Commit Graph

363 Commits

Author SHA1 Message Date
Joshua Barretto
235d657c97 Made /time relative to the current day for day-relative times 2021-03-11 19:13:19 +00:00
Sam
d09baadab2 Added command: '/safezone' 2021-02-28 18:14:59 -05:00
Sam
a88ad7b971 Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command. 2021-02-28 15:02:03 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
Sam
45dd36be07 Auras now apply a buff only once, instead of applying a buff every second.
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
2021-02-26 17:57:01 -05:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Joshua Barretto
4d19308612 Merge branch 'lboklin/quat-ori' into 'master'
Redefine Ori as a quaternion

See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Avi Weinstock
c984035976 MR 1775 review fixes.
- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Quellus
63952875d9 Rebase !1447 Chat input color and icon reflect channel message is sent to. 2021-02-10 19:42:59 +00:00
Ludvig Böklin
a1ff9ab83f Redefine Ori as a quaternion 2021-02-05 09:33:14 +01:00
Sam
5c16b0b532 Explosions now use attacks. 2021-02-02 13:07:06 -05:00
jiminycrick
dd69b5f2bc Poise stats 2021-01-28 17:22:35 -08:00
jiminycrick
e3965ae0ab Very basic functioning stun 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
jiminycrick
8b97199245 Update rand dependency 2021-01-26 20:35:08 -08:00
Sam
4014b28d19 Removed body from stats component as there is already a body component. 2021-01-22 16:50:22 -05:00
Monty Marz
1eb7f78189 Revert "Added TR translations for deaths by debuffs."
This reverts commit 0817e45e13.
2021-01-20 11:20:06 +00:00
Samuel Keiffer
b04158c5f9 Merge branch 'sam/combat-skill-trees' into 'master'
Sam/combat skill trees

See merge request veloren/veloren!1680
2021-01-19 14:18:07 +00:00
Monty Marz
ac60bf5794 Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.

Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
89766b2b34 Added command to give yourself skill points.
adjusted social window

Changelog
2021-01-19 08:07:49 -05:00
Monty Marz
30df603115 flashing buttons for available points, WIP lock/unlock indicator
Condensed UI code. Removed some hardcoding.

icons

squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Jesus Bracho
42679201b0 Set up aura filtering 2021-01-18 22:58:56 +00:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
James Melkonian
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
ubruntu
c975f811e7 Chat commands for group manipulation 2020-12-04 02:18:42 +00:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Sam
0abe02ca13 Restructures loadout builder function to better support weapons being passed in. 2020-11-23 18:22:24 -06:00
Joshua Barretto
26fd40c0e3 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
8fd2e4537d Addressed review comments 2020-11-23 10:57:57 +00:00
Sam
0b86943e66 Added LoadoutConfig to better specify loadouts. 2020-11-23 10:57:56 +00:00
Joshua Barretto
42c6142ec6 Added occasional sky emission at night 2020-11-23 10:57:15 +00:00
Monty Marz
8235e94aa4 Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
Snowram
a939eac30d Refines spawn values, add gradients to debug_column 2020-11-21 14:33:35 +01:00
Snowram
2b08e8b931 Make /debug_column pick current location as default 2020-11-21 14:33:34 +01:00
ubruntu
198c59d2df Ubruntu/system independent itempaths 2020-11-21 04:08:11 +00:00
Imbris
cbb701f30d Temp fix for the home command 2020-11-15 20:40:12 -05:00
Treeco
48c9e9fb27 Made home command reset waypoint to world spawn 2020-11-15 01:06:27 +00:00
Imbris
37e4ea4669 Remove ability map from top level functions 2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961 Started moving loading of ability manifest to an ecs variable. 2020-11-12 21:24:34 -06:00
Marcel
121364821a Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
xMAC94x/feuerzeugBierflasche

See merge request veloren/veloren!1478
2020-11-05 09:22:50 +00:00
Sam
a0af315930 Addressed comments. 2020-11-04 19:22:08 -06:00
Sam
d38f1d319c Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum. 2020-11-04 19:22:06 -06:00
Sam
87bff41a66 Addressed comments. 2020-11-04 19:22:05 -06:00
Sam
c48c022f7e Separated out health from stats component. 2020-11-04 19:22:04 -06:00
Sam
e0cbbf52ed Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage. 2020-11-04 19:22:00 -06:00