maxicarlos08
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8a5f237e9c
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Frost gigas tweaks
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2023-10-08 11:35:01 +00:00 |
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Marcel Märtens
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8e95cb944d
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cargo fmt after updating new toolchain
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2023-10-06 09:13:01 +02:00 |
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Marcel Märtens
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cb25a409d5
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more clippy fixes in all binaries
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2023-10-06 09:12:31 +02:00 |
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Marcel Märtens
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882a8d104c
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Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
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2023-10-05 22:00:49 +02:00 |
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Marcel Märtens
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df03c92741
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extended clippy from quality.sh
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2023-10-05 22:00:49 +02:00 |
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Marcel Märtens
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394c8892bb
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update toolchain to nightly-2023-09-28
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2023-10-05 22:00:48 +02:00 |
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Imbris
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9c398cb06d
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djust for changes in specs safety refactor
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2023-09-24 23:46:59 -04:00 |
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Imbris
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cd98dd5245
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Remove unused deps flagged by cargo-machete
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2023-09-21 22:59:50 -04:00 |
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Maxicarlos08
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0c9a942027
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refactor teleporter system and include nearby pets
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2023-08-15 12:24:49 +02:00 |
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Maxicarlos08
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92ab8dab9a
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require interaction to start teleportation
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2023-08-15 12:24:49 +02:00 |
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Maxicarlos08
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13dbf679c5
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review
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2023-08-15 11:10:54 +02:00 |
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Maxicarlos08
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1ea0f249f5
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display if pet is currently following or staying
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2023-08-15 11:10:54 +02:00 |
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TelepathicWalrus
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d6496c999d
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Removed is_stay variable
Added server side owner and distance checks
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2023-08-15 11:10:53 +02:00 |
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TelepathicWalrus
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9597810e3d
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Remove is_stay function
Clean code
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2023-08-15 11:10:53 +02:00 |
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TelepathicWalrus
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e611d695b1
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Add stay/follow option for pets
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2023-08-15 11:10:52 +02:00 |
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Sam
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d6fcd893bf
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Addressed testing feedback
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2023-07-29 19:04:10 -04:00 |
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Sam
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df0244c5e7
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Balancing feedback
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2023-07-29 19:04:09 -04:00 |
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Sam
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188be17b95
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Defiance
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2023-07-29 19:04:03 -04:00 |
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Sam
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820f8dca94
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Sunder
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2023-07-29 19:04:02 -04:00 |
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Sam
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1cc99c9c4a
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Fixes to animations and making ability that the animation system thinks is being used more correct
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2023-07-29 19:03:56 -04:00 |
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Sam
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4a690840e4
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Savage sense
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2023-07-29 18:53:47 -04:00 |
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Monty Marz
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102945b9e7
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Dungeon rework initial patch
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2023-07-09 20:03:09 +00:00 |
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Imbris
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c60f994c7f
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Some random changes and a fmt
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2023-06-04 12:58:16 -04:00 |
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Imbris
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4094887997
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Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
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2023-06-04 12:58:16 -04:00 |
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Imbris
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3277d18265
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Rename retrieve_entity_internal to lookup_entity
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2023-06-04 12:58:16 -04:00 |
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Imbris
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ea725fffde
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Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
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2023-06-04 12:58:15 -04:00 |
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Joshua Barretto
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3a383050d5
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Apply fall damage even after a block-hop
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2023-06-01 14:14:28 +01:00 |
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Joshua Barretto
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f00f96636c
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Fixed weird fall damage application
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2023-06-01 14:08:13 +01:00 |
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Joshua Barretto
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96b84dcbaa
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Transform surface normal to account for voxel entity orientation
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2023-05-25 15:18:42 +01:00 |
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Joshua Barretto
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4fa799e7c7
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Fixed volume mount orientation
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2023-05-25 03:16:27 +01:00 |
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Joshua Barretto
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9127d6cbf2
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Account for surface normal when calculating collision damage
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2023-05-25 01:21:44 +01:00 |
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Joshua Barretto
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b086b43a88
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Better wheeled ship movement
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2023-05-25 00:28:36 +01:00 |
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Joshua Barretto
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f986e0793d
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Better orientation, axels
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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6a2796dc17
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Everything damage
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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8a8a5526f1
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Added carriage
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2023-05-25 00:28:28 +01:00 |
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Joshua Barretto
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623ab099b8
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Fix ground_vel parameter
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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a09dbf0396
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Cleaned up and documented voxel collider code
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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465a62a072
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Correct for orientation movement on voxel entities
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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610d1d8497
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Simplified replacement drag logic, special-case volume entities to improve movement
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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7b4bb2de99
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Use non-physical mode for liquid drag
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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96bf86dae0
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Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
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2023-05-25 00:25:25 +01:00 |
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Joshua Barretto
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f5b24a5953
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Removed redundant hit code
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2023-05-19 16:54:14 +01:00 |
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Joshua Barretto
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c73848b932
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Fixed minor issues with walls, better particles
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2023-05-19 14:25:49 +01:00 |
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Joshua Barretto
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c94d6c502a
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Added one-way wall sprites
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2023-05-19 13:24:45 +01:00 |
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Tao In Way
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f18297ec75
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taoist/charms
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2023-05-19 03:07:44 +00:00 |
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Joshua Barretto
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e7ea614607
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Fixed CI
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2023-05-14 22:27:47 +01:00 |
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Sam
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92e28f09fc
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Adlet abilities
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2023-05-13 09:30:51 -04:00 |
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flo666
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1750c9a0f2
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structure work
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2023-05-13 09:30:48 -04:00 |
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Joshua Barretto
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9e9889eed6
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Allowed bird pets to mount their owners when nearby
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2023-05-12 21:03:44 +01:00 |
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Marcel Märtens
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3a19669d53
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use workspace dependencies to make our life easier maintaining them :)
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2023-05-10 18:16:25 +02:00 |
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