Ludvig Böklin
fa24a5c317
Remove timed input easing after started gliding
2021-06-22 10:32:09 +02:00
Ludvig Böklin
56dfd5a4ff
Glider dist based on char height
2021-06-22 10:32:09 +02:00
Ludvig Böklin
b62177e091
Don't remove all negative lift
2021-06-22 10:32:09 +02:00
Ludvig Böklin
63fd08f619
Make character visually rotate around centre of gravity while gliding
2021-06-22 10:32:09 +02:00
Ludvig Böklin
c1ecc8374b
Ease glider roll
2021-06-22 10:32:09 +02:00
Ludvig Böklin
dbffd90f0e
Prevent rotation from negative lift and fix glider ori in wield state
2021-06-22 10:32:09 +02:00
Ludvig Böklin
6f2f27e993
Fix issue with nonsensical glider roll
2021-06-22 10:32:09 +02:00
Ludvig Böklin
94bfa1c72a
Keep character standing up while on ground
2021-06-22 10:32:09 +02:00
Ludvig Böklin
61233fd59d
Don't reset ori when exiting glide state and misc tweaks
2021-06-22 10:32:09 +02:00
Ludvig Böklin
9e20b090c4
Implement aerodynamic GlideWield
2021-06-22 10:32:09 +02:00
Ludvig Böklin
df666cef40
Improve glider controls; physics-based heuristic for character ori
2021-06-22 10:31:56 +02:00
Ludvig Böklin
208438a26c
Add some util functions to Ori
2021-06-22 10:31:41 +02:00
Ludvig Böklin
74f9945ab3
Refactor and abstract fluid dynamics
2021-06-22 10:31:40 +02:00
Ludvig Böklin
5f44101486
Define humanoid dimensions as measured in-game
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Make Body::dimensions and Body::height methods const
Modify humanoid dimensions for calculation of drag
2021-06-22 10:24:54 +02:00
Ludvig Böklin
986b413521
Sort cases in mass match
2021-06-22 10:23:42 +02:00
Treeco
856e3849f7
Vastly improve glide ratios and soaring capability
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Character masses and dimensions have been vastly changed. This is necessary to limit drag - they were practically sails previously.
Character proportions are now closer to those of IRL humans than to their voxel models.
This may screw up entity collision, in which case body dimensions for aerodynamics and for everything else may need to be separated.
Gliders now scale with character size, with a wingspan 3x their height and a chord 1x/3.
Gliding is also now very very fast under 2.5g, but much tamer under Earth gravity. This may need dealing with.
2021-06-22 10:23:41 +02:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
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Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
011f76dbf2
Merge branch 'zesterer/small-fixes' into 'master'
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Small improvements
See merge request veloren/veloren!2488
2021-06-21 20:49:41 +00:00
Joshua Barretto
e930ff6779
Sanitise controller inputs
2021-06-21 21:13:49 +01:00
Joshua Barretto
90e5bac395
Made movement slower when strafing in non-forward directions
2021-06-21 20:32:20 +01:00
Joshua Barretto
b84708ca75
Added chat toggle
2021-06-21 20:16:03 +01:00
Joshua Barretto
8ab222bf80
Selectively disable glow flicker for small wins on low-end systems
2021-06-21 17:06:43 +01:00
Joshua Barretto
f85a59d33a
Merge branch 'zesterer/small-fixes' into 'master'
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A plethora of improvements
See merge request veloren/veloren!2486
2021-06-21 14:19:13 +00:00
Joshua Barretto
288f2c13d4
Enable strafing in first-person mode
2021-06-21 13:27:19 +01:00
Justin Shipsey
c744cd4365
Merge branch 'donovanlank/Cool_Blue_Lantern' into 'master'
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made it so Cool Blue Lantern is actually blue
See merge request veloren/veloren!2474
2021-06-21 05:37:49 +00:00
Marcel
ec7d3b5e37
Merge branch 'swilliams/give_item_fix' into 'master'
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Fix for Issue 1210
See merge request veloren/veloren!2484
2021-06-20 23:26:59 +00:00
Marcel
b0574b4ddc
Merge branch 'imbris/tracy' into 'master'
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Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen
See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Marcel
4e600814ee
Merge branch 'yusdacra/chore/nix' into 'master'
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build(nix): fix git ref not found and git lfs check
See merge request veloren/veloren!2480
2021-06-20 22:54:37 +00:00
Scott Williams
80c45b6396
Added another .replace
2021-06-20 22:55:58 +01:00
Dominik Broński
3f45f7f250
Merge branch 'jshipsey-master-patch-07838' into 'master'
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Update difficulty_distribution.ron
See merge request veloren/veloren!2483
2021-06-20 20:40:07 +00:00
Justin Shipsey
667e667ac8
Update difficulty_distribution.ron
2021-06-20 19:42:21 +00:00
Dominik Broński
b046541b69
Merge branch 'christof/trade_optimization' into 'master'
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Accelerate econsim using arrays instead of hashmaps
See merge request veloren/veloren!2216
2021-06-20 16:00:37 +00:00
Christof Petig
79d7e79776
Accelerate econsim using arrays instead of hashmaps
2021-06-20 16:00:37 +00:00
Avi Weinstock
0f9181cbcb
Address MR 2482 comments.
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- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
Samuel Keiffer
b37106e71f
Merge branch 'juliancoffee/hot_reload_dungeon_difficulty' into 'master'
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Add config file for dungeon distribution
See merge request veloren/veloren!2481
2021-06-20 04:07:26 +00:00
juliancoffee
0ec6a4e5ff
Create distribution map for dungeons
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* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
juliancoffee
ecd61df49b
Tip how to make map with dungeons of same level
2021-06-19 23:32:54 +03:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7
Add config file for dungeon distribution
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- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Yusuf Bera Ertan
81bc3d1966
build(nix): fix git ref not found and git lfs check
2021-06-19 22:05:22 +03:00
Samuel Keiffer
e7f54d6306
Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
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clay golem tweak
See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
Imbris
83c49895ae
Improve rendering spans for tracy
2021-06-19 04:27:51 -04:00
Imbris
315ab872f5
add prof_span to hud elements
2021-06-19 04:27:51 -04:00
Imbris
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
Imbris
044b2316a6
Eliminate strange wait time of ~1 ms during message handling on the
...
client where nothing seemed to be occuring
2021-06-19 04:27:50 -04:00
Imbris
2bb91e8d7d
Fix span macros by putting cfgs outside the macro (they are evaluated in the crate where the macro is used), add shorthand for common case of prof_span macro, add some spans to the client code and spiff bits of it
2021-06-19 04:27:50 -04:00
Imbris
380c58b6fc
Merge branch 'imbris/init-error' into 'master'
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Log the raw client error at the ERROR level and include the dates in the...
See merge request veloren/veloren!2464
2021-06-19 07:53:16 +00:00
juliancoffee
41b6d80635
Add CHANGELOG
2021-06-19 10:47:45 +03:00
juliancoffee
7bf8c67808
Don't spawn enemies in boss room
2021-06-19 10:47:45 +03:00