Isse
e651b9b2ac
initial setup and convert entity_manipulation
2024-02-07 10:38:37 +01:00
do-no-van
646c57501f
make fortitude scale of difference from maximum health
2024-01-21 20:18:19 +00:00
flo
48a79b3e78
haniwa
2024-01-20 17:45:23 +00:00
Imbris
03e46de748
Merge branch 'imbris/construct-dispatcher-once' into 'master'
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Only construct specs::Dispatcher once
See merge request veloren/veloren!4239
2024-01-06 02:47:37 +00:00
Imbris
807bd758b7
cargo fmt
2024-01-04 00:30:21 -05:00
Imbris
6c6b9181a5
Only construct specs::Dispatcher once
...
* use version of shred that has an added SendDispatcher so we can
construct the dispatcher and send it between threads (only State to
remain sendable)
* move closure for adding systems from State::tick to the creation
functions
* this does mean some voxygen systems always run instead of just in the
session state, but that should not cause issues and we can always
configure them to do nothing if needed
2024-01-03 18:11:06 -05:00
Maxicarlos08
004be6395f
Don't dismount if we're a steering entity
2024-01-02 23:42:14 +01:00
Sam
f65d449aa3
Deprecated combo melee character state
2023-12-28 19:02:10 -05:00
Isse
96a3c81cbb
fix captain dismounting and don't panic in RandomField::choose
2023-12-12 20:14:39 +01:00
Isse
8569f30336
review fixes
2023-12-12 19:41:40 +01:00
Isse
a3a19ecc3a
tavern rtsim
2023-12-07 20:08:03 +01:00
Michał
14120232a0
Phoenix overhaul
2023-11-28 11:13:18 +00:00
Sam
4e0e94b5c6
Removed spin melee character state
2023-11-16 19:17:38 -05:00
Samuel Keiffer
fdb28ec2dd
Merge branch 'sam/buff-maps' into 'master'
...
Changed buffs from using hash maps to an enum map and a slot map.
See merge request veloren/veloren!4182
2023-11-14 01:49:49 +00:00
Sam
a4df3f8ad5
Split action state into two sets of state, one each for combat and behavior.
2023-11-12 12:45:03 -05:00
Sam
3f19c61426
Changed buffs from using hash maps to an enum map and a slot map.
2023-11-12 12:37:28 -05:00
maxicarlos08
8a5f237e9c
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
Marcel Märtens
8e95cb944d
cargo fmt after updating new toolchain
2023-10-06 09:13:01 +02:00
Marcel Märtens
631f3ab8ee
fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support
2023-10-05 23:23:27 +02:00
Marcel Märtens
882a8d104c
Revert "extended clippy from quality.sh"
...
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
Marcel Märtens
df03c92741
extended clippy from quality.sh
2023-10-05 22:00:49 +02:00
flo666
445c49bd4b
large_bird: incr. sight_dist, decr. travel_speed, decr. flying_alt in attack
2023-10-02 22:44:41 +02:00
Laura
f4d48d2689
New Arena building and visit site for NPCs
2023-09-26 12:29:14 +00:00
Imbris
cd98dd5245
Remove unused deps flagged by cargo-machete
2023-09-21 22:59:50 -04:00
Maxicarlos08
dccbfc4595
Soft loot protection
2023-09-20 17:02:25 +02:00
Maxicarlos08
1ea0f249f5
display if pet is currently following or staying
2023-08-15 11:10:54 +02:00
TelepathicWalrus
4bdbb3ff6b
Move stay position to agent
2023-08-15 11:10:54 +02:00
TelepathicWalrus
d6496c999d
Removed is_stay variable
...
Added server side owner and distance checks
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d9d364fe79
Add stay position to PetState
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Pets will now stay within 10 voxels of where they were told to stay
Added MAX_STAY_DISTANCE constant
Fixed being able to tell pet to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
9597810e3d
Remove is_stay function
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Clean code
2023-08-15 11:10:53 +02:00
TelepathicWalrus
e611d695b1
Add stay/follow option for pets
2023-08-15 11:10:52 +02:00
Isse
a39923e4d6
digging shovel
2023-08-03 19:32:09 +02:00
flo
57fe2c4adb
spawn wyverns
2023-08-02 07:55:10 +00:00
Sam
e3ad16ef47
Addressed review comments
2023-07-29 19:04:11 -04:00
Sam
9fa556b165
Axe AI
2023-07-29 19:04:07 -04:00
Sam
1cc99c9c4a
Fixes to animations and making ability that the animation system thinks is being used more correct
2023-07-29 19:03:56 -04:00
Sam
ff15780c22
Maelstrom
2023-07-29 18:53:48 -04:00
Sam
4a690840e4
Savage sense
2023-07-29 18:53:47 -04:00
Sam
80ab9c26ec
Initial setup
2023-07-29 18:53:38 -04:00
Monty Marz
102945b9e7
Dungeon rework initial patch
2023-07-09 20:03:09 +00:00
Imbris
599e25c9c6
Address review on !3971
2023-06-04 21:12:39 -04:00
Imbris
77e1b1919a
Use new id mappings to improve lookup_actor
function
2023-06-04 12:59:09 -04:00
Imbris
c60f994c7f
Some random changes and a fmt
2023-06-04 12:58:16 -04:00
Imbris
4094887997
Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
...
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
3277d18265
Rename retrieve_entity_internal to lookup_entity
2023-06-04 12:58:16 -04:00
Imbris
ea725fffde
Cleanup UidAllocator and Uid a bit:
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* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Samuel Keiffer
272d57b4fa
Merge branch 'cyclops_and_dullahan_tweaks' into 'master'
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npc_attack_tweaks
See merge request veloren/veloren!3969
2023-06-03 14:04:11 +00:00
flo
53288d0b22
npc_attack_tweaks
2023-06-03 14:04:10 +00:00
flo
16d58c6b4e
plant creatures
2023-06-03 13:59:52 +00:00
Joshua Barretto
96bf86dae0
Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
2023-05-25 00:25:25 +01:00