Synis
9f9ed4b211
Addressed comments
2021-03-11 23:51:57 +01:00
Marcel
5d32690fbf
Merge branch 'xMAC94x/server_parallize' into 'master'
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handle msg as part of the servers state for best parallelisation. also include agent there
See merge request veloren/veloren!1878
2021-03-11 21:52:18 +00:00
Marcel
93cab075f8
Merge branch 'xMAC94x/non_blocking_register' into 'master'
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Auth requests are now done async, the register system is fetching it, via a PendingLogin component
See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
a9bcaf0a37
Merge branch 'PersianKnight/Reset_to_Defaults_Buttons' into 'master'
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Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
See merge request veloren/veloren!1877
2021-03-11 21:29:11 +00:00
Synis
631a591a68
Castle generation
2021-03-11 22:17:31 +01:00
Joshua Barretto
155bb7a146
Merge branch 'zesterer/relative-time-cmd' into 'master'
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Made /time relative to the current day for day-relative times
See merge request veloren/veloren!1879
2021-03-11 19:25:37 +00:00
Joshua Barretto
235d657c97
Made /time relative to the current day for day-relative times
2021-03-11 19:13:19 +00:00
PersianKnight
3b3ffe30e9
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
2021-03-11 22:09:30 +03:30
Marcel Märtens
a3e6cf3815
handle msg as part of the servers state for best parallelisation. also include agent there
2021-03-11 19:09:21 +01:00
Joshua Barretto
f479231b15
Merge branch 'glowy-shiny-pretty' into 'master'
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Glowy shiny pretty
See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
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Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b
Allow HTTP auth servers again.
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only `localhost` are allowed in a release build.
when debug assertions are on, others are also allowed.
This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
381bb5eef0
fix tracy
2021-03-11 17:05:17 +01:00
Marcel Märtens
a98e72c391
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
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The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net `
2021-03-11 17:05:02 +01:00
Marcel
a3d54e908e
Merge branch 'xMAC94x/terrain_stream' into 'master'
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Transport ChunkRequests and Chunkupdates in a own stream.
See merge request veloren/veloren!1876
2021-03-11 15:46:51 +00:00
Joshua Barretto
6e0807f3f5
Cheaper and less broken material reflection/glow
2021-03-11 13:56:11 +00:00
Marcel Märtens
f8b7d96066
git push -fTransport ChunkRequests and Chunkupdates in a own stream. ChunkUpdates are very big and having them in a own stream, helps slow clients to keep up with entity syncs and
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lagging a bit behind on terrain. Which is fine. Block Places and Block Pickup are not handled in this stream, as they go through the standart route of event handling.
2021-03-11 14:50:46 +01:00
Marcel
19a792228c
Merge branch 'oriolmm/file_structure_es_ES_aligned' into 'master'
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File structure for lang es_ES aligned with EN
See merge request veloren/veloren!1872
2021-03-11 12:08:37 +00:00
omm
ef7b215f07
File structure for lang es_ES aligned with EN
2021-03-11 12:08:37 +00:00
Marcel
3a7ff55dc0
Merge branch 'ccgauche/improved-retrieve-system' into 'master'
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Improved retrieve system to allow write components to be used + Reintroduced get_player_name
See merge request veloren/veloren!1873
2021-03-11 00:13:54 +00:00
ccgauche
2cbbff7fb9
Fixed clippy
2021-03-10 21:10:08 +01:00
Joshua Barretto
d1b58ebb36
More reflective weapons
2021-03-10 18:59:04 +00:00
Joshua Barretto
09e32cb952
Initial implementation of glow/shininess
2021-03-10 18:58:25 +00:00
ccgauche
908cf16090
Delete veloren_plugin_template.plugin.tar
2021-03-10 19:37:24 +01:00
ccgauche
67b24294d6
Change Ecs access system to allow write accesses to be used + reintroduced get_player_name
2021-03-10 19:36:53 +01:00
Marcel
cf46ce70cf
Merge branch 'xMAC94x/update-specs' into 'master'
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update specs to get rid of old deps
See merge request veloren/veloren!1871
2021-03-10 13:14:23 +00:00
Marcel Märtens
b151a246c3
update specs to get rid of old deps
2021-03-10 13:22:17 +01:00
Marcel
39f5e969ba
Merge branch 'update_deps' into 'master'
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Stop required euc version (was done to hold back vek version)
See merge request veloren/veloren!1870
2021-03-10 02:28:44 +00:00
Marcel
524ded586d
Merge branch 'aweinstock/validate-char-create' into 'master'
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Validate starting item and body type server-side.
See merge request veloren/veloren!1869
2021-03-10 01:42:42 +00:00
Marcel
81959c0a89
Merge branch 'ccgauche/move-back-register-to-system' into 'master'
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Moved back register to a system
See merge request veloren/veloren!1868
2021-03-10 00:56:33 +00:00
Bryan Quigley
506adb4eec
Stop requiring specfici euc version (was done to hold back vek version)
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Then ran cargo update
2021-03-09 15:53:24 -08:00
Avi Weinstock
f64c29f09d
Validate starting item and body type server-side.
2021-03-09 18:28:25 -05:00
Sam
d4bdacb2e7
Made migration more explicit in what skills it targeted, instead of using a LIKE query.
2021-03-09 18:03:12 -05:00
Sam
de5ef03ac4
Auras will now refresh buffs if a buff was already present that had a lesser duration.
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Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
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Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
d711c77468
Aura particles.
2021-03-09 17:59:45 -05:00
Monty Marz
935aec743d
cleanup, icons
2021-03-09 17:59:45 -05:00
Sam
cb1b26d717
Beam particle tweaks
2021-03-09 17:59:43 -05:00
Monty
49fcd6ee13
adjusted combo counter anim
2021-03-09 17:59:43 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Monty
c29cb037e7
better combo indicator animation
2021-03-09 17:59:41 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
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Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Monty
53100b6f37
combo point display
2021-03-09 17:59:40 -05:00
Sam
c5f74e528d
Animation for cast aura, combo information passed to skillbar.
2021-03-09 17:59:40 -05:00
Sam
b6f4543a14
Fixed beam offsets, told healing beam to use beam animation.
2021-03-09 17:59:40 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Sam
18edc1092b
Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
2021-03-09 17:59:33 -05:00
Sam
43874a4aa5
Added healing beam character state.
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This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc
New abilities for sceptre are done
2021-03-09 17:56:38 -05:00