:00
flo666
aca38d0cf4 review fixes 2023-05-13 09:32:29 -04:00
flo666
1750c9a0f2 structure work 2023-05-13 09:30:48 -04:00
Joshua Barretto
9e9889eed6 Allowed bird pets to mount their owners when nearby 2023-05-12 21:03:44 +01:00
Isse
9fa4c7217e more info on todo comment and allow clippy lint 2023-05-10 15:22:35 +02:00
Isse
61ecd2c178 various small fixes 2023-05-09 19:43:10 +02:00
Isse
a6665ed988 some comments 2023-05-09 19:43:10 +02:00
Isse
192356f6c5 use interpolated pos and ori 2023-05-09 19:43:09 +02:00
Isse
b6c7316de9 place rtsim on sprite controllers 2023-05-09 19:43:09 +02:00
Isse
134d0f0c04 varius fixes 2023-05-09 19:43:09 +02:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Joshua Barretto
1cc221f653 Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters

See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
95bca5418a update toolchain to nightly-2023-04-20 2023-05-08 18:58:54 +02:00
Sam
faff715c4f Simultaneous melee hits now show separately in SCT 2023-05-07 20:43:52 -04:00
Sam
a38f336c9e Added dual wielding sword contextual abilities. 2023-05-07 20:43:51 -04:00
Joshua Barretto
ee971e4056 Added item merging 2023-05-04 22:12:25 +01:00
Joshua Barretto
a5b1e41d8b Make NPC interaction go via rtsim 2023-05-04 11:23:46 +01:00
Isse
3d3a6eab2b Fix items not dropping when no exp is given. 2023-04-25 11:33:44 +02:00
Isse
ab4076518f Add multiloot 2023-04-23 19:17:39 +00:00
Imbris
cd02b3a172 Apply TODO from !3883 and refactor to avoid collect in Inventory::damage_items, also reduce to iterating over the hashmap once when culling the recently unequipped items list 2023-04-22 11:37:52 -04:00
Sam
7fdfc0e71b Addressed review 2023-04-19 18:34:17 -04:00
Sam
d0a902d918 Being attacked now cancels all active trades. 2023-04-19 18:34:16 -04:00
Sam
c1a64e1d69 Recently unequipped items are now tracked and durability loss on death is applied to them 2023-04-19 18:34:16 -04:00
Isse
3548b464da orient airships correctly on load 2023-04-14 11:25:59 +02:00
Joshua Barretto
daacadaedb Made NPCs give directions to nearby towns, fixed player death propagation 2023-04-13 14:34:31 +01:00
Joshua Barretto
9e17042bf6 Merge branch 'rtsim2' into 'master'
Initial implementation of rtsim2

Closes #1476

See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Isse
0bb6fa7946 add flag to clamp to ground for RepositionOnChunkLoad 2023-04-12 10:17:49 +02:00
Isse
6be4a2b33f only add RepositionOnChunkLoad to rtsim npcs and don't add Waypoint if it doesn't exist 2023-04-12 09:24:07 +02:00
Joshua Barretto
edcc2f1870 Overhauled chat message representation to allow for more exhaustive localisation 2023-04-11 15:46:36 +01:00
Imbris
4ea635cc8d Merge branch 'imbris/random-tweaks-35902u8' into 'master'
Some misc tweaks

See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Joshua Barretto
92ead1cf38 Removed vehicle riders, for now 2023-04-10 20:58:08 +01:00
Joshua Barretto
b50645c1ee Addressed review comments 2023-04-10 17:59:43 +01:00
Joshua Barretto
2fbddafd0a Added report system, information sharing, made NPCs act on sentiments 2023-04-09 19:25:58 +01:00
Joshua Barretto
d7ba4ecef7 Allow OnDeath event to handle all actors 2023-04-09 19:25:58 +01:00
Joshua Barretto
364255c7fe Allowed rtsim NPCs to greet nearby actors 2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702 Cleaning up 2023-04-09 19:25:55 +01:00
Joshua Barretto
6035234c6e Removed old rtsim 2023-04-09 19:25:55 +01:00
Isse
dda1be58d4 big birds! 2023-04-09 19:25:54 +01:00
Isse
1a117f1331 rtsim vehicles 2023-04-09 19:25:54 +01:00
Isse
a7588e274d clean up mounting 2023-04-09 19:25:54 +01:00
Joshua Barretto
94390331e0 Rtsim death event 2023-04-09 19:25:54 +01:00
Joshua Barretto
e8b489a71a sync 2023-04-09 19:25:53 +01:00
Joshua Barretto
c856f2625c Added rtsim sites 2023-04-09 19:25:51 +01:00
Joshua Barretto
1dc7518200 Added rtsim entity unload hook 2023-04-09 19:25:51 +01:00
Joshua Barretto
0cafafdaa7 Began integrating rtsim2 into server 2023-04-09 19:25:51 +01:00
Imbris
e20cf5f14f Reduce rand::thread_rng calls, document MeleeConstructor scaled field more, remove extra stances.get() in hud/mod.rs 2023-04-07 01:59:41 -04:00
Sam
132f26dbc0 Addressed review 2023-04-06 10:57:16 -04:00
Sam
0966753699 Added repair recipes 2023-04-06 10:54:48 -04:00
Sam
c3f5bc13f1 Equipment can now be repaired at sprites in town. 2023-04-06 10:54:48 -04:00
Sam
a07e042fa2 Items now lose durability on death 2023-04-06 10:54:46 -04:00
Antonios Barotsis
34cdd2d7f5 fmt 2023-04-04 23:25:11 +02:00
Antonios Barotsis
093b1c924c Refactored according to review 2023-04-04 23:16:00 +02:00
Antonios Barotsis
3adea9cdbb Temporarily patch underwater fall damage bug 2023-04-04 19:16:58 +02:00
Sam
f40ef0d5dd Polymorph effect now more correctly handles when multiple polymorph buffs are applied. 2023-04-01 13:11:59 -04:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
ef7b400cca Number tweaking 2023-03-26 19:50:42 -04:00
Sam
a3d655970e Heavy stance required abilities 2023-03-21 19:56:32 -04:00
Sam
e0a7449a99 Crescent slash 2023-03-21 19:39:40 -04:00
Sam
fce9211d49 Secondaries for all stances 2023-03-21 19:39:39 -04:00
Sam
57806d7be9 Sword M1 abilities 2023-03-21 19:39:22 -04:00
Sam
b376228d45 Primary and secondary abilities can now be contextual. BasicStance character state added. 2023-03-21 19:38:15 -04:00
Sam
9875008efa Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement). 2023-03-21 19:29:34 -04:00
Imbris
61cb0ad39b Merge branch 'imbris/small-tweaks' into 'master'
Various small tweaks / fixes

Closes #1475

See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Imbris
94dd8c2b70 Address review on 3817 2023-03-17 20:17:46 -04:00
Ben Wallis
45c8934b79 Merge branch 'xvar/queue-char-deletes' into 'master'
Changed character deletion to go via batch update

See merge request veloren/veloren!3562
2023-03-12 23:21:54 +00:00
Ben Wallis
6eedc02286 Changed character deletion to go via batch update 2023-03-12 23:21:53 +00:00
Sam
42388976d7 Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments. 2023-03-12 16:37:02 -04:00
Sam
4c79936c07 Added wrapper type to durations related to buffs and auras. 2023-03-11 16:47:11 -05:00
Sam
663db06844 Made auras no longer need to be mutably accessed every tick. 2023-03-11 16:45:12 -05:00
Sam
9efac9957d Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component. 2023-03-11 16:45:11 -05:00
Sam
b1b41e95f6 Queueable buffs now work with buffs without using a timer, tests too 2023-03-11 16:45:11 -05:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
Imbris
619f62cb63 Use try_set for door destruction to avoid accidentally overwriting any
other changes that already occured that tick.

Also get terrain/block change resources from the ecs once to avoid the
overhead of fetching them from the ecs (and aquiring/releasing runtime
borrow).
2023-03-11 10:24:45 -05:00