Joshua Yanovski
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f7b497a0c2
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Render figures again.
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2020-04-25 03:22:49 +02:00 |
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Joshua Yanovski
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44e4aad48d
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 02:01:04 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Barretto
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1c2f05ac51
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Fully fixed sub-voxel noise issue
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2020-04-23 22:05:14 +01:00 |
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Joshua Barretto
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c0bd0279fc
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Added sites to the map
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2020-04-23 21:59:09 +01:00 |
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Joshua Barretto
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444f2ecb45
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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1983fd8ec1
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Cleanup, fixed clouds, removed 45-degree terrain sprites
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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8d4f1da3a6
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Improved path rendering on the map, removed ugly path noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a65dbc570a
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Returned to normal world size
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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7edd0e701c
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Fixed sub-voxel noise flickering on NVIDIA cards
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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cd925e8cea
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Faster sub-voxel noise function
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431e199731
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Added correctly generating world paths, sub-voxel shader noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e242604a4c
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Further improved AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e3ebdc56b3
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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fd14223c33
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Basic boss spawning in dungeons, better AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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525cba5029
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Added dungeon rooms, corridors, mazes
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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568a8ab87c
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Increased block rendering altitude range
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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0125897117
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Slightly better clouds
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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4830757bc9
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Began adding building skeleton structure
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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dde0319293
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Lighting improvements, fixed NaN issue for agents
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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d7385fd99b
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Fixed cheap shader
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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16a175abe0
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Nicer water shaders
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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a0dae82a2b
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Added correctly allocated labours, fishing
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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46190aa634
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Began work on basic economic simulation
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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b9cc0f387b
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Cleaner clouds, better movement
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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df5aa93fd7
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Better AO, fixed cloud pixelation
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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d91d66027a
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Fixed cloud bugs, made pets run into you less
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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5f2d0021a3
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Reversed water draw order
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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0021bd6452
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Added new settlement generation to world, basic rendering
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2020-04-23 18:19:40 +01:00 |
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Joshua Yanovski
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f2953087f6
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Fix shadowing for specular reflections.
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2020-04-23 00:01:20 +02:00 |
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Joshua Yanovski
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ddd4a67a97
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HDR fixes.
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2020-04-22 22:56:12 +02:00 |
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Joshua Yanovski
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1015e60dee
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More lighting changes.
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2020-04-21 18:25:19 +02:00 |
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Joshua Yanovski
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80c264abd1
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Lighting experiments.
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2020-04-13 00:29:59 +02:00 |
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Joshua Yanovski
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8414987e58
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WIP -- lighting changes and soft shadows.
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2020-04-09 02:38:40 +02:00 |
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Capucho
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8f6686adc1
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Fix the problems of players walking over water with dithering
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2020-04-07 22:50:01 +00:00 |
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Capucho
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a21ae27a77
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Add player transparency and silhouette
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2020-04-04 19:36:55 +00:00 |
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Joshua Yanovski
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9cd2b3fb0d
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Merge branch 'sharp/new-lighting' into sharp/small-fixes
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2020-04-04 02:33:29 +02:00 |
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Joshua Yanovski
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8b149ad11a
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
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Joshua Yanovski
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b0ac9f36f7
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Use bicubic interpolation for terrain.
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2020-04-03 07:56:11 +02:00 |
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Joshua Yanovski
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ed2d0111d9
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Combining colors and LOD.
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2020-04-02 06:49:27 +02:00 |
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Joshua Yanovski
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33140a2951
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Merge remote-tracking branch 'origin/master' into zesterer/lod
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2020-04-02 04:36:21 +02:00 |
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Joshua Barretto
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3a989f061f
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Better water shaders
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2020-03-27 15:13:36 +00:00 |
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Joshua Barretto
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3559252a5e
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Nicer point lights
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2020-03-17 13:29:42 +00:00 |
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Joshua Barretto
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2fa7b2d20d
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Added mist to LoD
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2020-02-24 17:49:53 +00:00 |
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Joshua Barretto
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aab059a450
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Added LoD slider
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2020-02-24 15:14:06 +00:00 |
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Joshua Barretto
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779c36b538
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Reduced cost of vertex pushing
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2020-02-24 12:54:55 +00:00 |
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Joshua Barretto
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9fea150473
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Fixed maths, improved LoD resolution
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2020-02-24 12:38:53 +00:00 |
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Joshua Barretto
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5481df38fe
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Dynamically relocate LoD vertices to enhance details
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2020-02-24 11:22:50 +00:00 |
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